Search found 229 matches
- Sun Jul 21, 2019 1:45 pm
- Forum: Won't fix.
- Topic: [kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit
- Replies: 3
- Views: 2701
[kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit
If you use circuits to disable a belt and then use z to manually place items on the belt, you can fit an unreasonable amount of items if you drag the mouse in the same direction as the belt is facing. It seems to place one item for each fram that the mouse is moving. In the image i managed to place ...
- Fri May 17, 2019 10:59 pm
- Forum: Gameplay Help
- Topic: Circuit Network help
- Replies: 2
- Views: 1924
Re: Circuit Network help
Combinators 1-3 are for turning the long red signal into a 1 tick pulse so that combinator 4 adds one every time the signal registers a train.
In other words: It should output a signal for precisely 1 tick when the input changes from 0 to 1.
here it is very important to remember that a combinator ...
In other words: It should output a signal for precisely 1 tick when the input changes from 0 to 1.
here it is very important to remember that a combinator ...
- Tue Mar 12, 2019 2:56 pm
- Forum: Combinator Creations
- Topic: adressable memory cells.
- Replies: 1
- Views: 3915
Re: adressable memory cells.
This is quite similar to my RAM module for my combinator computer. Except that my version relies more on external pulses rather than internal pre-processing(ie it doesnt auto-override like yours do but for me it is fine as it it takes longer to pre-process the correct input anyways)
The rightmost ...
The rightmost ...
- Wed Feb 27, 2019 9:28 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 21385
Re: Not pleased with 17.1 so far...
For me in the new tutorial: "Ok so they want me to prepare for more biters, sure, i will just plonk down some turrets and put a few walls infront and it will be fine".
5 min later: "Omg, there was way more biters than i expected " (rip)
Restart: "lets get serious with the defences here." (puts ...
5 min later: "Omg, there was way more biters than i expected " (rip)
Restart: "lets get serious with the defences here." (puts ...
- Sat Sep 29, 2018 11:12 am
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 17094
Re: Notifications System
One thing i also miss is the ability for the programmable speaker to display custom signals. You can already set a constant Icon and a name but it would be nice for both of them to come from the Circuit network, so you could have things like: "Science outpost 1 is low on:" and then an Icon of a ...
- Thu Aug 02, 2018 9:49 am
- Forum: Gameplay Help
- Topic: Combinators
- Replies: 11
- Views: 6298
Re: Combinators
Or you could have a dummy item on the belt, iron plate maybe, and using that to see if there has passed 100 ammo for every lap of the iron
- Thu Jun 21, 2018 9:09 pm
- Forum: Off topic
- Topic: Blueprint string help
- Replies: 7
- Views: 8948
Re: Blueprint string help
That code does not work, use this instead:
//using zlib;
public static string Decode(string base64)
{
if (string.IsNullOrWhiteSpace(base64)) return "";
var enc = new UTF8Encoding();
return enc.GetString(Decompress(Convert.FromBase64String(base64.Substring(1))));
}
public static ...
//using zlib;
public static string Decode(string base64)
{
if (string.IsNullOrWhiteSpace(base64)) return "";
var enc = new UTF8Encoding();
return enc.GetString(Decompress(Convert.FromBase64String(base64.Substring(1))));
}
public static ...
- Sat Jun 09, 2018 6:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1945
- Views: 640041
Re: Simple Questions and Short Answers
When an inserter inserts ammo into artillery turret, what is the limit at when it wont put in any more?
Edit: Found out that it is 5 after 30 seconds of testing...
Edit: Found out that it is 5 after 30 seconds of testing...
- Wed May 23, 2018 8:33 am
- Forum: Off topic
- Topic: Blueprint string help
- Replies: 7
- Views: 8948
Re: Blueprint string help
Update: i got it to compress by doing base64 decoding but factorio dont accept it even when i add the 0 in front.
static void Main(string[] args)
{
string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input";
string line = File.ReadAllText(path);
var B = ZipStr(line);
Console ...
static void Main(string[] args)
{
string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input";
string line = File.ReadAllText(path);
var B = ZipStr(line);
Console ...
- Wed May 23, 2018 7:07 am
- Forum: Off topic
- Topic: Blueprint string help
- Replies: 7
- Views: 8948
Re: Blueprint string help
I really want to encode now since the decoding was only to get the structure of the json text.
However, decoding dont work at all either.
static void Main(string[] args)
{
string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input";
string line = File.ReadAllText(path);
var B ...
However, decoding dont work at all either.
static void Main(string[] args)
{
string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input";
string line = File.ReadAllText(path);
var B ...
- Tue May 22, 2018 8:35 pm
- Forum: Off topic
- Topic: Blueprint string help
- Replies: 7
- Views: 8948
Re: Blueprint string help
Thanks. Is there a way to go the other way in my c# code automatically or do i have to go via the site to fix it up every time?
