Search found 117 matches

by Stevetrov
Tue Jan 12, 2021 9:15 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
Replies: 14
Views: 874

Re: [1.1.8] Crash using new train UI (Train::getStateDescription)

Code tags for civilized people: /c for _,ent in pairs (game.player.force.get_trains()) do if ent.speed == 0 then ent.manual_mode = true end /c for _,ent in pairs (game.player.force.get_trains()) do if ent.manual_mode == true then ent.manual_mode = false end end you call yourself civilized??? where ...
by Stevetrov
Tue Jan 12, 2021 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
Replies: 14
Views: 874

Re: [1.1.8] Crash using new train UI (Train::getStateDescription)

You can fix the state by stopping and starting effected trains. Put all stationary trains into manual /c for _,ent in pairs (game.player.force.get_trains()) do if ent.speed == 0 then ent.manual_mode = true end end Put all manual_mode trains into auto. /c for _,ent in pairs (game.player.force.get_tra...
by Stevetrov
Wed Dec 23, 2020 2:45 pm
Forum: Not a bug
Topic: [1.1.6] Biters attacking rails
Replies: 8
Views: 387

[1.1.6] Biters attacking rails

What did you do? Been playing a bit of vanilla MP lately on AssemblyStorms weekly server. I have noticed that the biters are attacking rails often in a way that I haven't seen before. What happened? I built a new arty outpost (see attached pictures) and a few minutes after it started up a group of b...
by Stevetrov
Tue Dec 08, 2020 11:06 am
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 1856

Re: Thanks for all the fish! (Cave spoiler Spidertron)

From my testing: You get 1 fish/ science pack. If you "autolaunch with cargo" to automate production of fish, then you only get 12 (or whatever a single inserter can deliver) science packs inserted since the rocket doesn't wait for more to be delivered. :( Would be nice if it waited for inactivity ...
by Stevetrov
Fri Dec 04, 2020 5:46 pm
Forum: Not a bug
Topic: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
Replies: 1
Views: 103

[1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more

What did you do? turned on "show-active-entities-on-chunk-counts" debug option. What happened? I saw the blue and green counts (the ones for conditionally active entities) but the red count isn't visible What did you expect to happen instead? It might be obvious to you, but do it anyway! Expected to...
by Stevetrov
Tue Oct 20, 2020 12:07 pm
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 26
Views: 2145

Re: Why trains? (UPS focus)

If you want to see more of my rail designs then you can see them in my rail10K rail megabase very sweet stuff, for sure. What kind of SPM / UPS and on what hardware are you seeing/utilizing with that map? Its 10K spm and does 50 UPS on my laptop (i7-7700hq 2x8GB 2666mhz ram) can do 60 UPS on a dece...
by Stevetrov
Sat Oct 17, 2020 9:50 pm
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 26
Views: 2145

Re: Why trains? (UPS focus)

<snip> With a train setup you can get an 8 beacon arrangement with 2 less inserters than the equivalent belt based arrangement. How? I have already said machine -> belt -> train -> belt -> machine is BAD. So it basically comes down to a choice between belts or trains (not both) these are the best d...
by Stevetrov
Thu Oct 15, 2020 9:49 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 26
Views: 2145

Re: Why trains? (UPS focus)

I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base. Inserters picking up of belts are worse (up...
by Stevetrov
Thu Oct 15, 2020 8:24 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 26
Views: 2145

Re: Why trains? (UPS focus)

It seems to me that if you just did all belts directly from miner -> furnace -> assemblers -> labs, you could avoid a lot of unnecessary inserters. Your conclusion is correct, in fact using machine -> belt -> train -> belt -> machine is one of the worst design patterns for a megabase (upswise) but ...
by Stevetrov
Fri Aug 28, 2020 10:42 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 3027

Re: Train based direct insertion challenge

DI train builds are currently my favourite factories to design, they can be really UPS efficient and they provide a different challenge to belt based factories. 3. No chests. The only storage capacity is what is being carried on the train. *** This restriction is probably going to hurt you a lot, to...
by Stevetrov
Sat Jul 11, 2020 10:26 am
Forum: Duplicates
Topic: [0.18.35] Cant place ghost of locomotive or cargo wagon.
Replies: 1
Views: 198

[0.18.35] Cant place ghost of locomotive or cargo wagon.

What did you do? Attempted to place a locomotive with a ghost (obtained by clicking on another loco with the pipette tool.) What happened? The loco ghost didnt get initially placed. I was able to place it by moving the mouse around on the rails but it doesnt seem reliable and this is not precise. Wh...
by Stevetrov
Thu Apr 02, 2020 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
Replies: 2
Views: 604

Re: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.

Rseding91 wrote:
Thu Apr 02, 2020 4:47 pm
Thanks for the save file showing the issue. It's now fixed for the next release.
awesome
by Stevetrov
Thu Apr 02, 2020 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
Replies: 2
Views: 604

[0.18.17] Bots cancel module requests when upgrading in specific circumstances.

What did you do? I had an ASM3 with a 3 speed1 module in it and 1 more blueprinted speed1. I used a custom upgrade planner to upgrade all the modules in the ASM to speed3s. What happened? A construction bot picked up 3 speed3 modules and upgraded the 3 speed1s to speed3s. But the 3 speed1 modules we...
by Stevetrov
Sat Mar 21, 2020 8:32 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 189
Views: 69786

Re: [MOD 0.18] KRASTORIO^2

Venge wrote:
Fri Mar 20, 2020 5:27 pm
Why cant I shoot my own buildings? I mean, I can, but it wont inflict any damage to them. This is bad. I want to deatroy my own stuff.
You can shoot them with some weapons including anti material rifle and atomic bomb.
by Stevetrov
Thu Mar 19, 2020 11:21 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 189
Views: 69786

Re: [MOD 0.18] KRASTORIO^2

EDIT: my questions have been resolved answers below. Loving K2, never really got into kastorio but K2 came along at just the right time when I was looking for a new overhaul mod to play with. I have 2 questions that I cant find the answer to anywhere else. 1. Isn't the "singularity research data" su...
by Stevetrov
Wed Feb 19, 2020 10:50 am
Forum: Not a bug
Topic: [0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.
Replies: 2
Views: 306

[0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.

What did you do? Updated to 0.18.8 What happened? The base stopped working. It appears the latest update has changed how the game deals with which inserters can interact with a cargo wagon, I dont know whether this is intentional or a bug. This image shows the difference: https://i.imgur.com/V0AjzV5...
by Stevetrov
Mon Feb 03, 2020 5:25 pm
Forum: Duplicates
Topic: [0.18.3] Train ghosts can be placed on water via blueprint
Replies: 1
Views: 170

[0.18.3] Train ghosts can be placed on water via blueprint

What did you do? Shift - Placed a BP that contrained rails and trains such that the trains were BPed over water. What happened? The rails were not ghosted in but the cargo wagons were (nb the locos weren't over water) What did you expect to happen instead? It might be obvious to you, but do it anywa...
by Stevetrov
Thu Jan 16, 2020 8:32 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 839

Re: [WEB SITE] Forum password reset not working

Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now. Now he tells me he is getting "The submitted form was invalid. Try submitting again." Please tell him to go to the Login page first, and from there to follow the ...

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