Search found 187 matches

by torham
Fri Aug 14, 2020 9:58 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 29578

Re: Friday Facts #360 - 1.0 is here!

brunzenstein wrote:
Fri Aug 14, 2020 9:46 am
Pls someone post a picture of the cybertron and the new car - I’m on the road!
I think the new car IS the SPIDERTRON !
by torham
Fri Aug 14, 2020 9:40 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 29578

Re: Friday Facts #360 - 1.0 is here!

All I can say is Thank you for an amazing experience. This game is pure diamond, polished into perfection. I am a gamer for 30 years now, but I have never played a game that is so well... everything (lost for words).

Thank you!
by torham
Sat Aug 08, 2020 2:36 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 21040

Re: Friday Facts #359 - Crash site: The beginning

Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
by torham
Fri Apr 10, 2020 10:08 am
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 13312

Re: Version 0.18.18

More powerful Laser fire :D

https://youtu.be/W6FbUiiwutQ?t=969

Metal melts @17:50 :P
by torham
Fri Apr 10, 2020 9:58 am
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 13312

Re: Version 0.18.18

I sort of wonder what a really powerful continuous laser sounds like. https://www.youtube.com/watch?v=DRaShgVyz5U This is one of the coolest laser weapon sounds I have seen in games. The opposite of the cliche "pewpewpew". This Wolfenstein laser weapon sounds like a goddamn death machine! ---------...
by torham
Fri Feb 07, 2020 7:28 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 8157

Re: Friday Facts #333 - Terrain scrolling

People see a 2D game and expect to be able to play it on essentially anything. I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them. Rise to Ruins. You can hardly call it even a pixel art, and ye...
by torham
Fri Jan 31, 2020 7:53 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 7716

Re: Friday Facts #332 - More sounds & Map color tweaks

Those Bot sounds are dope! I really like them! :D :D :D
by torham
Tue Dec 31, 2019 12:26 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17862

Re: Friday Facts #327 - 2020 Vision

I really liked the Rimworld tutorial. Game starts as normal, lets you do your thing and watches your actions. after a while, it prompts you about things you haven't done yet, but should have, if played well. "did you know you have priority manager for jobs?" "Here is a short list of stuff you really...
by torham
Tue Dec 31, 2019 7:42 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17862

Re: Friday Facts #327 - 2020 Vision

Koub wrote:
Mon Dec 30, 2019 9:36 pm

@The others : Please don't feed the troll.
Dammit man, I really wanted to reply to that! :D
by torham
Sun Dec 29, 2019 8:38 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17862

Re: Friday Facts #327 - 2020 Vision

I bought Factorio through steam and haven't played a single minute through steam after finding out you can get the game as stand alone version directly from the website. Steam is nice and all, but I really prefer to have games just working without forcing me to be online. You can still do that?? I ...
by torham
Sun Dec 29, 2019 8:30 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17862

Re: Friday Facts #327 - 2020 Vision

I have a potentially simple solution for including the *bit* of a nudge for adjusting the tutorials (the whole game, really) towards automation over manual crafting: Remove the handcraft recipes for science packs......snip I very much agree with this post. I personally think that the burner stage i...
by torham
Fri Nov 29, 2019 3:20 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 9059

Re: Friday Facts #323 - Animated water

Hmmm...... Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby. Awesome!!. And, and... since we are talking environment how about dust storms in the desert, or dust devils... .... rain (wake up your inner pluvi...
by torham
Sat Nov 09, 2019 10:16 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24836

Re: Friday Facts #320 - Color correction

Hmm people have mentioned this, but would the LUTs be moddable? I'm thinking of a mod like Visual Smog, so although things may be "bright and shiny", everything quickly can become grimy and dirty with pollution. A little bit of "if you want it clean, keep it clean". If it's all moddable, then those...
by torham
Fri Nov 08, 2019 5:41 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24836

Re: Friday Facts #320 - Color correction

I really don't like it. It seems happy and colourful and rainbows and saturated green. Factorio is a dark game. Sut everywhere, pollution spewing on the fields. I prefer the right hand side of the pictures. I guess I can always desaturate the monitor. :( Edit: Is there a poll we can vote in? Just to...
by torham
Fri Sep 20, 2019 7:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 10426

Re: Friday Facts #313 - Light at the end of the bug tunnel

You reprobates changed the landfill to diagonal abomination!

Everything is crooked, reality is poison! I want it to go back!
by torham
Fri Sep 13, 2019 3:52 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 24467

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why are you trying to idiotproof Factorio? The game itself needs a certain level of mental dexterity, I do not think you need to go to such extreme level to prevent mixups.
by torham
Fri Nov 23, 2018 5:21 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 15332

Re: Friday Facts #270 - HR Substation & Save/Load overview

I have already nominated Factorio for "Labour of Love".
by torham
Fri Nov 02, 2018 3:54 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 18940

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Thank you for not making the tool tip jump into the middle of the screen. That would annoy the hell out of me. I very much dislike any UI near the center of the screen.
by torham
Fri Oct 26, 2018 7:53 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 81338

Re: Friday Facts #266 - Cleanup of mechanics

DaveMcW wrote:
Fri Oct 26, 2018 6:41 pm
torham wrote:
Fri Oct 26, 2018 6:27 pm
Oh that was just a wishful thinking on my part. I liked doing the challenges for Factorio, currently I am only missing "there is no spoon". I would welcome an option to reset achievements, so that I could do them again ;)
Options -> Other -> Delete achievements.
*Mind = blown*
by torham
Fri Oct 26, 2018 6:27 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 81338

Re: Friday Facts #266 - Cleanup of mechanics

Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it :D Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes. Have you considered wiping the achievement stats on 1.0 launch? Why should they? Don't be ...

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