Search found 475 matches

by 5thHorseman
Wed Dec 05, 2018 1:49 pm
Forum: Gameplay Help
Topic: Ensuring trains visit all stops with the same name fairly.
Replies: 15
Views: 263

Re: Ensuring trains visit all stops with the same name fairly.

Yeah it's just one stop in the perpetual Factorio loop of too much/too little. You always have too much of something and too little of something else, and you generally want too much of things closer to the start. You want too much ore going to your smelters. You want too many plates going to your i...
by 5thHorseman
Fri Nov 30, 2018 7:17 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 114
Views: 6419

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

You find the cut off inserter hand and gear, but but don't think the long handed inserter is totally wrong? It removes from the furnace and places into the arithmetic combinator. And the refinery input is connected to the input side of a pump, which is filled with lubricant, and that is fed into a ...
by 5thHorseman
Fri Nov 30, 2018 11:49 am
Forum: Ideas and Suggestions
Topic: Poll: Offshore Pump Should Need Energy
Replies: 115
Views: 9595

Re: Poll: Offshore Pump Should Need Energy

Make it so you have to repeatedly click the pump to give it power. Like oh so many mobile games.

No, wait. Don't do that it's terrible.
by 5thHorseman
Thu Nov 29, 2018 11:46 am
Forum: Ideas and Suggestions
Topic: Early game should require less tree removal from ore patches
Replies: 35
Views: 2412

Re: Early game should require less tree removal from ore patches

Dixi wrote:
Sun Nov 26, 2017 10:10 pm
sarcolopter wrote:
Mon Nov 26, 2018 3:29 pm
Aw, man. If you'd just waited like 7 more hours, it'd have been a full year since the last post.
by 5thHorseman
Wed Nov 28, 2018 12:05 am
Forum: Ideas and Suggestions
Topic: Lazy bastard
Replies: 6
Views: 180

Re: Lazy bastard

how much games you have played? are first hours interesting for you? I've won maybe 5-6 times, including 2 lazy bastard runs, one with the aforementioned assembler (though I used a 3), solar panel, power pole combo. I've sarted... who knows how many and yes, in general I'd like more not less stuff....
by 5thHorseman
Tue Nov 27, 2018 5:55 pm
Forum: Ideas and Suggestions
Topic: Lazy bastard
Replies: 6
Views: 180

Re: Lazy bastard

Why so much stuff?

All you need when limits are removed is one assembler, one solar panel, and one power pole. You can mine rock to make furnaces, and ore to make everything else.

Very slowly at first of course but that's the point, right?
by 5thHorseman
Sun Nov 25, 2018 4:36 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 97
Views: 5617

Re: Friday Facts #270 - HR Substation & Save/Load overview

factoriouzr wrote:
Sun Nov 25, 2018 2:55 pm
So can we have a release of 0.17 before the holidays this year?
They answered that already.

No.
by 5thHorseman
Sun Nov 25, 2018 2:56 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 117
Views: 8078

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

[Edit] removed superfluous space, thanks OCDman :) Thank you very much 8-) i see the humour you are using :) though shouldn't you have said "it's the weekend" :D - joke :shock: I should've, it's the weekend! Your post is literally unreadable. Underlines for emphasis instead of italics.
by 5thHorseman
Fri Nov 23, 2018 1:26 am
Forum: Gameplay Help
Topic: Red belt throughput
Replies: 10
Views: 313

Re: Red belt throughput

FrodoOf9Fingers wrote:
Fri Nov 23, 2018 12:38 am
Assembler 1s take 1 sec to make copper wire, not .5 seconds.
The process takes 1 second in Assembler 1's, but you get 2 wires out of it.
by 5thHorseman
Thu Nov 22, 2018 8:59 am
Forum: Gameplay Help
Topic: No Biters, Less Research?
Replies: 7
Views: 435

Re: No Biters, Less Research?

