This leads to very confusing situations, like the following blueprint where the short curved rail causes the signal to become invalid despite being visually quite far away.
2024-11-21_23-09-28.png
0eNqd0uFqwyAQB ...
Search found 2 matches
- Fri Nov 22, 2024 6:23 am
- Forum: Minor issues
- Topic: [2.0.10] Signal splits block on wrong side of crossing
- Replies: 3
- Views: 550
- Wed Dec 20, 2017 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.6] Train max_speed calculation is wrong
- Replies: 1
- Views: 2485
[Rseding91] [0.16.6] Train max_speed calculation is wrong
When fueling a multi-locomotive train the max_speed is only averaged for 'fuel_top_speed_multiplier!=1.0' locomotives. This means if you have two locomotives, one fueled with Nuclear fuel and the other with Coal it runs at 298.1km/h, but a train with Nuclear fuel and Rocket fuel runs at 285.1km/h ...