Search found 229 matches
- Fri Jan 06, 2017 12:26 pm
- Forum: Gameplay Help
- Topic: Accumulator priority
- Replies: 17
- Views: 34888
Re: Accumulator priority
I also ment the flashing that comes when the accumulator is at the turn off limit, because solar+steam > factory so it turn off and solar < factory so it turns on and that flashes very rapidly for a minute ore so(like 20 times per second) using pump instead slows down the flashing
- Thu Jan 05, 2017 6:58 pm
- Forum: Gameplay Help
- Topic: Accumulator priority
- Replies: 17
- Views: 34888
Re: Accumulator priority
but controlling the pumps instead of the Power switch gets rid of the flashing, atleast slows it down.(not sure about it)
- Thu Jan 05, 2017 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Turret ammo warning
- Replies: 5
- Views: 1518
Re: Turret ammo warning
the warning should only come if the turret tries to attack a biter but it cant because it is out, it would also put warning triangle on the map like that one that comes when things blow up, but with the out of ammo Icon instead of explosion icon
- Wed Jan 04, 2017 11:31 pm
- Forum: Duplicates
- Topic: Bots + modules
- Replies: 1
- Views: 844
Bots + modules
Not sure if it is a bug or a feature or what it is: when i tell bots to put alot of different modules in assemblers, they dont put them in a consistent order: 2017-01-05 (1).png not gamebraking but it does not look good :? would be good if they placed the module at the correct slot instead of the fi...
- Wed Jan 04, 2017 10:51 am
- Forum: Gameplay Help
- Topic: Need more gears!
- Replies: 8
- Views: 3225
Re: Need more gears!
I defenitly see a qiute big iron deposit just under to the right of your factory, could be a good place to start some spamming drills on. A slightly more negative sight is that you are researching oil but i dont see any on the map, so you probably want to go explore, find some, and then research tra...
- Wed Jan 04, 2017 10:34 am
- Forum: Ideas and Suggestions
- Topic: Turret ammo warning
- Replies: 5
- Views: 1518
Turret ammo warning
when a turret is out of ammo and try to shoot a biter, it should put a little warning next to the hotbar, maby instead of the "!" it should put the out of ammo Icon so that you know what the problem is about. I have had alot of turrets killed because they were out of ammo when biters attac...
- Mon Jan 02, 2017 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Cylindrical / spherical / torus maps
- Replies: 34
- Views: 9550
Re: Cylindrical / spherical / torus maps
Walking around an edge is no problem. It gets problematic when you for example try to render the world outside the border, because then the tile that should be renderd is taken from tiles from the other side of the World. And what would happen if your World was so that you could see both edges at on...
- Thu Dec 29, 2016 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 43556
Re: Little Quirks
When you ctrl-click efficiency modules in stuff it should not insert more then neccecery, ie not 4 mk1 into yellow assembler because 3 is enough.
- Thu Dec 29, 2016 12:34 am
- Forum: Gameplay Help
- Topic: Not more than one thing researched?
- Replies: 1
- Views: 854
Re: Not more than one thing researched?
nope, but if you have 2 labs the research goes 2x faster than if you have 1
it uses the same amount of packs but twice as fast
also works for 3,4,5 and so on
it uses the same amount of packs but twice as fast
also works for 3,4,5 and so on
- Thu Dec 29, 2016 12:32 am
- Forum: Gameplay Help
- Topic: Why do I suck so bad at this game... ugh.
- Replies: 10
- Views: 4354
Re: Why do I suck so bad at this game... ugh.
What i tend to do at this stage is to build a new factory a few tiles away, or maby rebuild the old one from the ground up. Because then you can plan better so you dont end up locking yourself in a corner with all of the assemblingmachines and belts. You also might have a look at the "Main bus&...
- Fri Dec 23, 2016 6:09 pm
- Forum: Gameplay Help
- Topic: Inserters Not Working?
- Replies: 5
- Views: 3185
Re: Inserters Not Working?
The ones next to the assembler might not work because the assembler has enough of that type of item already. Edit: I see that you ment the ones that go into the labs. The labs want both red and green science packs for this research, and there are no green ones on the belt, so the labs are probably f...
- Sun Dec 18, 2016 3:19 pm
- Forum: Gameplay Help
- Topic: Circuit network on roboport, help needed
- Replies: 7
- Views: 7195
Re: Circuit network on roboport, help needed
The roboport takes into account all bots in the entire logistic system, not only the ones is that roboport. You could drag wire to Electric pole and hover over that to see how much of each it is
- Thu Nov 24, 2016 2:02 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 115747
Re: Your Logistic Robots Are Broken! [Forum Game]
Light oil barrel does not exist yet so the robots go forward in time to 0.15 to get it, but comes back with a fusion reactor that explodes your base.
I request 5 stacks of solidfuel to resupply the boilers before the power runs out.
I request 5 stacks of solidfuel to resupply the boilers before the power runs out.
- Sat Nov 12, 2016 2:31 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 166531
Re: Count to 1,000,000
443 is a prime
- Sat Nov 05, 2016 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Markers on graphs
- Replies: 1
- Views: 1148
Markers on graphs
I think that i would be nice to have marker on the side of electric/production graphs so you can see how much each thing took 1 hr ago for example. I know that it says the numbers at the top, but that is just the average, not for 10 min ago exactly. And a toggle for the grid, and so that if you hold...
- Fri Nov 04, 2016 10:07 pm
- Forum: Combinator Creations
- Topic: Resource depletion detector
- Replies: 28
- Views: 16252
Re: Resource depletion detector
The thing width telling the train to come when any station is green doesn't work with multiple trains. I made a setup a while ago that worked the other way around: the trains sat in the outposts and the furnaces told a train to come depending on how many trains that was ready. it kept track of the t...
- Fri Nov 04, 2016 3:52 pm
- Forum: Combinator Creations
- Topic: Many colored lamps, 1 wire
- Replies: 2
- Views: 2055
Re: Many colored lamps, 1 wire
This is exactly what i need for my next computer project. Thanks!!! (i will obviusly link this then if i remember )
- Fri Oct 28, 2016 8:14 pm
- Forum: General discussion
- Topic: Interesting Railroad Station Names
- Replies: 7
- Views: 3241
Re: Interesting Railroad Station Names
It is the names of the ones who donated to factorio, the names are on lab, radars,locomotive and roboports also
- Fri Oct 28, 2016 5:42 pm
- Forum: Not a bug
- Topic: [0.14.14] Overstacking an assembly machine
- Replies: 4
- Views: 1692
Re: [0.14.14] Overstacking an assembly machine
But an inserter does not requier 100+ iron so it should not overstack?
- Fri Oct 28, 2016 9:33 am
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 69
- Views: 70018
Re: How did you discover Factorio?
DireWolf20