I think the new car IS the SPIDERTRON !brunzenstein wrote: Fri Aug 14, 2020 9:46 am Pls someone post a picture of the cybertron and the new car - I’m on the road!
Search found 187 matches
- Fri Aug 14, 2020 9:58 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124136
Re: Friday Facts #360 - 1.0 is here!
- Fri Aug 14, 2020 9:40 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124136
Re: Friday Facts #360 - 1.0 is here!
All I can say is Thank you for an amazing experience. This game is pure diamond, polished into perfection. I am a gamer for 30 years now, but I have never played a game that is so well... everything (lost for words).
Thank you!
Thank you!
- Sat Aug 08, 2020 2:36 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 112304
Re: Friday Facts #359 - Crash site: The beginning
Making sure the starting area is not covered by trees.
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-)
Hmm ...
- Fri Apr 10, 2020 10:08 am
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 30543
- Fri Apr 10, 2020 9:58 am
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 30543
Re: Version 0.18.18
I sort of wonder what a really powerful continuous laser sounds like.
https://www.youtube.com/watch?v=DRaShgVyz5U
This is one of the coolest laser weapon sounds I have seen in games. The opposite of the cliche "pewpewpew". This Wolfenstein laser weapon sounds like a goddamn death machine ...
- Fri Feb 07, 2020 7:28 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 22506
Re: Friday Facts #333 - Terrain scrolling
People see a 2D game and expect to be able to play it on essentially anything.
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.
Rise to Ruins. You can hardly call it even a pixel art ...
- Fri Jan 31, 2020 7:53 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 26017
Re: Friday Facts #332 - More sounds & Map color tweaks
Those Bot sounds are dope! I really like them!
- Tue Dec 31, 2019 12:26 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61708
Re: Friday Facts #327 - 2020 Vision
I really liked the Rimworld tutorial. Game starts as normal, lets you do your thing and watches your actions. after a while, it prompts you about things you haven't done yet, but should have, if played well. "did you know you have priority manager for jobs?" "Here is a short list of stuff you really ...
- Tue Dec 31, 2019 7:42 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61708
Re: Friday Facts #327 - 2020 Vision
Dammit man, I really wanted to reply to that!
- Sun Dec 29, 2019 8:38 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61708
Re: Friday Facts #327 - 2020 Vision
I bought Factorio through steam and haven't played a single minute through steam after finding out you can get the game as stand alone version directly from the website.
Steam is nice and all, but I really prefer to have games just working without forcing me to be online.
You can still do that ...
- Sun Dec 29, 2019 8:30 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 61708
Re: Friday Facts #327 - 2020 Vision
I have a potentially simple solution for including the *bit* of a nudge for adjusting the tutorials (the whole game, really) towards automation over manual crafting:
Remove the handcraft recipes for science packs......snip
I very much agree with this post. I personally think that the burner ...
- Fri Nov 29, 2019 3:20 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 28009
Re: Friday Facts #323 - Animated water
Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.
Awesome!!. And, and... since we are talking environment how about dust storms in the desert, or dust devils...
.... rain (wake up your ...
- Sat Nov 09, 2019 10:16 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 89032
Re: Friday Facts #320 - Color correction
Hmm people have mentioned this, but would the LUTs be moddable? I'm thinking of a mod like Visual Smog, so although things may be "bright and shiny", everything quickly can become grimy and dirty with pollution. A little bit of "if you want it clean, keep it clean". If it's all moddable, then ...
- Fri Nov 08, 2019 5:41 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 89032
Re: Friday Facts #320 - Color correction
I really don't like it. It seems happy and colourful and rainbows and saturated green. Factorio is a dark game. Sut everywhere, pollution spewing on the fields. I prefer the right hand side of the pictures.
I guess I can always desaturate the monitor. :(
Edit: Is there a poll we can vote in? Just ...
I guess I can always desaturate the monitor. :(
Edit: Is there a poll we can vote in? Just ...
- Fri Sep 20, 2019 7:46 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 29802
Re: Friday Facts #313 - Light at the end of the bug tunnel
You reprobates changed the landfill to diagonal abomination!
Everything is crooked, reality is poison! I want it to go back!
Everything is crooked, reality is poison! I want it to go back!
- Fri Sep 13, 2019 3:52 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 75954
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Why are you trying to idiotproof Factorio? The game itself needs a certain level of mental dexterity, I do not think you need to go to such extreme level to prevent mixups.
- Fri Nov 23, 2018 5:21 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 45035
Re: Friday Facts #270 - HR Substation & Save/Load overview
I have already nominated Factorio for "Labour of Love".
- Fri Nov 02, 2018 3:54 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 54436
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Thank you for not making the tool tip jump into the middle of the screen. That would annoy the hell out of me. I very much dislike any UI near the center of the screen.
- Fri Oct 26, 2018 7:53 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 253233
Re: Friday Facts #266 - Cleanup of mechanics
Oh that was just a wishful thinking on my part. I liked doing the challenges for Factorio, currently I am only missing "there is no spoon". I would welcome an option to reset achievements, so that I could do them again ;)
Options -> Other -> Delete achievements.
*Mind = blown*
- Fri Oct 26, 2018 6:27 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 253233
Re: Friday Facts #266 - Cleanup of mechanics
Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it :D
Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes.
Have you considered wiping the achievement stats on 1.0 launch?
Why should they ...