Search found 180 matches

by torham
Tue Dec 31, 2019 12:26 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 121
Views: 11144

Re: Friday Facts #327 - 2020 Vision

I really liked the Rimworld tutorial. Game starts as normal, lets you do your thing and watches your actions. after a while, it prompts you about things you haven't done yet, but should have, if played well. "did you know you have priority manager for jobs?" "Here is a short list of stuff you really...
by torham
Tue Dec 31, 2019 7:42 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 121
Views: 11144

Re: Friday Facts #327 - 2020 Vision

Koub wrote:
Mon Dec 30, 2019 9:36 pm

@The others : Please don't feed the troll.
Dammit man, I really wanted to reply to that! :D
by torham
Sun Dec 29, 2019 8:38 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 121
Views: 11144

Re: Friday Facts #327 - 2020 Vision

I bought Factorio through steam and haven't played a single minute through steam after finding out you can get the game as stand alone version directly from the website. Steam is nice and all, but I really prefer to have games just working without forcing me to be online. You can still do that?? I ...
by torham
Sun Dec 29, 2019 8:30 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 121
Views: 11144

Re: Friday Facts #327 - 2020 Vision

I have a potentially simple solution for including the *bit* of a nudge for adjusting the tutorials (the whole game, really) towards automation over manual crafting: Remove the handcraft recipes for science packs......snip I very much agree with this post. I personally think that the burner stage i...
by torham
Fri Nov 29, 2019 3:20 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6756

Re: Friday Facts #323 - Animated water

Hmmm...... Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby. Awesome!!. And, and... since we are talking environment how about dust storms in the desert, or dust devils... .... rain (wake up your inner pluvi...
by torham
Sat Nov 09, 2019 10:16 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 195
Views: 16734

Re: Friday Facts #320 - Color correction

Hmm people have mentioned this, but would the LUTs be moddable? I'm thinking of a mod like Visual Smog, so although things may be "bright and shiny", everything quickly can become grimy and dirty with pollution. A little bit of "if you want it clean, keep it clean". If it's all moddable, then those...
by torham
Fri Nov 08, 2019 5:41 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 195
Views: 16734

Re: Friday Facts #320 - Color correction

I really don't like it. It seems happy and colourful and rainbows and saturated green. Factorio is a dark game. Sut everywhere, pollution spewing on the fields. I prefer the right hand side of the pictures. I guess I can always desaturate the monitor. :( Edit: Is there a poll we can vote in? Just to...
by torham
Fri Sep 20, 2019 7:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 8295

Re: Friday Facts #313 - Light at the end of the bug tunnel

You reprobates changed the landfill to diagonal abomination!

Everything is crooked, reality is poison! I want it to go back!
by torham
Fri Sep 13, 2019 3:52 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 19955

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why are you trying to idiotproof Factorio? The game itself needs a certain level of mental dexterity, I do not think you need to go to such extreme level to prevent mixups.
by torham
Fri Nov 23, 2018 5:21 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 12581

Re: Friday Facts #270 - HR Substation & Save/Load overview

I have already nominated Factorio for "Labour of Love".
by torham
Fri Nov 02, 2018 3:54 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 15730

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Thank you for not making the tool tip jump into the middle of the screen. That would annoy the hell out of me. I very much dislike any UI near the center of the screen.
by torham
Fri Oct 26, 2018 7:53 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 63369

Re: Friday Facts #266 - Cleanup of mechanics

DaveMcW wrote:
Fri Oct 26, 2018 6:41 pm
torham wrote:
Fri Oct 26, 2018 6:27 pm
Oh that was just a wishful thinking on my part. I liked doing the challenges for Factorio, currently I am only missing "there is no spoon". I would welcome an option to reset achievements, so that I could do them again ;)
Options -> Other -> Delete achievements.
*Mind = blown*
by torham
Fri Oct 26, 2018 6:27 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 63369

Re: Friday Facts #266 - Cleanup of mechanics

Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it :D Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes. Have you considered wiping the achievement stats on 1.0 launch? Why should they? Don't be ...
by torham
Fri Oct 26, 2018 4:06 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 63369

Re: Friday Facts #266 - Cleanup of mechanics

Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it :D

Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes.

Have you considered wiping the achievement stats on 1.0 launch?
by torham
Fri Oct 19, 2018 4:16 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 16013

Re: Friday Facts #265 - Nomenclature & Steam networking

Well, personally I support unified codex of naming. New names are easily learned, If it makes the game more coherent. I have already filled the survey, thank you for asking. :)
by torham
Sat Sep 29, 2018 11:06 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 17714

Re: Friday Facts #262 - Hello my name is: Compilatron

Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry: :evil: :evil...
by torham
Fri Sep 28, 2018 5:01 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 17714

Re: Friday Facts #262 - Hello my name is: Compilatron

Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry: :evil: :evil:
by torham
Fri Aug 10, 2018 3:23 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18856

Re: Friday Facts #255 - Construction tools

When pressing Q with a new blueprint the blueprint should become the ctrl+v blueprint in the clipboard. Also in the clipboard menu definitely have an option to turn it into a proper blueprint. This would integrate copy-paste with the blueprint library a lot more workflow will become: ctrl+v and sel...
by torham
Fri Aug 10, 2018 3:21 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18856

Re: Friday Facts #255 - Construction tools

Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!
Good eye! I would also add its Friendly Friday Factorio Facts - FF, since we have good news about the research queue and new awesome copy paste tools. :D

So it could be FFFF-FF :lol:
by torham
Sat Aug 04, 2018 1:41 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28807

Re: Friday Facts #254 - No research queue for you

I am also disappointed about the research queue. I agree with most people that the best feature for research would be to auto-research prerequisites.

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