I copied the way Factorio does it's migrations:
At major versions merge migrations into one file. In the above example:
carbonization -> wood-carbonization
woodcarbonization -> wood-carbonization
After several major versions it's also reasonable to no longer support direct migration.
Search found 2919 matches
- Mon Jan 23, 2023 5:59 am
- Forum: Modding help
- Topic: Migration file order
- Replies: 9
- Views: 1306
- Sat Jan 21, 2023 7:37 am
- Forum: Logistic Train Network
- Topic: 3 endstation to one big storage - Multi stations LTN
- Replies: 3
- Views: 1065
Re: 3 endstation to one big storage - Multi stations LTN
How can I ensure that only one train bring at the same time with the same item the -2.500? Or in other words, how the six stations think as one? LTN does not support having multiple stations acting as one. (One Train station are not fast enough so i want ident Station for quantity). And I don’t wan...
- Mon Jan 16, 2023 8:02 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Train
- Replies: 8
- Views: 3559
Re: Spidertron Train
From the thread title I pictured the Spidertron lifting the locomotive up and walking it around Cho Cho Charles style.
- Sun Jan 15, 2023 11:45 am
- Forum: Questions, reviews and ratings
- Topic: Mod Benchmark / Performance Comparison: Project Cybersyn/Logistics Train Network/Rail Logistics Dispatcher
- Replies: 1
- Views: 5386
Re: Mod Benchmark / Performance Comparison: Project Cybersyn/Logistics Train Network/Rail Logistics Dispatcher
Nice to see my efforts preventing micro-stutter are this visible. Apart from that I'm really surprised to see LTN doing this well on average update time. I recalled that LTN draws from its provider stations far more evenly than the other two mods; In fact it will happily send trains to collect resou...
- Sun Jan 15, 2023 10:50 am
- Forum: Logistic Train Network
- Topic: Generic circuit limiter for loading stations
- Replies: 4
- Views: 981
Re: Generic circuit limiter for loading stations
So if I understand that right you want to control filter inserters to stop loading once the scheduled load is reached.
My station designs do that with a single combinator.
The other combinators are for only working with cargo wagons.
viewtopic.php?p=297643#p297643
My station designs do that with a single combinator.
The other combinators are for only working with cargo wagons.
viewtopic.php?p=297643#p297643
- Thu Jan 12, 2023 5:10 pm
- Forum: Logistic Train Network
- Topic: [0.18] LTN Manager (ALPHA)
- Replies: 20
- Views: 13456
Re: [0.18] LTN Manager (ALPHA)
Merged into LTN Manager Thread
Added a bug report on Github: https://github.com/nihilistzsche/LtnManager/issues/203
Added a bug report on Github: https://github.com/nihilistzsche/LtnManager/issues/203
- Thu Jan 05, 2023 6:20 am
- Forum: Logistic Train Network
- Topic: [bug in other mod] on_train_changed_state error with single train unit mod
- Replies: 4
- Views: 1047
Re: [bug in other mod] on_train_changed_state error with single train unit mod
Added Error processing for not existing position signals in LTN 1.18.2
- Tue Jan 03, 2023 8:00 pm
- Forum: Logistic Train Network
- Topic: [bug in other mod] on_train_changed_state error with single train unit mod
- Replies: 4
- Views: 1047
Re: on_train_changed_state error with single train unit mod
I checked with other train mods alongside AAI Industy and virtual signals where generated for every one in data-final-fixes. Please redirect the bug report to the author of Single Train Unit. His entity prototypes don't exist in data-final-fixes when loaded alongside AAI Industry. Edit: updated titl...
- Sun Jan 01, 2023 10:01 am
- Forum: Logistic Train Network
- Topic: [bug in other mod] on_train_changed_state error with single train unit mod
- Replies: 4
- Views: 1047
Re: on_train_changed_state error with single train unit mod
I'm unable to reproduce.
Position signals for Single Train Units generate fine for me.
Position signals for Single Train Units generate fine for me.
- Thu Dec 22, 2022 8:44 am
- Forum: Logistic Train Network
- Topic: Barrels, priority & thresholds
- Replies: 2
- Views: 880
Re: Barrels, priority & thresholds
Does sound like a configuration error.
Higher priority will be served first as long as LTN sees more available items than it's threshold.
Note that freight scheduled to be picked up is subtracted from available amount as soon as deliveries are created.
Higher priority will be served first as long as LTN sees more available items than it's threshold.