I knew how to disable biters and I get that you need to research rocketry to launch a rocket so that wasn't a good example. The point I was trying to make is if i disable biters i have no need for any weapons so why does all the research for turrets, bullets, grenades etc. still be there when you d...
by 5thHorseman
Wed Nov 21, 2018 6:01 pm
Forum: Ideas and Suggestions
Topic: Crafting Priority
Replies: 9
Views: 204

Re: Crafting Priority

Sounds like HandyHands: https://mods.factorio.com/mod/HandyHands It does but that's not it. This one had a gui where you could say, for example "Craft up to 50 yellow belts, 50 yellow undergrounds, 50 yellow splitters, 50 yellow arms, 50 blue arms, 10 blue assemblers, 500 yellow belts, 100 yellow u...
by 5thHorseman
Wed Nov 21, 2018 5:34 am
Forum: Ideas and Suggestions
Topic: Crafting Priority
Replies: 9
Views: 204

Re: Crafting Priority

There used to be a mod that I'd use that you could set up a queue of things to hand craft, and whenever you were low on any of those items it would craft them one at a time, automatically. This had 2 very nice effects, the first of which was the expected "you always have belts so long as you have ra...
by 5thHorseman
Tue Nov 20, 2018 3:51 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12992

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Gergely wrote:
Mon Nov 19, 2018 11:34 pm
So it wasn't intended at first! Kinda like the creeper in Minecraft or wall jumping in the Super Mario series.
Correct. And also like those, it's been intentionally programmed in (and therefore is intended) ever since it was found.
by 5thHorseman
Sun Nov 18, 2018 4:17 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 192

Re: Help biters

There is no shame in totally disabling them. I leave them enabled with pretty standard evolution settings, but then just set them to not expand ever. This way, I have to deal with them but never have to face them if I don't want to.
by 5thHorseman
Sat Nov 17, 2018 10:31 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 428

Re: How to fix this bottle neck

The screenshot in kyletheinilater's last post shows just what I've pointed out (sorry, my answer took too long so our posts crossed): all iron goes one way, all copper the other. It's how filter splitters work: If you're setting a filter for iron on the left output, you're not saying "left output g...
by 5thHorseman
Sat Nov 17, 2018 10:29 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12992

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

microbat wrote:
Sat Nov 17, 2018 4:03 am
snip
Calls us all children, then goes on to prove himself an expert in the subject. Well done!
by 5thHorseman
Sat Nov 17, 2018 3:15 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12992

Re:

TigBits wrote:
Sat Nov 17, 2018 2:24 am
Now that this behavior is officially intentional I can stop avoiding it, although I have yet to find a legitimate need for it.
Wow I don't think I've found a way to make a sizeable factory without it :)
by 5thHorseman
Sat Nov 17, 2018 3:13 am
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 428

Re: How to fix this bottle neck

Bad idea, stepped into that trap myself. The OP wants to split off some of the iron for gears. It sure is tempting to slap down just one splitter -- but if you set the filter, all iron will end there, none of it will get further down the bus Once the gear line backs up (because whatever's using the...
by 5thHorseman
Fri Nov 16, 2018 6:50 pm
Forum: Gameplay Help
Topic: How to fix this bottle neck
Replies: 13
Views: 428

Re: How to fix this bottle neck

1) Yes. :) 2) Yes. :) If you're going the bus route, you should probably plan ahead and have 8+ lanes of iron and maybe 4 of copper. Both sides of the belt, so 16 "lanes" of iron. And enough room at the top to smelt that much some day. To fix the current issue quickly, I'd remove that filter inserte...
by 5thHorseman
Fri Nov 16, 2018 6:25 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12992

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

The result was, that if it all goes well, we could be done in 6-9 months. This is probably not something you wanted to hear. Actually this is much better than expected. Thanks for sharing your roadmap. I now expect 1.0 to be released on christmas 2019 :D You mean 0.19, with 0.20 the announced precu...

Go to advanced search