If so, am i on the right track with my current code(if i reverse it)?
If so, am i on the right track with my current code(if i reverse it)?
- Tue May 22, 2018 3:40 pm
- Forum: Gameplay Help
- Topic: Power level?
- Replies: 4
- Views: 2264
Re: Power level?
Ah. I dont Think that is possible without mods...
- Tue May 22, 2018 2:30 pm
- Forum: Gameplay Help
- Topic: Power level?
- Replies: 4
- Views: 2264
Re: Power level?
Left click on any electric pole
- Tue May 22, 2018 12:30 pm
- Forum: Off topic
- Topic: Blueprint string help
- Replies: 7
- Views: 8948
Blueprint string help
I want to have a c# program to create Blueprint strings for combinators.
I have some problem with turning the raw Blueprint string into something readable.
What I want is a function to decode the string into a useful json text and Another to do the opposite.
I have the zlib api to help decode it ...
I have some problem with turning the raw Blueprint string into something readable.
What I want is a function to decode the string into a useful json text and Another to do the opposite.
I have the zlib api to help decode it ...
- Wed May 09, 2018 6:03 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 21885
Re: Whats your current game goal?
thx man. I will maybe give some progress updates if you are intrested. Will probably make a separate post about this thing when it gets closer to completion.
Did i mention it can also compute pi to 6 decimal places?
Did i mention it can also compute pi to 6 decimal places?
- Wed May 09, 2018 5:53 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 21885
Re: Whats your current game goal?
My goal is to program breakout on my combinator computer. Its super "off topic" depending on how you see it but it is quite fun (and hard).
At some time i want to try to figure out if i can make an irl program to compile some code into a Blueprint string that fits into the combinator computer ...
At some time i want to try to figure out if i can make an irl program to compile some code into a Blueprint string that fits into the combinator computer ...
- Fri May 04, 2018 11:43 am
- Forum: General discussion
- Topic: Pump Animation
- Replies: 4
- Views: 3001
Re: Pump Animation
If you look closely on the assemblers you can clearly see where the animation restrarts, and when you see it it is quite hard to unsee...
- Sat Apr 21, 2018 6:58 pm
- Forum: Gameplay Help
- Topic: Help with a clock circuit.
- Replies: 15
- Views: 10821
Re: Help with a clock circuit.
I modified it to use a pulse extender instead:
0eNrNmVuOmzAUhvdiqS8VtNgGQpBaqZ3LJqpRRMCZWAWDjEmbjlhA99GVdSU1ISGEALGjDJ2XkRjIx8n/n1vgBSzjgmScMgH8F0DDlOXA//YCcvrMgrj6n9hmBPiACpIAA7AgqY5WQS5MwQOWZykX5pLEApQGoCwiP4EPS+MiIeBUrBMiaGiGabKkLBApbzFQ+WQAwgQVlNQh7Q62C1YkS8LlBQ3qR5pGhJnhmuRC3iBLc ...
0eNrNmVuOmzAUhvdiqS8VtNgGQpBaqZ3LJqpRRMCZWAWDjEmbjlhA99GVdSU1ISGEALGjDJ2XkRjIx8n/n1vgBSzjgmScMgH8F0DDlOXA//YCcvrMgrj6n9hmBPiACpIAA7AgqY5WQS5MwQOWZykX5pLEApQGoCwiP4EPS+MiIeBUrBMiaGiGabKkLBApbzFQ+WQAwgQVlNQh7Q62C1YkS8LlBQ3qR5pGhJnhmuRC3iBLc ...
- Sat Apr 21, 2018 12:01 pm
- Forum: Gameplay Help
- Topic: Help with a clock circuit.
- Replies: 15
- Views: 10821
Re: Help with a clock circuit.
The problem is that the inserters are trying to grab from a belt, they cant do that when given 0ne tick pulses, becauce they need to move a bit to reach the item and by that time the pulse is already over.
It looks like you are trying to enable a different amount of inserters depending on the ...
It looks like you are trying to enable a different amount of inserters depending on the ...
- Thu Apr 19, 2018 6:47 am
- Forum: Gameplay Help
- Topic: Help with a clock circuit.
- Replies: 15
- Views: 10821
Re: Help with a clock circuit.
Also, you said that you wanted 18 inserters to run depending on the value of the input signal.
If i understand correctly you want a constant with a number from 0-18 telling each of the 18 Clocks if it should go or not, and send a pulse to the corresponding inserter.
You can get away with having a ...
If i understand correctly you want a constant with a number from 0-18 telling each of the 18 Clocks if it should go or not, and send a pulse to the corresponding inserter.
You can get away with having a ...