Note that freight scheduled to be picked up is subtracted from available amount as soon as deliveries are created.
- Fri Dec 16, 2022 8:43 pm
- Forum: Mod portal Discussion
- Topic: Reducing the number of categories
- Replies: 19
- Views: 5347
Re: Reducing the number of categories
GUI would be a helpful tag for mods adding just a GUI for help, recipe search, asf
Edit:
Perhaps better to just call the tag Interface, so it also includes mods only adding hotkeys without visual elements.
Edit:
Perhaps better to just call the tag Interface, so it also includes mods only adding hotkeys without visual elements.
- Fri Dec 16, 2022 6:25 am
- Forum: Logistic Train Network
- Topic: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
- Replies: 5
- Views: 1085
Re: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
I wrote the details in the changelog Version: 1.18.1 Date: 2022-12-13 Bugfixes: - crash when on_train_changed_state is raised for trains stopped at invalid stops. Should only happen if scripts remove stops without raising script_raised_destroy. For non developers: Normally removing a stop first rais...
- Wed Dec 14, 2022 6:55 am
- Forum: Logistic Train Network
- Topic: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
- Replies: 5
- Views: 1085
Re: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
Didn't 1.18.1 solve your issue?
- Tue Dec 13, 2022 6:47 am
- Forum: Logistic Train Network
- Topic: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
- Replies: 5
- Views: 1085
Re: [fixed] [1.18.0] Error while running event LogisticTrainNetwork::on_train_changed_state (ID 25)
A stop entity was removed just as a train left it.
Added additional check against this for next release.
Edit:
This error only happens when other mods remove stops without raising script_raised_destroy. Otherwise entity removal is handled before train updates.
Added additional check against this for next release.
Edit:
This error only happens when other mods remove stops without raising script_raised_destroy. Otherwise entity removal is handled before train updates.
- Mon Dec 05, 2022 6:37 am
- Forum: Logistic Train Network
- Topic: [Question] Liquids with different temperatures
- Replies: 2
- Views: 849
Re: [Question] Liquids with different temperatures
Mixing fluids of different temperatures results in an infinite amount of possible fluid temperatures. Making dedicated signals for each one is not possible. Best you can do is assigning different Network IDs to stations with different fluid temperatures. e.g.: ID = 1 for Steam 165°C ID = 2 for Steam...
- Wed Nov 30, 2022 5:56 am
- Forum: Gameplay Help
- Topic: Occasionally not detecting full fluid wagon
- Replies: 10
- Views: 1751
Re: Occasionally not detecting full fluid wagon
When I hit this scenario, I waited about 10 minutes for it to try to resolve itself but it never did. Even if at one point in time the fluid wagon was 24999 instead of 25000, shouldn't the pump have been able to pump the remaining fluid into the wagon? Is it possible there is a rounding error in th...
- Wed Nov 30, 2022 5:52 am
- Forum: Gameplay Help
- Topic: Occasionally not detecting full fluid wagon
- Replies: 10
- Views: 1751
Re: Occasionally not detecting full fluid wagon
Circuit network rounds down, unless it's a fluid in (0, 1], which is rounded up (to 1). Most, if not all, other displays round normally. So, even if the wagon is at 24999.999 and everything displays "25k", the circuit network will see 24999 which is less than 25000 so the condition is not...
- Mon Nov 28, 2022 9:47 am
- Forum: Gameplay Help
- Topic: Occasionally not detecting full fluid wagon
- Replies: 10
- Views: 1751
Re: [1.18.0] Occasionally not detecting full fluid wagon
1) This should be in general gameplay help.
LTN uses base game schedule-train interactions.
2) Going by the schedule the train is not filled to 25k.
Remember the GUI and circuit network round up.
LTN uses base game schedule-train interactions.
2) Going by the schedule the train is not filled to 25k.
Remember the GUI and circuit network round up.
- Fri Nov 25, 2022 7:32 am
- Forum: Modding interface requests
- Topic: Allow mods BP orders to be undo-able!
- Replies: 5
- Views: 2868
Re: Allow mods BP orders to be undo-able!
+1 (yearly bump)
Would be nice to have undo work with script controlled entities and their circuit connections.
Would be nice to have undo work with script controlled entities and their circuit connections.
- Thu Nov 24, 2022 6:20 am
- Forum: Logistic Train Network
- Topic: LTN UI won't open after .72 update
- Replies: 2
- Views: 896
Re: LTN UI won't open after .72 update
LTN doesn't have an UI.