Search found 20 matches
- Tue Sep 24, 2019 12:29 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 5979
Re: Factorio version 0.17 - Now stable
Wow congratulations! You guys worked hard on this and it has definitely payed out as far as I can tell. Now we're waiting for 0.18 :mrgreen: I'm dazzled by the awesome screenshot at the top of the page. What is this bright blue stuff coming out of the chemical plant and going into the output (wtf) o...
- Thu Sep 19, 2019 3:55 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Interesting! Could we get this for IR? Would help immensely for the burner phase.FactorioBot wrote: ↑Thu Sep 19, 2019 3:29 pmModding
- Added 'allow_burner_leech' to inserter prototypes. If set to true, burner inserters will look in the pickup targets fuel inventory when refueling.

- Wed Sep 18, 2019 5:42 am
- Forum: Gameplay Help
- Topic: [0.16] Power Reading kW = MJ conversion Ratio measurement ticks
- Replies: 5
- Views: 257
- Tue Sep 17, 2019 2:25 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
This is as non-prestige as I can get it without starting to lose the colouring too much In case you're looking for feedback: I think the metal variants look really nice and "scrappy" now. However, the glass one looks a bit odd. My experience tells me that glass shards normally come in pretty much a...
- Fri Sep 13, 2019 1:24 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 19160
- Fri Sep 13, 2019 1:05 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 19160
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
That's exactly what I did.Enderdraak wrote: ↑Fri Sep 13, 2019 1:04 pmIt looks nice, but is it possible to make the hight of the diamond less than the width?? to give the viewing angle more legitimacy??
- Fri Sep 13, 2019 12:57 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 19160
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy. I like your idea so I just made a quick mockup to test it out. Here's 45° with...
- Fri Sep 13, 2019 12:01 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 19160
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I applaud the effort to give landfill it's own unique texture, especially because I prefer the dirt / dry dirt textures over grass as it goes better with almost every entity in the game. However, I think it suffers from the same problem as the old concrete texture: it's prefect grid pattern makes my...
- Wed Sep 11, 2019 12:21 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
- Wed Sep 11, 2019 11:09 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I want to highlight something that this mod does exceedingly well even when compared to professionally produced games with crafting elements. I have no clue about game design but I've come to realise that a good crafting recipe strikes a balance between components that are thematically appropriate, ...
- Wed Sep 11, 2019 8:53 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Busses are boring. Spaghetti 4 lyfe. Or do it the cool kids way and put all of the complicated stuff on a trains and just build micro bases everywhere. Preach brother! I'm about to go electric. I'm so exited! Electric inserters are a huge milestone as it means I can finally use both sides of the be...
- Tue Sep 10, 2019 5:45 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
In IR without RSO, it isn't, on purpose, won't change. But RSO can in theory put iron a long, long way away. My own feeling is that this is exactly the challenge RSO should be adding, and playing with it a bit myself, it seems OK, RNG permitting - but it's not my mod and I'm happy for orzelek/RSO t...
- Tue Sep 10, 2019 2:25 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Since you seem to like to look at bases made with IR I want to show you mine as I transition from the bronze to the iron age. I'm playing with RSO so resources in my base are about to run dry (especially copper) and I have to spend my first ingots to hopefully transition to trains. Biters are slowly...
- Sat Sep 07, 2019 9:04 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.9.x)
I did some throughput testing on the Long burner inserters and and to my surprise they seems to behave exactly like regular long inserters performance wise - not including the time they might spend fuelling themselves. While I had the test setup ready I confirmed my suspicion that this is true for e...
- Fri Sep 06, 2019 9:39 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.9.9)
I'm encountering a crash when pressing ctrl+G on any entity (e.g. stone furnace) Fixed in next version. Coolio! Is it going to be your own implementation of the burner leech mod? It does sounds powerful early on when everything is powered by burner energy. Should I replace it with said mod while I ...
- Fri Sep 06, 2019 9:01 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
Re: [MOD 0.17+] Industrial Revolution (0.9.9)
I'm encountering a crash when pressing ctrl+G on any entity (e.g. stone furnace) The mod Industrial Revolution caused a non-recoverable error. Please report this error to the mod author. Error while running event IndustrialRevolution::deadlock-control-burner-leech (ID 144) __IndustrialRevolution__/c...
- Fri Sep 06, 2019 6:26 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 915
- Views: 95394
- Fri Aug 23, 2019 11:40 am
- Forum: Gameplay Help
- Topic: Inserters not working transferring between assembly machines and labs
- Replies: 7
- Views: 363
Re: Inserters not working transferring between assembly machines and labs
This is the setup I tried. :?: https://i.postimg.cc/gjnttHw1/labsetup.png The problem with this setup is that Automation and Logistic science packs are both on the same side of the belt so the inserter can only ever grab one or the other. The research requires both so the lab will not start consumi...
- Wed Aug 21, 2019 7:22 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 76
- Views: 4064
Re: Belt math, using lower tier belts to effect.
Will these work with less than 100% on the inputs? Will these work if the outputs are backing up?
- Tue Jun 14, 2016 2:36 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 81183
Re: Version 0.12.35
from reddit:
14:12 <@HanziQ> it was supposed to be a 0.13 testing build for steam features but I fucked up and build 0.12 branch accidentaly
