Search found 170 matches
- Sat Feb 08, 2025 8:00 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 16877
Re: Version 2.0.34
Somehow still managing to fix crashes that majority of players had no idea they existed.
- Fri Apr 05, 2024 8:56 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 38423
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
That's actually good design. Vertical vision is good when searching for details (e.g. item lists) and horizontal is better when peripheral vision is needed (e.g. map).
- Sat Sep 09, 2023 8:34 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 266782
Re: Friday Facts #375 - Quality
I feel like this thing would be slightly too RNG-based though I assume it could average things out.
It's also that anything between lowest and highest tier seems to be something that'll be just skipped over.
I would have preferred smaller auxiliary buildings of sorts that would enhance the main ...
It's also that anything between lowest and highest tier seems to be something that'll be just skipped over.
I would have preferred smaller auxiliary buildings of sorts that would enhance the main ...
- Mon Jan 18, 2021 11:58 pm
- Forum: This Forum
- Topic: Main website has a problem: Most commonly clicked links
- Replies: 3
- Views: 2833
Re: Main website has a problem: Most commonly clicked links
Good point. Guess my personal experience got in the way.
- Mon Jan 18, 2021 9:05 pm
- Forum: This Forum
- Topic: Main website has a problem: Most commonly clicked links
- Replies: 3
- Views: 2833
Main website has a problem: Most commonly clicked links
Problem with main Factorio website is that what people are going to click most frequently are "forums" and "wiki".
Yet their seem out of place compared to rest of the website. Your eye naturally doesn't first glosses over these links as the other buttons are more visible and prominent. Should it ...
Yet their seem out of place compared to rest of the website. Your eye naturally doesn't first glosses over these links as the other buttons are more visible and prominent. Should it ...
- Sat May 23, 2020 1:33 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 68622
Re: Friday Facts #348 - The final GUI update
I personally like the new menu sound effects. Would be good to switch the volume.
- Fri May 01, 2020 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Ability to ping a location using a minimap.
- Replies: 0
- Views: 1001
Ability to ping a location using a minimap.
Currently, you can ping a location on full map or an area but cannot do so on a minimap. Is it possible to add that feature so you won't have to bring up full map all the time when something is in the range of your minimap but not in the range of your screen?
- Fri Apr 10, 2020 3:39 am
- Forum: Ideas and Suggestions
- Topic: Faster/more accessible logistic requests
- Replies: 5
- Views: 2167
Re: Faster/more accessible logistic requests
Also, bringing up filter automatically is a good idea as you're probably going to bring up a filter anyway.
- Sat Jun 01, 2019 3:11 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 63894
Re: Friday Facts #297 - New resource icons
I really like the random resource icons. I think an option to disable the random look could also be a good idea.
- Thu Mar 14, 2019 3:39 pm
- Forum: General discussion
- Topic: Factorio logic: Map is practically infinite but you still run out of space.
- Replies: 3
- Views: 13766
Factorio logic: Map is practically infinite but you still run out of space.
How is this possible?
- Wed Mar 13, 2019 8:01 am
- Forum: Ideas and Suggestions
- Topic: [0.17X]More recipe options aside from "normal" and "expensive"
- Replies: 11
- Views: 4238
Re: [0.17X]More recipe options aside from "normal" and "expensive"
Speaking of products not seen in default recipes, what about also some lower-level intermediate products such as bolts as well?
- Mon Mar 11, 2019 11:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.9] One of the cliffs has graphics/collision mismatch
- Replies: 3
- Views: 2042
Re: [0.17.9]One of the cliffs has graphics/collision mismatch
Hopefully these get fixed.
- Sun Mar 10, 2019 3:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.9] One of the cliffs has graphics/collision mismatch
- Replies: 3
- Views: 2042
[Twinsen] [0.17.9] One of the cliffs has graphics/collision mismatch

That piece in particular.
- Thu Mar 07, 2019 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur concrete
- Replies: 6
- Views: 3539
Re: Sulfur concrete
I suggest the upgrade rather replacement.
- Wed Mar 06, 2019 2:20 pm
- Forum: Ideas and Suggestions
- Topic: [0.17X]More recipe options aside from "normal" and "expensive"
- Replies: 11
- Views: 4238
Re: [0.17X]More recipe options aside from "normal" and "expensive"
I can only imagine how people would start adapting to different recipes per game.
- Tue Mar 05, 2019 9:22 am
- Forum: Ideas and Suggestions
- Topic: [0.17X]More recipe options aside from "normal" and "expensive"
- Replies: 11
- Views: 4238
Re: [0.17X]More recipe options aside from "normal" and "expensive"
Easy mode might also work in addition to complex ones.
- Mon Mar 04, 2019 3:40 pm
- Forum: General discussion
- Topic: Thumbs up for skeuomorphic user interface!
- Replies: 5
- Views: 2884
Thumbs up for skeuomorphic user interface!
A.k.a. non-flat user interface. I miss that kind of interface. Non-flat buttons are somehow much more satisfying to click. Especially the arrows.
- Mon Mar 04, 2019 3:36 pm
- Forum: Ideas and Suggestions
- Topic: [0.17X]More recipe options aside from "normal" and "expensive"
- Replies: 11
- Views: 4238
[0.17X]More recipe options aside from "normal" and "expensive"
Currently, "expensive" recipe option is just normal recipes that require more of the same resource. Don't get me wrong: it still can result in different bases. However, the difference is a bit too small. So let me try:
Proposed additional modes:
"Complex": Recipes require more different types of ...
Proposed additional modes:
"Complex": Recipes require more different types of ...
- Sat Mar 02, 2019 8:48 pm
- Forum: General discussion
- Topic: There is one problem with the new interface...sound-wise...
- Replies: 3
- Views: 2042
There is one problem with the new interface...sound-wise...
...

When you hover over that part of the menu, I don't hear any rattling sound. Everybody knows that you should hear rattle if you scratch against that kind of surface.

When you hover over that part of the menu, I don't hear any rattling sound. Everybody knows that you should hear rattle if you scratch against that kind of surface.
- Fri Dec 28, 2018 5:13 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 203729
Re: Friday Facts #275 - 0.17 Science changes
The thing is, it would be nice if you could somehow use pretty much every item to enhance the amount of science you can get out of the pack, perhaps in some special enhancement building or advanced science lab.
My idea is that every item (maybe except the most raw resources) would have some sort of ...
My idea is that every item (maybe except the most raw resources) would have some sort of ...