Search found 2916 matches
- Wed Apr 17, 2024 1:35 pm
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 6
- Views: 364
Re: Using LTN Mod source?
I was hoping the author would see this and give me permission. If not, I can start from the combinator instead. More to learn that way. Firstly, a public forum is the worst channel to ask for permissions. Secondly, reading through your design proposal I'd still decline. But when a product is badly ...
- Sun Jan 14, 2024 6:55 am
- Forum: Logistic Train Network
- Topic: feature request: per-station signals for inactivity/finish-loading.
- Replies: 4
- Views: 562
Re: feature request: per-station signals for inactivity/finish-loading.
Enabling circuit conditions globally has no effect on stations that don't make use of them. The only requirement is for a single wire to connect to every station, can be just an isolated pole with a wire between it and station. Otherwise trains will try to read from a not existing circuit network an...
- Sat Dec 30, 2023 12:03 pm
- Forum: Logistic Train Network
- Topic: feature request: per-station signals for inactivity/finish-loading.
- Replies: 4
- Views: 562
Re: feature request: per-station signals for inactivity/finish-loading.
Enable "Schedule circuit conditions" and build whatever logic you want for keeping trains locked in a station or force them out.
- Tue Dec 12, 2023 2:00 pm
- Forum: Logistic Train Network
- Topic: [not a bug] Depot priority not working
- Replies: 3
- Views: 533
Re: [not a bug] Depot priority not working
Working as intended.
Depot Priority is used for selecting available trains.
For returning to depots trains just use base game train pathing to a depot name.
Depot Priority is used for selecting available trains.
For returning to depots trains just use base game train pathing to a depot name.
- Wed Dec 06, 2023 7:51 pm
- Forum: Logistic Train Network
- Topic: Feature request: extend ConnectSurfaces() interface to reserve/wait for a train
- Replies: 3
- Views: 483
Re: Feature request: extend ConnectSurfaces() interface to reserve/wait for a train
Implementation wise the rocket would itself have a hidden train too because LTN tracks deliveries by train IDs. But you have one train on the planet that visits the provider. Then I need another train in space that finishes the delivery in orbit. Sourcing that train from LTN is the issue. I don't w...
- Wed Dec 06, 2023 9:22 am
- Forum: Logistic Train Network
- Topic: Feature request: extend ConnectSurfaces() interface to reserve/wait for a train
- Replies: 3
- Views: 483
Re: Feature request: extend ConnectSurfaces() interface to reserve/wait for a train
Correct me if I read it wrong. You want to have LTN manage a delivery between surfaces where the train is sent along with the cargo in a rocket. Instead of forcing LTN to handle requests between surfaces I'd break it into one request per surface. Have a transmitter relay the required material to LTN...
- Mon Nov 06, 2023 5:58 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 263571
Re: Stations & other LTN based designs
With a system with that much inherent latency the best way would be:
1) count items entering the system
2) subtract items leaving for production
3) send current counter to LTN
You could also just filter at unloading, remove that filter buffer warehouse and send the main storage to LTN.
1) count items entering the system
2) subtract items leaving for production
3) send current counter to LTN
You could also just filter at unloading, remove that filter buffer warehouse and send the main storage to LTN.
- Tue Oct 31, 2023 9:30 am
- Forum: Logistic Train Network
- Topic: Min. max. train length
- Replies: 4
- Views: 738
Re: Min. max. train length
Depots work better by pathing to nearest name rather than using temp stops.FritzHugo3 wrote: ↑Mon Oct 30, 2023 6:54 pmIs there a technical reson or why ltn dont respect that or why depots ignore the signals?
Doing so makes it far too easy to end up with same depot names with different train length limitations.
- Fri Oct 27, 2023 6:20 am
- Forum: Logistic Train Network
- Topic: What is "Locked Slots per Wagon" and "Train composition"?
- Replies: 28
- Views: 23478
Re: Managing LTN Trains with "Encoded Positions of X" Signals
Use Network ID and train length to filter trains. Encoded Position is read only for smart loading/unloading. Position signals are direction dependent, while trains only have a concept of front and back during travel. e.g. <L-CC-<L-L> can't be distinguished from <L-L>-CC-L> until the train starts mov...
- Fri Oct 27, 2023 6:16 am
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21710
Re: Threshold and Stack Threshold
Merged all requester turning into provider threads into threshold thread.
- Tue Oct 24, 2023 5:00 am
- Forum: Gameplay Help
- Topic: Deconstruction train signals causes heavy lag
- Replies: 3
- Views: 710
Re: Deconstruction train signals causes heavy lag
LTN is the wrong subforum.
