No worries, thought you might say that.
Search found 125 matches
- Sun Oct 01, 2023 3:16 pm
- Forum: Won't fix.
- Topic: [1.1.92] Chart update appears broken after tick overflow
- Replies: 2
- Views: 400
- Sun Oct 01, 2023 12:24 pm
- Forum: Won't fix.
- Topic: [1.1.92] Chart update appears broken after tick overflow
- Replies: 2
- Views: 400
[1.1.92] Chart update appears broken after tick overflow
This save is from the server "AssemblyStorm's factorio server" Savefile https://drive.google.com/file/d/1Tha_NW5iCiO8TskO_ZaWVeG00r5ySOUx/view?usp=drive_link What did you do? The tick overflowed over a year ago, we managed to get through the tick over flow by hacking stuff around in the ed...
- Mon May 15, 2023 4:40 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 12752
Re: UPS Optimization - Red Science (editor)
It should be fixed now. same link.Belter wrote: ↑Fri May 12, 2023 7:34 pmI cannot download it, gives 404. Can you please re-upload it?Stevetrov wrote: ↑Sat Apr 29, 2023 11:06 amMy second submission
https://factoriobox.1au.us/map/info/411 ... 4a91e874a4
- Tue May 02, 2023 3:30 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 12752
Re: UPS Optimization - Red Science (editor)
I remember looking closely at those monolithic 1K SPM blocks from smurphy1 and fallenghostplayer a while back, and they are impressive feats of engineering. But pretty much immediately my mind wanders to, "how would I even begin to provide 65K+ iron ore per minute to all the conveniently place...
- Mon May 01, 2023 3:42 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 12752
Re: UPS Optimization - Red Science (editor)
The one thing that bothered me a bit about these tests was allowing for arbitrary ore patch placement via the editor. I get that it was done to allow for end-to-end DI builds. It's a good way to learn more about optimizing production performance, but obviously there are a lot of other unavoidable r...
- Sat Apr 29, 2023 11:06 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 12752
Re: UPS Optimization - Red Science (editor)
My second submission https://factoriobox.1au.us/map/info/4111803c7129d8f811ade31beee210b287e7eb69b24e3671d000ee4a91e874a4 Its not particularly good, but it has better beacon sharing the guitar 4.2.2 but transport lines are less favourable. red_science_v2.jpg I think I might be able to improve on it ...
- Mon Apr 17, 2023 1:16 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 12752
Re: UPS Optimization - Red Science (editor)
My first submission
https://factoriobox.1au.us/map/info/016 ... 43c248b3ee
Offsetting saves a lot of beacons that reduces electric update significantly.
https://factoriobox.1au.us/map/info/016 ... 43c248b3ee
Offsetting saves a lot of beacons that reduces electric update significantly.
- Fri Mar 25, 2022 10:32 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 1000spm ... in TradeRouteOverhaul
- Replies: 1
- Views: 2116
Re: 1000spm ... in TradeRouteOverhaul
Nicely done, I am a big fan of this little mod, also good to see its been updated for 1.1 last time I looked it was out of date.
Making 1K base for this mod has been on my todo list for a while, but you beat me too it!!!!
Gratz
Making 1K base for this mod has been on my todo list for a while, but you beat me too it!!!!
Gratz
- Tue Jan 12, 2021 9:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
- Replies: 14
- Views: 4272
Re: [1.1.8] Crash using new train UI (Train::getStateDescription)
Code tags for civilized people: /c for _,ent in pairs (game.player.force.get_trains()) do if ent.speed == 0 then ent.manual_mode = true end /c for _,ent in pairs (game.player.force.get_trains()) do if ent.manual_mode == true then ent.manual_mode = false end end you call yourself civilized??? where ...
- Tue Jan 12, 2021 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
- Replies: 14
- Views: 4272
Re: [1.1.8] Crash using new train UI (Train::getStateDescription)
You can fix the state by stopping and starting effected trains. Put all stationary trains into manual /c for _,ent in pairs (game.player.force.get_trains()) do if ent.speed == 0 then ent.manual_mode = true end end Put all manual_mode trains into auto. /c for _,ent in pairs (game.player.force.get_tra...
