Search found 4 matches

by TheLogical Lowdown
Sat May 24, 2014 6:10 am
Forum: Ideas and Suggestions
Topic: Belts, rollers and the power involved
Replies: 2
Views: 1201

Re: Belts, rollers and the power involved

I know there's been a lot of things in the past about the fact that belts don't require any power to run and the response is usually "it would spoil the fun of the game" or something to that affect. I think having a primary motivator as mentioned by Topic Creator, might be an ideal soluti...
by TheLogical Lowdown
Sat May 24, 2014 6:06 am
Forum: Ideas and Suggestions
Topic: Fluid Flow Restrictors
Replies: 4
Views: 2124

Re: Fluid Flow Restrictors

while a splitter would work, i would much rather be able to control the amount of flow through the pipes via a "flow restrictor", which could just be a valve that can be opened and closed but also everywhere in between. The sulfur plant has priority over the plastics plant to get petroleum...
by TheLogical Lowdown
Sat May 24, 2014 4:25 am
Forum: Ideas and Suggestions
Topic: Fluid Flow Restrictors
Replies: 4
Views: 2124

Fluid Flow Restrictors

I would love to see some flow restrictors in the game for the fluid system. Something like the pump, except it restricts the flow of fluid throw it. It could be selectable from a scale of 10 (max flow) to 0 (no flow). The fluids in the game are already measured this way so this could be easily imple...
by TheLogical Lowdown
Sat May 24, 2014 4:05 am
Forum: Ideas and Suggestions
Topic: Belts, rollers and the power involved
Replies: 2
Views: 1201

Belts, rollers and the power involved

First, I LOVE THIS GAME. Its addicting.... you guys have made a great game, thank you for that. I apologize ahead of time for the long winded post, but it all flows together. Ok, the real topic. I watch a lot of streams and YouTube vids and people are always commenting on how belts don't require pow...

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