Search found 102 matches

by Stevetrov
Sat Mar 21, 2020 8:32 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 123
Views: 31686

Re: [MOD 0.18] KRASTORIO^2

Venge wrote:
Fri Mar 20, 2020 5:27 pm
Why cant I shoot my own buildings? I mean, I can, but it wont inflict any damage to them. This is bad. I want to deatroy my own stuff.
You can shoot them with some weapons including anti material rifle and atomic bomb.
by Stevetrov
Thu Mar 19, 2020 11:21 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 123
Views: 31686

Re: [MOD 0.18] KRASTORIO^2

EDIT: my questions have been resolved answers below. Loving K2, never really got into kastorio but K2 came along at just the right time when I was looking for a new overhaul mod to play with. I have 2 questions that I cant find the answer to anywhere else. 1. Isn't the "singularity research data" su...
by Stevetrov
Wed Feb 19, 2020 10:50 am
Forum: Not a bug
Topic: [0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.
Replies: 2
Views: 191

[0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.

What did you do? Updated to 0.18.8 What happened? The base stopped working. It appears the latest update has changed how the game deals with which inserters can interact with a cargo wagon, I dont know whether this is intentional or a bug. This image shows the difference: https://i.imgur.com/V0AjzV5...
by Stevetrov
Mon Feb 03, 2020 5:25 pm
Forum: Duplicates
Topic: [0.18.3] Train ghosts can be placed on water via blueprint
Replies: 1
Views: 74

[0.18.3] Train ghosts can be placed on water via blueprint

What did you do? Shift - Placed a BP that contrained rails and trains such that the trains were BPed over water. What happened? The rails were not ghosted in but the cargo wagons were (nb the locos weren't over water) What did you expect to happen instead? It might be obvious to you, but do it anywa...
by Stevetrov
Thu Jan 16, 2020 8:32 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 377

Re: [WEB SITE] Forum password reset not working

Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now. Now he tells me he is getting "The submitted form was invalid. Try submitting again." Please tell him to go to the Login page first, and from there to follow the ...
by Stevetrov
Thu Jan 16, 2020 3:46 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 377

Re: [WEB SITE] Forum password reset not working

Sanqui wrote:
Thu Jan 16, 2020 3:33 pm
Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now.
Now he tells me he is getting "The submitted form was invalid. Try submitting again."
by Stevetrov
Thu Jan 16, 2020 3:28 pm
Forum: This Forum
Topic: [WEB SITE] Forum password reset not working
Replies: 5
Views: 377

[WEB SITE] Forum password reset not working

Reported on behalf of darklich14 Darklich14 is unable to reset his password using: https://forums.factorio.com/app.php/user/forgot_password Get an error message "Unable to find template "ucp_reset_password.html" (looked into: /var/www/forums.factorio.com/styles/factorio32/template, /var/www/forums.f...
by Stevetrov
Sun Jan 12, 2020 7:44 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 2145

Re: 10K Monolithic Train Base with extra pictures.

hitzu wrote:
Sun Jan 12, 2020 2:59 pm
What does this thing do?
I assume you are asking about the line of rail signals and the combinator, its my smart stacker design, a way to load share trains across multiple stackers that maybe 1000s tiles apart.

Here is a post on reddit about them.
by Stevetrov
Fri Jan 10, 2020 8:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 2145

Re: 10K Monolithic Train Base with extra pictures.

upd: ran tests with 10,000 ticks The average and maximum values of UPS have practically not changed; the minimum value has significantly fallen. But we focus on the average, right ?? yea its the average values we care about, the underlying data is actually very noisy. BTW are you on windows? appare...
by Stevetrov
Fri Jan 10, 2020 5:16 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 2145

Re: 10K Monolithic Train Base with extra pictures.

azesmbog wrote:
Fri Jan 10, 2020 9:51 am

UPS avg - 81.73, max - 96.58, min - 23.53
Couple of questions,

1. how many ticks did you run the benchmark for? I think the original test was done for 10,000 ticks.
2. How fast is the memory in your desktop? As memory is probably more significant than CPU.
by Stevetrov
Fri Jan 10, 2020 5:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 2145

Re: 10K Monolithic Train Base with extra pictures.

