I know there's been a lot of things in the past about the fact that belts don't require any power to run and the response is usually "it would spoil the fun of the game" or something to that affect.
I think having a primary motivator as mentioned by Topic Creator, might be an ideal solution; it ...
Search found 4 matches
- Sat May 24, 2014 6:10 am
- Forum: Ideas and Suggestions
- Topic: Belts, rollers and the power involved
- Replies: 2
- Views: 1534
- Sat May 24, 2014 6:06 am
- Forum: Ideas and Suggestions
- Topic: Fluid Flow Restrictors
- Replies: 4
- Views: 2558
Re: Fluid Flow Restrictors
while a splitter would work, i would much rather be able to control the amount of flow through the pipes via a "flow restrictor", which could just be a valve that can be opened and closed but also everywhere in between. The sulfur plant has priority over the plastics plant to get petroleum gas, but ...
- Sat May 24, 2014 4:25 am
- Forum: Ideas and Suggestions
- Topic: Fluid Flow Restrictors
- Replies: 4
- Views: 2558
Fluid Flow Restrictors
I would love to see some flow restrictors in the game for the fluid system. Something like the pump, except it restricts the flow of fluid throw it. It could be selectable from a scale of 10 (max flow) to 0 (no flow). The fluids in the game are already measured this way so this could be easily ...
- Sat May 24, 2014 4:05 am
- Forum: Ideas and Suggestions
- Topic: Belts, rollers and the power involved
- Replies: 2
- Views: 1534
Belts, rollers and the power involved
First, I LOVE THIS GAME. Its addicting.... you guys have made a great game, thank you for that. I apologize ahead of time for the long winded post, but it all flows together.
Ok, the real topic. I watch a lot of streams and YouTube vids and people are always commenting on how belts don't require ...
Ok, the real topic. I watch a lot of streams and YouTube vids and people are always commenting on how belts don't require ...