Search found 427 matches

by 5thHorseman
Fri Sep 28, 2018 5:32 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8266

Re: Friday Facts #262 - Hello my name is: Compilatron

Just don't make it "procedural" like every other game is doing. "Bring me 143 copper ore and I'll tell you your next objective!"
by 5thHorseman
Thu Sep 27, 2018 2:22 am
Forum: General discussion
Topic: How do you make your railway go down?
Replies: 9
Views: 636

Re: How do you make your railway go down?

I changed my email designs to minimize crossing tracks. So, in your example I would only enter/exit from the outer track, and any movement between tracks would happen through lane changers that if possible are not crammed together. This. I've found that making JUST enough lane changers to get every...
by 5thHorseman
Fri Sep 21, 2018 9:55 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 6339

Re: Friday Facts #261 - Performance + New player interaction

LOVE the little floaty text things. That would have been EXTREMELY helpful the first time I tried (and stopped) playing Factorio. In a similar vein, a little text when you connect a pipe with water in it into a steam output (or vice versa) would help about 90% of the streamers I've watched :) I don'...
by 5thHorseman
Wed Sep 19, 2018 1:51 am
Forum: General discussion
Topic: Belt question
Replies: 13
Views: 776

Re: Belt question

I use yellow through to the endgame for low throughput things. I have a strong moral problem with splitting a red belt into anything other than 2 yellow belts :D

Very roughly, I use yellow belts when I can get away with it, blue belts when it's needed, and red for everything else.
by 5thHorseman
Fri Sep 14, 2018 7:28 pm
Forum: Duplicates
Topic: Flaw in Robot Traveling Logic
Replies: 3
Views: 95

Re: Flaw in Robot Traveling Logic

I support a warning when a bot has to return to the same roboport to recharge without having done anything (except flying) between recharges.

I do not support reworking bot logic to make up for poorly designed networks.
by 5thHorseman
Fri Sep 14, 2018 4:20 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 283
Views: 16837

Re: Friday Facts #260 - New fluid system

Well, that's easy to explain. If you have a setup, like offshore-pumps or chemical plants with their output facing to another, you can, instead filling 1 pipe, use 2 pipes - if those would not connect, you have less junctions and there for better performance/UPS I know that. It's one of the reasons...
by 5thHorseman
Fri Sep 14, 2018 3:30 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 283
Views: 16837

Re: Friday Facts #260 - New fluid system

1/6 1/6 2/6 1/6 1/6 If so, that sucks. Hope they'll fix the pipe auto-connection then. While I would also like to dictate how pipes connect, I don't see why this is an argument for it. How would you split 1 pipe into 5 to force 1/5th flow in each by specifying connections, that couldn't be done wit...
by 5thHorseman
Wed Sep 12, 2018 9:12 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 16416

Re: Friday Facts #247 - Pricing and its exploits

The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done. Yeah this game about automation offers far too much automation. Yes.. it´s still a GAME not a...
by 5thHorseman
Wed Sep 12, 2018 10:04 am
Forum: This Forum
Topic: Today's forum skin update
Replies: 120
Views: 8277

Re: Today's forum skin update

It doesn't even show when there's no unread posts, and if it is shown it's in the same line as the name of the poster below, both of which make it impossible for it ever to be "in one column". The previous icon actually had it's own column, and was always shown, making it the very consistent and ea...
by 5thHorseman
Tue Sep 11, 2018 6:50 pm
Forum: This Forum
Topic: Today's forum skin update
Replies: 120
Views: 8277

Re: Today's forum skin update

The link-button to the last post of a topic (search results + my posts) is now behind the nickname instead of infront of it, making its position non-constant and thus more difficult to click. Try the icon on the very far left. Not only is it more dynamic (it doesn't link to a post but instead to wh...
by 5thHorseman
Mon Sep 10, 2018 5:31 am
Forum: General discussion
Topic: A new challenge, if you're looking for one...
Replies: 4
Views: 680

Re: A new challenge, if you're looking for one...

I have the opposite problem, I tend to build my factories as separate sections connected by rail. The challenge for me would be to not use trains at all, or to only use them for the rawest of materials. :D
by 5thHorseman
Sun Sep 09, 2018 12:41 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 97
Views: 7074

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

By the way if you want some fun run by a worm with a ton of exoskeletons equipped. That projectile is RELENTLESS.
by 5thHorseman
Fri Sep 07, 2018 11:42 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 97
Views: 7074

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Please tell me why worm spits follows a player and not travel in a straight line!? So you can't cheese the aim, by zig-zagging like crazy. If they shoot they hit. Your bullets to the same to them so it's fair. Anther reason probably is that combat is not the focus of the game and this was easier th...
by 5thHorseman
Fri Aug 31, 2018 7:12 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 144
Views: 10684

Re: Friday Facts #258 - New autoplace

Ohz wrote:Map gen works fine for me
That image pretty much defines what most people say "sucks" about map generation right now. I personally also don't like it but try to avoid the word "sucks" because - well - it sucks as a way to get your point across.
by 5thHorseman
Tue Aug 28, 2018 10:06 pm
Forum: Gameplay Help
Topic: 16.51 Can't Bend Conveyors When Building Backwards
Replies: 2
Views: 205

Re: 16.51 Can't Bend Conveyors When Building Backwards

To misquote The Matrix, there is no bend.

Then you'll see that it is not the belt that bends, it is only yourself.
by 5thHorseman
Sun Aug 12, 2018 2:10 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 138
Views: 10415

Re: Friday Facts #255 - Construction tools

Too many work done, without doing something. The game plays itself with all this contstructions tools and blueprints. Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game. I got excited that I could win so easily with just these few changes so I loaded up a game, inst...
by 5thHorseman
Sun Aug 12, 2018 2:03 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 16416

Re: Friday Facts #247 - Pricing and its exploits

Pascali wrote:The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.
Yeah this game about automation offers far too much automation.
by 5thHorseman
Fri Aug 10, 2018 11:15 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 138
Views: 10415

Re: Friday Facts #255 - Construction tools

Okay you did it. I'm officially hyped or 0.17.
by 5thHorseman
Fri Aug 03, 2018 8:44 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 206
Views: 14009

Re: Friday Facts #254 - No research queue for you

Well I know what mod I'm downloading from that shiny new mod portal first.

And really I probably would have anyway. Limiting it to 5 nodes is almost as bad as cutting it entirely.
by 5thHorseman
Sat Jul 14, 2018 5:00 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 28
Views: 3468

Re: How old are the players of Factorio

here is a hint. my first computer had 128KB of RAM. :P Luxury! my first computer had I think 128 bytes... have to go look up the specs for the Sinclair ZX81... I believe it had 1024 bytes because it was basically the same as a Timex Sinclair 1000, the 1000 of course stood for 1024 bytes. My TImex S...

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