Mods can't even touch train pathfinder (That's why LTN uses temp stops).
Mods can't even touch train pathfinder (That's why LTN uses temp stops).
- Sat Oct 14, 2023 5:21 am
- Forum: Logistic Train Network
- Topic: Station names?
- Replies: 1
- Views: 487
Re: Station names?
Depots use name based pathing like vanilla trains.
Provider/Requester use temporary stops on top of the actual stop to path by stop.unit_id.
There are some configurations where trains may not pick the stop under the temp stop after reaching it, e.g. disabling the stop or setting vanilla train limits.
Provider/Requester use temporary stops on top of the actual stop to path by stop.unit_id.
There are some configurations where trains may not pick the stop under the temp stop after reaching it, e.g. disabling the stop or setting vanilla train limits.
- Thu Oct 05, 2023 6:58 am
- Forum: Logistic Train Network
- Topic: Letting train leave if the station is missing requested items?
- Replies: 5
- Views: 771
Re: Letting train leave if the station is missing requested items?
That does not adress the main edge case I am experiencing: Station A requests 1000 of X. Station B(problem station) contains 3 of X. Train with 4 cargo wagons is dispatched to Station B to pick up 3 of X. Staton B recieves 2 more of X from the factory. Second train with 4 cargo wagons is dispatched...
- Mon Oct 02, 2023 4:19 am
- Forum: Logistic Train Network
- Topic: Letting train leave if the station is missing requested items?
- Replies: 5
- Views: 771
Re: Letting train leave if the station is missing requested items?
Just report to LTN what's actually available.
If your station tells LTN it has items that it doesn't then your setup is wrong.
If your station tells LTN it has items that it doesn't then your setup is wrong.
- Fri Sep 22, 2023 5:38 am
- Forum: Logistic Train Network
- Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
- Replies: 8
- Views: 1061
Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule
The whole point of LTN is to combine requests.
If you don't want that use Providers and/or Requesters dedicated to one type of freight.
If you don't want that use Providers and/or Requesters dedicated to one type of freight.
- Tue Sep 12, 2023 8:42 am
- Forum: Logistic Train Network
- Topic: [Request?] Add default stack thresholds and empty cargo slots to Mod Settings
- Replies: 1
- Views: 380
Re: [Request?] Add default stack thresholds and empty cargo slots to Mod Settings
It's possible by including a combinator set to your preferred settings in the blueprint for your LTN stations.
- Sat Aug 12, 2023 3:17 pm
- Forum: Logistic Train Network
- Topic: [Problem is "Balanced Waterfill"] Cargo Ships 0.2.3 are Incompatible with LTN 1.18.4
- Replies: 2
- Views: 540
Re: [Not a Bug] Cargo Ships 0.2.3 are Incompatible with LTN 1.18.4
Not a bug with either LTN or Cargo Ships.
I've tested LTN 1.18.4 with Cargo Ships 0.2.3 and it worked fine.
Edit:
Seems like the error comes from Balanced Waterfill
https://mods.factorio.com/mod/cargo-shi ... 428406477c
I've tested LTN 1.18.4 with Cargo Ships 0.2.3 and it worked fine.
Edit:
Seems like the error comes from Balanced Waterfill
https://mods.factorio.com/mod/cargo-shi ... 428406477c
- Sun Jul 30, 2023 6:45 am
- Forum: Logistic Train Network
- Topic: [Not a Bug] Update 1.18.4 corrupt SpaceExploration mod
- Replies: 9
- Views: 1804
Re: Update 1.18.4 corrupt SpaceExploration mod
The issue is with SE not cleaning flags from the train-stop prototype after deep copy.
https://github.com/Yousei9/Logistic-Tra ... issues/324
Merged all threads about this issue into one.
Please don't start new threads for the same issue.
https://github.com/Yousei9/Logistic-Tra ... issues/324
Merged all threads about this issue into one.
Please don't start new threads for the same issue.
- Sun Jul 09, 2023 1:09 pm
- Forum: Logistic Train Network
- Topic: Providers stations cannot be disabled
- Replies: 3
- Views: 563
- Tue Jun 20, 2023 4:22 am
- Forum: Logistic Train Network
- Topic: Only one train beeing dispatched to a station
- Replies: 2
- Views: 626
Re: Only one train beeing dispatched to a station
If I read that correct your example is an edge case that will only work if either your provider is loading count perfect, or your train can hold exactly 120 stacks. Request: -12000 / 50 = -240 stacks threshold: 120 stacks One additional piece of ore will put the current delivery above the level wher...