Search found 167 matches

by Artman40
Mon Jan 18, 2021 11:58 pm
Forum: This Forum
Topic: Main website has a problem: Most commonly clicked links
Replies: 3
Views: 506

Re: Main website has a problem: Most commonly clicked links

Good point. Guess my personal experience got in the way.
by Artman40
Mon Jan 18, 2021 9:05 pm
Forum: This Forum
Topic: Main website has a problem: Most commonly clicked links
Replies: 3
Views: 506

Main website has a problem: Most commonly clicked links

Problem with main Factorio website is that what people are going to click most frequently are "forums" and "wiki". Yet their seem out of place compared to rest of the website. Your eye naturally doesn't first glosses over these links as the other buttons are more visible and prom...
by Artman40
Sat May 23, 2020 1:33 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21495

Re: Friday Facts #348 - The final GUI update

I personally like the new menu sound effects. Would be good to switch the volume.
by Artman40
Fri May 01, 2020 12:44 pm
Forum: Ideas and Suggestions
Topic: Ability to ping a location using a minimap.
Replies: 0
Views: 155

Ability to ping a location using a minimap.

Currently, you can ping a location on full map or an area but cannot do so on a minimap. Is it possible to add that feature so you won't have to bring up full map all the time when something is in the range of your minimap but not in the range of your screen?
by Artman40
Fri Apr 10, 2020 3:39 am
Forum: Ideas and Suggestions
Topic: Faster/more accessible logistic requests
Replies: 5
Views: 425

Re: Faster/more accessible logistic requests

Also, bringing up filter automatically is a good idea as you're probably going to bring up a filter anyway.
by Artman40
Sat Jun 01, 2019 3:11 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 25078

Re: Friday Facts #297 - New resource icons

I really like the random resource icons. I think an option to disable the random look could also be a good idea.
by Artman40
Wed Mar 13, 2019 8:01 am
Forum: Ideas and Suggestions
Topic: [0.17X]More recipe options aside from "normal" and "expensive"
Replies: 11
Views: 1080

Re: [0.17X]More recipe options aside from "normal" and "expensive"

Speaking of products not seen in default recipes, what about also some lower-level intermediate products such as bolts as well?
by Artman40
Thu Mar 07, 2019 12:55 pm
Forum: Ideas and Suggestions
Topic: Sulfur concrete
Replies: 6
Views: 1075

Re: Sulfur concrete

I suggest the upgrade rather replacement.
by Artman40
Wed Mar 06, 2019 2:20 pm
Forum: Ideas and Suggestions
Topic: [0.17X]More recipe options aside from "normal" and "expensive"
Replies: 11
Views: 1080

Re: [0.17X]More recipe options aside from "normal" and "expensive"

I can only imagine how people would start adapting to different recipes per game.
by Artman40
Tue Mar 05, 2019 9:22 am
Forum: Ideas and Suggestions
Topic: [0.17X]More recipe options aside from "normal" and "expensive"
Replies: 11
Views: 1080

Re: [0.17X]More recipe options aside from "normal" and "expensive"

Easy mode might also work in addition to complex ones.
by Artman40
Mon Mar 04, 2019 3:40 pm
Forum: General discussion
Topic: Thumbs up for skeuomorphic user interface!
Replies: 5
Views: 1063

Thumbs up for skeuomorphic user interface!

A.k.a. non-flat user interface. I miss that kind of interface. Non-flat buttons are somehow much more satisfying to click. Especially the arrows.
by Artman40
Mon Mar 04, 2019 3:36 pm
Forum: Ideas and Suggestions
Topic: [0.17X]More recipe options aside from "normal" and "expensive"
Replies: 11
Views: 1080

[0.17X]More recipe options aside from "normal" and "expensive"

Currently, "expensive" recipe option is just normal recipes that require more of the same resource. Don't get me wrong: it still can result in different bases. However, the difference is a bit too small. So let me try: Proposed additional modes: "Complex": Recipes require more di...
by Artman40
Sat Mar 02, 2019 8:48 pm
Forum: General discussion
Topic: There is one problem with the new interface...sound-wise...
Replies: 3
Views: 803

There is one problem with the new interface...sound-wise...

...

Image

When you hover over that part of the menu, I don't hear any rattling sound. Everybody knows that you should hear rattle if you scratch against that kind of surface.
by Artman40
Fri Dec 28, 2018 5:13 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 69085

Re: Friday Facts #275 - 0.17 Science changes

The thing is, it would be nice if you could somehow use pretty much every item to enhance the amount of science you can get out of the pack, perhaps in some special enhancement building or advanced science lab. My idea is that every item (maybe except the most raw resources) would have some sort of ...
by Artman40
Sat Sep 29, 2018 5:45 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 26774

Re: Friday Facts #262 - Hello my name is: Compilatron

I would state that Compilatron would actually benefit for having no personality in order to still retain the feeling of isolation. So Compilatron would more be a tool than a character.
by Artman40
Fri Sep 28, 2018 8:46 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 26774

Re: Friday Facts #262 - Hello my name is: Compilatron

I kind of agree that that Compilatron takes away some of the mood of the game about being stranded alone.

Is it possible to alter Compilatron so that it doesn't feel like Compilatron is your companion? Something that makes you not get attached to it?
by Artman40
Sat Jun 30, 2018 1:59 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 34552

Re: Friday Facts #249 - Dead end exploration

Is it possible to implement multiple options at the same time and let the players choose what works best for them?

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