Search found 10 matches
- Mon Apr 09, 2018 9:28 pm
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
Thanks for the help regarding this. It took me a while, but I finally have something that works. script.on_event({defines.events.on_tick}, function (e) for _,player in pairs(game.connected_players) do local guns = player.get_inventory(defines.inventory.player_guns) local mags = player.get_inventory(...
- Sun Feb 11, 2018 8:30 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
I apologize for my noobishness in advance, This works, but it still only checks in ammo slot 1 it seems... I have tried to use the #inventory stuff, but it just throws up errors, It would be nice to know where the inventory cycling piece of code actually goes in the structure of the script. as for t...
- Sun Feb 11, 2018 4:34 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
hmm, with this piece of code script.on_event({defines.events.on_tick}, function (e) for index,player in pairs(game.players) do for slot=1,,3 do local gun = global[index].guns[slot] local mag = global[index].ammo[slot] it says that its indexing "?" a nil value... crash what exactly is globa...
- Sun Feb 11, 2018 3:36 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
thanks for the help. I generally don't do models on request, but if it's something simple that i could knock off in an hour or two, I don't see why I cant.. what did you have in mind?
- Sun Feb 11, 2018 12:26 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
thanks for the suggestions, try script.on_event({defines.on_player_ammo_inventory_changed} doesn't seem to register when ammo is drained from a magazine, and thus only triggers when the amount on magazines in the inventory has changed. Since the scrip im using "preemptively" checks how man...
- Sat Feb 10, 2018 11:10 pm
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
alright, thanks to you I have managed to create a reload script: script.on_event({defines.events.on_tick}, function (e) --if e.tick % 60 == 0 then for index,player in pairs(game.connected_players) do local inventory = player.get_inventory(defines.inventory.player_ammo) if player.character and player...
- Sat Feb 10, 2018 11:08 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
Re: I really need help with my mod
thanks for the help... I have found a potential way to implement reloading for factorio weapons, but I am having difficulty coding what I am thinking of. I now know that .ammo can be used to check ammo remaining in a magazine, but I don't know where to use it in the code.. is it ("firearm-magaz...
- Fri Feb 09, 2018 11:55 am
- Forum: Modding help
- Topic: I really need help with my mod
- Replies: 16
- Views: 4810
I really need help with my mod
I have been creating a mod that overhauls weapons in factorio and I really want to impliment a reload system the code would go something like this control.lua script.on_event({defines.events.on_tick}, function (e) for index,player in pairs(game.connected_players) if player.character and [mod ammo in...
- Thu Jun 09, 2016 9:17 pm
- Forum: Mods
- Topic: MOD [0.12.x] Firearms Plus_1.0.0
- Replies: 2
- Views: 2211
Re: MOD [0.12.x] Firearms Plus_1.0.0
Thanks,
I know some of the guns are ridiculously powerful but when I tested the mod i found that because everything is so expensive i balances out (I'm still going to make ammo cheaper though)
I know some of the guns are ridiculously powerful but when I tested the mod i found that because everything is so expensive i balances out (I'm still going to make ammo cheaper though)
- Thu Jun 09, 2016 9:09 am
- Forum: Mods
- Topic: MOD [0.12.x] Firearms Plus_1.0.0
- Replies: 2
- Views: 2211
MOD [0.12.x] Firearms Plus_1.0.0
FA+ Logo.png Details: Factorio Version: 0.12x Current Mod Version: 1.0.0 Released: 09-Jun-2016 Dependencies: None License: Please ask permission before using anything from my mod for something else Locale: en Download Link: FirearmsPlus_1.0.0.zip Description: Adds many new weapons in 4 different ti...