Search found 229 matches

by The Eriksonn
Fri Jan 06, 2017 12:26 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 34888

Re: Accumulator priority

I also ment the flashing that comes when the accumulator is at the turn off limit, because solar+steam > factory so it turn off and solar < factory so it turns on and that flashes very rapidly for a minute ore so(like 20 times per second) using pump instead slows down the flashing
by The Eriksonn
Thu Jan 05, 2017 6:58 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 34888

Re: Accumulator priority

but controlling the pumps instead of the Power switch gets rid of the flashing, atleast slows it down.(not sure about it)
by The Eriksonn
Thu Jan 05, 2017 6:54 pm
Forum: Ideas and Suggestions
Topic: Turret ammo warning
Replies: 5
Views: 1518

Re: Turret ammo warning

the warning should only come if the turret tries to attack a biter but it cant because it is out, it would also put warning triangle on the map like that one that comes when things blow up, but with the out of ammo Icon instead of explosion icon
by The Eriksonn
Wed Jan 04, 2017 11:31 pm
Forum: Duplicates
Topic: Bots + modules
Replies: 1
Views: 844

Bots + modules

Not sure if it is a bug or a feature or what it is: when i tell bots to put alot of different modules in assemblers, they dont put them in a consistent order: 2017-01-05 (1).png not gamebraking but it does not look good :? would be good if they placed the module at the correct slot instead of the fi...
by The Eriksonn
Wed Jan 04, 2017 10:51 am
Forum: Gameplay Help
Topic: Need more gears!
Replies: 8
Views: 3225

Re: Need more gears!

I defenitly see a qiute big iron deposit just under to the right of your factory, could be a good place to start some spamming drills on. A slightly more negative sight is that you are researching oil but i dont see any on the map, so you probably want to go explore, find some, and then research tra...
by The Eriksonn
Wed Jan 04, 2017 10:34 am
Forum: Ideas and Suggestions
Topic: Turret ammo warning
Replies: 5
Views: 1518

Turret ammo warning

when a turret is out of ammo and try to shoot a biter, it should put a little warning next to the hotbar, maby instead of the "!" it should put the out of ammo Icon so that you know what the problem is about. I have had alot of turrets killed because they were out of ammo when biters attac...
by The Eriksonn
Mon Jan 02, 2017 9:33 pm
Forum: Ideas and Suggestions
Topic: Cylindrical / spherical / torus maps
Replies: 34
Views: 9550

Re: Cylindrical / spherical / torus maps

Walking around an edge is no problem. It gets problematic when you for example try to render the world outside the border, because then the tile that should be renderd is taken from tiles from the other side of the World. And what would happen if your World was so that you could see both edges at on...
by The Eriksonn
Thu Dec 29, 2016 2:14 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 43556

Re: Little Quirks

When you ctrl-click efficiency modules in stuff it should not insert more then neccecery, ie not 4 mk1 into yellow assembler because 3 is enough.
by The Eriksonn
Thu Dec 29, 2016 12:34 am
Forum: Gameplay Help
Topic: Not more than one thing researched?
Replies: 1
Views: 854

Re: Not more than one thing researched?

nope, but if you have 2 labs the research goes 2x faster than if you have 1

it uses the same amount of packs but twice as fast

also works for 3,4,5 and so on
by The Eriksonn
Thu Dec 29, 2016 12:32 am
Forum: Gameplay Help
Topic: Why do I suck so bad at this game... ugh.
Replies: 10
Views: 4354

Re: Why do I suck so bad at this game... ugh.

What i tend to do at this stage is to build a new factory a few tiles away, or maby rebuild the old one from the ground up. Because then you can plan better so you dont end up locking yourself in a corner with all of the assemblingmachines and belts. You also might have a look at the "Main bus&...
by The Eriksonn
Fri Dec 23, 2016 6:09 pm
Forum: Gameplay Help
Topic: Inserters Not Working?
Replies: 5
Views: 3185

Re: Inserters Not Working?

The ones next to the assembler might not work because the assembler has enough of that type of item already. Edit: I see that you ment the ones that go into the labs. The labs want both red and green science packs for this research, and there are no green ones on the belt, so the labs are probably f...
by The Eriksonn
Sun Dec 18, 2016 3:19 pm
Forum: Gameplay Help
Topic: Circuit network on roboport, help needed
Replies: 7
Views: 7195

Re: Circuit network on roboport, help needed

The roboport takes into account all bots in the entire logistic system, not only the ones is that roboport. You could drag wire to Electric pole and hover over that to see how much of each it is
by The Eriksonn
Thu Nov 24, 2016 2:02 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 115747

Re: Your Logistic Robots Are Broken! [Forum Game]

Light oil barrel does not exist yet so the robots go forward in time to 0.15 to get it, but comes back with a fusion reactor that explodes your base.

I request 5 stacks of solidfuel to resupply the boilers before the power runs out.
by The Eriksonn
Sat Nov 12, 2016 2:31 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 166531

Re: Count to 1,000,000

443 is a prime
by The Eriksonn
Sat Nov 05, 2016 2:47 pm
Forum: Ideas and Suggestions
Topic: Markers on graphs
Replies: 1
Views: 1148

Markers on graphs

I think that i would be nice to have marker on the side of electric/production graphs so you can see how much each thing took 1 hr ago for example. I know that it says the numbers at the top, but that is just the average, not for 10 min ago exactly. And a toggle for the grid, and so that if you hold...
by The Eriksonn
Fri Nov 04, 2016 10:07 pm
Forum: Combinator Creations
Topic: Resource depletion detector
Replies: 28
Views: 16252

Re: Resource depletion detector

The thing width telling the train to come when any station is green doesn't work with multiple trains. I made a setup a while ago that worked the other way around: the trains sat in the outposts and the furnaces told a train to come depending on how many trains that was ready. it kept track of the t...
by The Eriksonn
Fri Nov 04, 2016 3:52 pm
Forum: Combinator Creations
Topic: Many colored lamps, 1 wire
Replies: 2
Views: 2055

Re: Many colored lamps, 1 wire

This is exactly what i need for my next computer project. Thanks!!! :D (i will obviusly link this then if i remember :roll: )
by The Eriksonn
Fri Oct 28, 2016 8:14 pm
Forum: General discussion
Topic: Interesting Railroad Station Names
Replies: 7
Views: 3241

Re: Interesting Railroad Station Names

It is the names of the ones who donated to factorio, the names are on lab, radars,locomotive and roboports also
by The Eriksonn
Fri Oct 28, 2016 5:42 pm
Forum: Not a bug
Topic: [0.14.14] Overstacking an assembly machine
Replies: 4
Views: 1692

Re: [0.14.14] Overstacking an assembly machine

But an inserter does not requier 100+ iron so it should not overstack?
by The Eriksonn
Fri Oct 28, 2016 9:33 am
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 69
Views: 70018

Re: How did you discover Factorio?

DireWolf20

Go to advanced search