Thanks for sharing. It's unusual and very compact megabase. It looks like there's no single belt :) There are actually belts in the blue science build but I think thats it, there are probably some places where belts might be better than bots, like the rocket silo setup. I saw stations that are alwa...
by Stevetrov
Thu Jan 09, 2020 4:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10K Monolithic Train Base with extra pictures.
Replies: 25
Views: 2145

10K Monolithic Train Base with extra pictures.

Firstly Google style map of base thanks to /u/MathWizz94. 0.17 Savefile can be found here 0.18 Savefile can be found here with fixes for some stuck trains After I posted my last large megabase on reddit, a friend commented that monolithic bases were more satisfying than modular ones, so I decided t...
by Stevetrov
Mon Jan 06, 2020 11:23 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 127168

Re: [MOD 0.17] Industrial Revolution

--------------------------------------------------------------------------------------------------- Version: 1.0.12 Date: 05. 01. 2020 Fixes: - Fixed charged high capacity battery "burnt result". --------------------------------------------------------------------------------------------------- All...
by Stevetrov
Mon Dec 16, 2019 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
Replies: 4
Views: 394

Re: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.

After looking into it more I think it should be resolved (in this exact case of building 1 unconnected rail). Building multiple rails that end up with multiple connections still causes the issue because the logic isn't sure if it just connected 2 complete different sets of rails. this is related: h...
by Stevetrov
Sun Dec 15, 2019 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
Replies: 4
Views: 394

[0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.

NB I believe this is probably related to https://forums.factorio.com/viewtopic.php?f=7&t=78988 What did you do? / What happened? With this savefile I placed a single rail piece unconnected to any other rails whilst trains were crossing the big junction and a number of trains repathed causing them to...
by Stevetrov
Sun Dec 15, 2019 2:05 pm
Forum: Not a bug
Topic: [0.17.79] Game freezes for 2 minutes when placing BP.
Replies: 1
Views: 346

[0.17.79] Game freezes for 2 minutes when placing BP.

NB I believe this is probably related to https://forums.factorio.com/viewtopic.php?f=7&t=78989 What did you do? In this savefile I copied the large T junction in the middle of the map into an open space. What happened? The game froze for 2 minutes and then the blueprint was placed as expected https:...
by Stevetrov
Mon Dec 09, 2019 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Train pathing to distant station instead of closer one
Replies: 2
Views: 672

[0.17.79] Train pathing to distant station instead of closer one

What I did I was playing around with a test bench to better understand some of the quirks of train pathing. This particular test was supposed to see at what point a train would choose a more distant station when the closer one was behind a CN closed rail signal. What Happened The train pathed to th...
by Stevetrov
Sat Dec 07, 2019 11:21 am
Forum: Ideas and Suggestions
Topic: Add a way for players to see the path cost of a specific rail path in game.
Replies: 3
Views: 306

Re: Add a way for players to see the path cost of a specific rail path in game.

I was under the impression that a way of displaying train path costs in game was desired, but it needed to practical. More detail of how I think this will be useful: For a developer debugging train pathing issues such as this one . The devoloper would easily be able to see whether the pathing cost p...
by Stevetrov
Sat Dec 07, 2019 11:02 am
Forum: Duplicates
Topic: Train-waiting-at-signal penalty resets on recalculation
Replies: 4
Views: 582

Re: Train-waiting-at-signal penalty resets on recalculation

This is one of the situations I was thinking about when I made this suggestion.
by Stevetrov
Mon Dec 02, 2019 10:39 pm
Forum: Ideas and Suggestions
Topic: Add a way for players to see the path cost of a specific rail path in game.
Replies: 3
Views: 306

Add a way for players to see the path cost of a specific rail path in game.

TL;DR The temporary train GUI already does dynamic path finding to the cursor, add a tooltip with the pathcost. What ? Add a new debug option ie show-rail-path-cost when activated and the player holds down ctrl (to setup a temporary station) whilst in the locomotive gui the game shows a tooltip wit...

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