Search found 107 matches

by Stevetrov
Fri Aug 28, 2020 10:42 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 19
Views: 1243

Re: Train based direct insertion challenge

DI train builds are currently my favourite factories to design, they can be really UPS efficient and they provide a different challenge to belt based factories. 3. No chests. The only storage capacity is what is being carried on the train. *** This restriction is probably going to hurt you a lot, to...
by Stevetrov
Sat Jul 11, 2020 10:26 am
Forum: Duplicates
Topic: [0.18.35] Cant place ghost of locomotive or cargo wagon.
Replies: 1
Views: 152

[0.18.35] Cant place ghost of locomotive or cargo wagon.

What did you do? Attempted to place a locomotive with a ghost (obtained by clicking on another loco with the pipette tool.) What happened? The loco ghost didnt get initially placed. I was able to place it by moving the mouse around on the rails but it doesnt seem reliable and this is not precise. Wh...
by Stevetrov
Thu Apr 02, 2020 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
Replies: 2
Views: 462

Re: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.

Rseding91 wrote:
Thu Apr 02, 2020 4:47 pm
Thanks for the save file showing the issue. It's now fixed for the next release.
awesome
by Stevetrov
Thu Apr 02, 2020 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
Replies: 2
Views: 462

[0.18.17] Bots cancel module requests when upgrading in specific circumstances.

What did you do? I had an ASM3 with a 3 speed1 module in it and 1 more blueprinted speed1. I used a custom upgrade planner to upgrade all the modules in the ASM to speed3s. What happened? A construction bot picked up 3 speed3 modules and upgraded the 3 speed1s to speed3s. But the 3 speed1 modules we...
by Stevetrov
Sat Mar 21, 2020 8:32 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 184
Views: 61160

Re: [MOD 0.18] KRASTORIO^2

Venge wrote:
Fri Mar 20, 2020 5:27 pm
Why cant I shoot my own buildings? I mean, I can, but it wont inflict any damage to them. This is bad. I want to deatroy my own stuff.
You can shoot them with some weapons including anti material rifle and atomic bomb.
by Stevetrov
Thu Mar 19, 2020 11:21 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 184
Views: 61160

Re: [MOD 0.18] KRASTORIO^2

EDIT: my questions have been resolved answers below. Loving K2, never really got into kastorio but K2 came along at just the right time when I was looking for a new overhaul mod to play with. I have 2 questions that I cant find the answer to anywhere else. 1. Isn't the "singularity research data" su...
by Stevetrov
Wed Feb 19, 2020 10:50 am
Forum: Not a bug
Topic: [0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.
Replies: 2
Views: 254

[0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.

What did you do? Updated to 0.18.8 What happened? The base stopped working. It appears the latest update has changed how the game deals with which inserters can interact with a cargo wagon, I dont know whether this is intentional or a bug. This image shows the difference: https://i.imgur.com/V0AjzV5...
by Stevetrov
Mon Feb 03, 2020 5:25 pm
Forum: Duplicates
Topic: [0.18.3] Train ghosts can be placed on water via blueprint
Replies: 1
Views: 132

[0.18.3] Train ghosts can be placed on water via blueprint

What did you do? Shift - Placed a BP that contrained rails and trains such that the trains were BPed over water. What happened? The rails were not ghosted in but the cargo wagons were (nb the locos weren't over water) What did you expect to happen instead? It might be obvious to you, but do it anywa...
by Stevetrov
Thu Jan 16, 2020 8:32 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 701

Re: [WEB SITE] Forum password reset not working

Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now. Now he tells me he is getting "The submitted form was invalid. Try submitting again." Please tell him to go to the Login page first, and from there to follow the ...
by Stevetrov
Thu Jan 16, 2020 3:46 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 701

Re: [WEB SITE] Forum password reset not working

Sanqui wrote:
Thu Jan 16, 2020 3:33 pm
Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now.
Now he tells me he is getting "The submitted form was invalid. Try submitting again."
by Stevetrov
Thu Jan 16, 2020 3:28 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 701

[WEB SITE] Forum password reset not working

Reported on behalf of darklich14 Darklich14 is unable to reset his password using: https://forums.factorio.com/app.php/user/forgot_password Get an error message "Unable to find template "ucp_reset_password.html" (looked into: /var/www/forums.factorio.com/styles/factorio32/template, /var/www/forums.f...
by Stevetrov
Sun Jan 12, 2020 7:44 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 3453

Re: 10K Monolithic Train Base with extra pictures.

hitzu wrote:
Sun Jan 12, 2020 2:59 pm
What does this thing do?
I assume you are asking about the line of rail signals and the combinator, its my smart stacker design, a way to load share trains across multiple stackers that maybe 1000s tiles apart.

Here is a post on reddit about them.
by Stevetrov
Fri Jan 10, 2020 8:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 3453

Re: 10K Monolithic Train Base with extra pictures.

upd: ran tests with 10,000 ticks The average and maximum values of UPS have practically not changed; the minimum value has significantly fallen. But we focus on the average, right ?? yea its the average values we care about, the underlying data is actually very noisy. BTW are you on windows? appare...
by Stevetrov
Fri Jan 10, 2020 5:16 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 3453

Re: 10K Monolithic Train Base with extra pictures.

azesmbog wrote:
Fri Jan 10, 2020 9:51 am

UPS avg - 81.73, max - 96.58, min - 23.53
Couple of questions,

1. how many ticks did you run the benchmark for? I think the original test was done for 10,000 ticks.
2. How fast is the memory in your desktop? As memory is probably more significant than CPU.
by Stevetrov
Fri Jan 10, 2020 5:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 3453

Re: 10K Monolithic Train Base with extra pictures.

Thanks for sharing. It's unusual and very compact megabase. It looks like there's no single belt :) There are actually belts in the blue science build but I think thats it, there are probably some places where belts might be better than bots, like the rocket silo setup. I saw stations that are alwa...
by Stevetrov
Thu Jan 09, 2020 4:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 3453

10K Monolithic Train Base with extra pictures.

Firstly Google style map of base thanks to /u/MathWizz94. 0.17 Savefile can be found here 0.18 Savefile can be found here with fixes for some stuck trains After I posted my last large megabase on reddit, a friend commented that monolithic bases were more satisfying than modular ones, so I decided t...
by Stevetrov
Mon Jan 06, 2020 11:23 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 143303

Re: [MOD 0.17] Industrial Revolution

--------------------------------------------------------------------------------------------------- Version: 1.0.12 Date: 05. 01. 2020 Fixes: - Fixed charged high capacity battery "burnt result". --------------------------------------------------------------------------------------------------- All...
by Stevetrov
Mon Dec 16, 2019 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
Replies: 4
Views: 520

Re: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.

After looking into it more I think it should be resolved (in this exact case of building 1 unconnected rail). Building multiple rails that end up with multiple connections still causes the issue because the logic isn't sure if it just connected 2 complete different sets of rails. this is related: h...
by Stevetrov
Sun Dec 15, 2019 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
Replies: 4
Views: 520

[0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.

NB I believe this is probably related to https://forums.factorio.com/viewtopic.php?f=7&t=78988 What did you do? / What happened? With this savefile I placed a single rail piece unconnected to any other rails whilst trains were crossing the big junction and a number of trains repathed causing them to...

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