Search found 13 matches

by djvanryan
Sun Nov 02, 2014 5:25 pm
Forum: General discussion
Topic: Dysnc fighting biters/spitters possible solution, pls test
Replies: 2
Views: 1849

Re: Dysnc fighting biters/spitters possible solution, pls te

... its a conflict with 32bit and 64bit versions of the game, if host and clients are running the same version there is no issue, but if one is using 32 and one 64 then desync occurs as soon as you fire at biters. That's something I was thinking about when I first started playing, I wondered what v...
by djvanryan
Sun Nov 02, 2014 12:05 am
Forum: Duplicates
Topic: Map De-sync with Biters
Replies: 9
Views: 6791

Map De-sync with Biters

When Biters approach and we start to attack, everyone gets a De-Sync screen, which leads us to have to restart the game. Anyone else getting this? We are currently running with 3 players, and no problems until biters come. Anyone know/find a solution for this?
by djvanryan
Tue Jun 10, 2014 3:51 am
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

I don't think this solves the problem. Even in MMORPGs you have difficulties to have someone online all the time in your clan. And you may need more than one person online to protect. This only works for really huge clans, which is only a partition of few percents of all players. Again: in theory t...
by djvanryan
Sun Jun 08, 2014 7:07 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

The core problem in this idea is, whenever someone comes with this kind of really nice idea: how do you want to deal with people not being able to play everyday? They come back and all their land is conquered. So I like the idea. This is a very common type of idea, which usually fails in games by t...
by djvanryan
Thu Jun 05, 2014 12:13 am
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

We are working on creating a multiplayer Mod for this. It would be great if we could see some support that people would play this.
by djvanryan
Wed May 28, 2014 7:49 pm
Forum: Ideas and Suggestions
Topic: Map Display/warning for out of ammo
Replies: 5
Views: 2320

Re: Map Display/warning for out of ammo

How about adding a technology for radars so the tower can submit message that your ammo is out?
by djvanryan
Wed May 28, 2014 7:26 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

It wouldn't be the only game that would only have instanced servers instead of persistent dedicated servers. In fact, I'd say session based gaming would be better. Paradox games are infamous for taking much time, as are Civilization games. Those work with session based MP gaming, with being able to...
by djvanryan
Wed May 28, 2014 6:20 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

Units I also agree with what you say about units. Running up to an enemy factions gates with 10 friends and getting obliterated by its defense turrets would be pointless. So, with all the resources you gather from your factories you could build mechanized units, robots, gear like power armor and at...
by djvanryan
Wed May 28, 2014 6:12 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: World Domination (Multiplayer)

The only problem with having quick games like this (like in AoE) is that people don't have time to sit through an entire game from beginning to end. As you might know pretty well, time seems to just disappear when playing Factorio; you think only an hour past but you look at the clock and it's 8 hou...
by djvanryan
Tue May 27, 2014 3:35 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: Multiplayer Idea

Any more suggestions? Questions? I'm sure this isn't perfect, so if you can find any more issues with this I would like to work it out!
by djvanryan
Sun May 25, 2014 2:55 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

Re: Multiplayer Idea

Artman40 wrote:Do you have any ideas how to overcome the defeat from a short battle which could have taken a long time to prepare for?
This would support the idea of working together, strength in numbers.
by djvanryan
Sat May 24, 2014 4:32 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8677

World Domination (Multiplayer)

Not expecting this to be a high priority code, but just for a future goal/plan, I believe this could catapult your game into an epic world-wide success! Your game in itself has a very addictive base play. And I bow to your success. However, I can see people getting tired of the same old structure to...

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