Search found 13 matches
- Sun Nov 02, 2014 5:25 pm
- Forum: General discussion
- Topic: Dysnc fighting biters/spitters possible solution, pls test
- Replies: 2
- Views: 2037
Re: Dysnc fighting biters/spitters possible solution, pls te
... its a conflict with 32bit and 64bit versions of the game, if host and clients are running the same version there is no issue, but if one is using 32 and one 64 then desync occurs as soon as you fire at biters. That's something I was thinking about when I first started playing, I wondered what v...
- Sun Nov 02, 2014 12:05 am
- Forum: Duplicates
- Topic: Map De-sync with Biters
- Replies: 9
- Views: 7258
Map De-sync with Biters
When Biters approach and we start to attack, everyone gets a De-Sync screen, which leads us to have to restart the game. Anyone else getting this? We are currently running with 3 players, and no problems until biters come. Anyone know/find a solution for this?
- Tue Jun 10, 2014 3:51 am
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
I don't think this solves the problem. Even in MMORPGs you have difficulties to have someone online all the time in your clan. And you may need more than one person online to protect. This only works for really huge clans, which is only a partition of few percents of all players. Again: in theory t...
- Sun Jun 08, 2014 7:07 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
The core problem in this idea is, whenever someone comes with this kind of really nice idea: how do you want to deal with people not being able to play everyday? They come back and all their land is conquered. So I like the idea. This is a very common type of idea, which usually fails in games by t...
- Thu Jun 05, 2014 12:13 am
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
We are working on creating a multiplayer Mod for this. It would be great if we could see some support that people would play this.
- Wed May 28, 2014 9:58 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) βΈ
- Replies: 59
- Views: 27708
Re: Trees should regenerate health
Great Idea, do it!
+1
+1
- Wed May 28, 2014 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Map Display/warning for out of ammo
- Replies: 5
- Views: 2689
Re: Map Display/warning for out of ammo
How about adding a technology for radars so the tower can submit message that your ammo is out?
- Wed May 28, 2014 7:26 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
It wouldn't be the only game that would only have instanced servers instead of persistent dedicated servers. In fact, I'd say session based gaming would be better. Paradox games are infamous for taking much time, as are Civilization games. Those work with session based MP gaming, with being able to...
- Wed May 28, 2014 6:20 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
Units I also agree with what you say about units. Running up to an enemy factions gates with 10 friends and getting obliterated by its defense turrets would be pointless. So, with all the resources you gather from your factories you could build mechanized units, robots, gear like power armor and at...
- Wed May 28, 2014 6:12 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: World Domination (Multiplayer)
The only problem with having quick games like this (like in AoE) is that people don't have time to sit through an entire game from beginning to end. As you might know pretty well, time seems to just disappear when playing Factorio; you think only an hour past but you look at the clock and it's 8 hou...
- Tue May 27, 2014 3:35 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: Multiplayer Idea
Any more suggestions? Questions? I'm sure this isn't perfect, so if you can find any more issues with this I would like to work it out!
- Sun May 25, 2014 2:55 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
Re: Multiplayer Idea
This would support the idea of working together, strength in numbers.Artman40 wrote:Do you have any ideas how to overcome the defeat from a short battle which could have taken a long time to prepare for?
- Sat May 24, 2014 4:32 pm
- Forum: Ideas and Suggestions
- Topic: World Domination (Multiplayer)
- Replies: 17
- Views: 9972
World Domination (Multiplayer)
Not expecting this to be a high priority code, but just for a future goal/plan, I believe this could catapult your game into an epic world-wide success! Your game in itself has a very addictive base play. And I bow to your success. However, I can see people getting tired of the same old structure to...