- Wed Dec 23, 2020 2:45 pm
- Forum: Not a bug
- Topic: [1.1.6] Biters attacking rails
- Replies: 8
- Views: 2784
[1.1.6] Biters attacking rails
What did you do? Been playing a bit of vanilla MP lately on AssemblyStorms weekly server. I have noticed that the biters are attacking rails often in a way that I haven't seen before. What happened? I built a new arty outpost (see attached pictures) and a few minutes after it started up a group of b...
- Tue Dec 08, 2020 11:06 am
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 6504
Re: Thanks for all the fish! (Cave spoiler Spidertron)
From my testing: You get 1 fish/ science pack. If you "autolaunch with cargo" to automate production of fish, then you only get 12 (or whatever a single inserter can deliver) science packs inserted since the rocket doesn't wait for more to be delivered. :( Would be nice if it waited for i...
- Fri Dec 04, 2020 5:46 pm
- Forum: Not a bug
- Topic: [1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
- Replies: 5
- Views: 1794
[1.1.5] show-active-entities-on-chunk-counts doesn't show red counts any more
What did you do? turned on "show-active-entities-on-chunk-counts" debug option. What happened? I saw the blue and green counts (the ones for conditionally active entities) but the red count isn't visible What did you expect to happen instead? It might be obvious to you, but do it anyway! E...
- Mon Nov 23, 2020 9:04 pm
- Forum: Won't fix.
- Topic: [1.0.0] Update to 1.1.0 failed: VCDIFF failed for file C:/Program Files/Factorio/bin/x64//factorio.pdb
- Replies: 3
- Views: 2597
Re: [1.0.0] Update to 1.1.0 failed: VCDIFF failed for file C:/Program Files/Factorio/bin/x64//factorio.pdb
I got the same error from the non-stream version.
- Tue Oct 20, 2020 12:07 pm
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8658
Re: Why trains? (UPS focus)
If you want to see more of my rail designs then you can see them in my rail10K rail megabase very sweet stuff, for sure. What kind of SPM / UPS and on what hardware are you seeing/utilizing with that map? Its 10K spm and does 50 UPS on my laptop (i7-7700hq 2x8GB 2666mhz ram) can do 60 UPS on a dece...
- Sat Oct 17, 2020 9:50 pm
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8658
Re: Why trains? (UPS focus)
<snip> With a train setup you can get an 8 beacon arrangement with 2 less inserters than the equivalent belt based arrangement. How? I have already said machine -> belt -> train -> belt -> machine is BAD. So it basically comes down to a choice between belts or trains (not both) these are the best d...
- Thu Oct 15, 2020 9:49 am
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8658
Re: Why trains? (UPS focus)
I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base. Inserters picking up of belts are worse (up...
- Thu Oct 15, 2020 8:24 am
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8658
Re: Why trains? (UPS focus)
It seems to me that if you just did all belts directly from miner -> furnace -> assemblers -> labs, you could avoid a lot of unnecessary inserters. Your conclusion is correct, in fact using machine -> belt -> train -> belt -> machine is one of the worst design patterns for a megabase (upswise) but ...
- Fri Aug 28, 2020 10:42 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 42
- Views: 19346
Re: Train based direct insertion challenge
DI train builds are currently my favourite factories to design, they can be really UPS efficient and they provide a different challenge to belt based factories. 3. No chests. The only storage capacity is what is being carried on the train. *** This restriction is probably going to hurt you a lot, to...
- Sat Jul 11, 2020 10:26 am
- Forum: Duplicates
- Topic: [0.18.35] Cant place ghost of locomotive or cargo wagon.
- Replies: 1
- Views: 826
[0.18.35] Cant place ghost of locomotive or cargo wagon.
What did you do? Attempted to place a locomotive with a ghost (obtained by clicking on another loco with the pipette tool.) What happened? The loco ghost didnt get initially placed. I was able to place it by moving the mouse around on the rails but it doesnt seem reliable and this is not precise. Wh...