Search found 229 matches

by The Eriksonn
Wed Mar 15, 2017 9:08 pm
Forum: Gameplay Help
Topic: Railway Tanker
Replies: 3
Views: 1290

Re: Railway Tanker

The new pump in 0.15 will be able to put oil in/out of liquid wagons, some fff said it, cant remember what one... :?

in 0.14 you use barrels that can be crafted together with oil in assembler to get oilbarrel, then put that in train and then into assembler again
by The Eriksonn
Wed Mar 15, 2017 10:19 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38881

Re: Friday Facts #181 - Calm before the storm

I would assume that they also update the fire that is ontop of the refinery so that is looks as cool as the fire from the flamethrower. Fire = Fire you know.. ;)
by The Eriksonn
Sun Mar 12, 2017 8:22 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115707

Re: The Ctrl+V Game

else if (func.Equals("cos")) x = x.Cos();

Coding stuff again...
I am making a graph plotter animation thing for complex numbers and this is for the input compiler. So that the computer understand stuff like: "1/cos(x)".
by The Eriksonn
Tue Mar 07, 2017 10:19 pm
Forum: Gameplay Help
Topic: Inserter setting won't do what it should do
Replies: 4
Views: 1224

Re: Inserter setting won't do what it should do

The inserter cant read the amount of robots in the roboports from the logistic network, you need wire from roboport for that. You can keep the system that puts into provider chest because that works fine, but add my inserter between the requester and the roboport. That should work fine. ;) ps: is th...
by The Eriksonn
Tue Mar 07, 2017 9:14 pm
Forum: Gameplay Help
Topic: Inserter setting won't do what it should do
Replies: 4
Views: 1224

Re: Inserter setting won't do what it should do

What I Think that you want is for the inserter to craft robots if there are less then 50 in the network. The Inserter cant read the amount of robots in the roboport with that setting. And also it is a bit weird to put it in provider 5 tiles away from the requester. This is what you should do: put th...
by The Eriksonn
Fri Feb 24, 2017 8:51 pm
Forum: Gameplay Help
Topic: Train Signals Confusion
Replies: 4
Views: 1620

Re: Train Signals Confusion

To me it seems that you have way to few signals in and around the loop. I only see those trains on the map, but i think the train cant move because a signal block extends over all rails attached, even if the trains can go there or not, so the train at the right is problably looking at the botton rig...
by The Eriksonn
Tue Feb 14, 2017 10:15 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 307797

Re: You know you play Factorio too much when...

When you get suprised that a box cant hold 10000 logs
by The Eriksonn
Tue Feb 07, 2017 6:04 pm
Forum: Gameplay Help
Topic: construction robots doing nothing
Replies: 4
Views: 1898

Re: construction robots doing nothing

That is usually what happens when bots dont have storage chest to put stuff in, but you said they were building. Hmm...
by The Eriksonn
Sat Feb 04, 2017 6:16 pm
Forum: Gameplay Help
Topic: Alarm sound and full assembler storage
Replies: 1
Views: 1218

Re: Alarm sound and full assembler storage

1: the sound only plays if something is damaged. There is no alarm if turrets shoot but is was a few versions ago so the video might have been old... 2:assemblers only want to Craft 2x their recipe so that they dont steal materials, actually it is the inserters that do that so if you put stuff in th...
by The Eriksonn
Mon Jan 30, 2017 7:55 am
Forum: Gameplay Help
Topic: Inserter's not loading off belts to factories
Replies: 5
Views: 2330

Re: Inserter's not loading off belts to factories

It is not the assembler that cant do more than 4, it is the inserter that dont want to put in if assembler has more
by The Eriksonn
Sun Jan 29, 2017 7:30 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 470275

Re: Movie Player

Yoyobuae wrote:
ChoMar wrote:Now, the next question is, can we build a turing-complete computer in factorio? Should be possible.
Yes. It has been done, many times.
I have:
viewtopic.php?f=193&t=28662
by The Eriksonn
Fri Jan 27, 2017 4:40 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115707

Re: The Ctrl+V Game

This is probably going to be code stuff:

,bool isToggle

not as intresting as i expected :roll:
by The Eriksonn
Fri Jan 20, 2017 8:14 pm
Forum: Gameplay Help
Topic: How the heck do you...
Replies: 5
Views: 1553

Re: How the heck do you...

You should use the big electric pole instead for the substations, they have much longer range, and are cheaper
by The Eriksonn
Mon Jan 16, 2017 7:55 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115707

Re: The Ctrl+V Game

Koub wrote:
The Eriksonn wrote:x_1=\frac{b+\sqrt{b^2-4ac}}{2a}

some weird math stuff, clipboard doesn't like it
would be fun if someone could figure it out ;)
Trying to solve 2nd power equation ? :p
Yup :lol:

It is wrong in a place. Find it (again :D )
by The Eriksonn
Mon Jan 16, 2017 7:38 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115707

Re: The Ctrl+V Game

x_1=\frac{b+\sqrt{b^2-4ac}}{2a}

some weird math stuff, clipboard doesn't like it
would be fun if someone could figure it out ;)
by The Eriksonn
Mon Jan 16, 2017 7:20 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 81897

Re: Friday Facts #173 - Nuclear stuff is almost done

Now when I think about it, this type of reactor "puzzle" is not that complex compared to big reactors, another minecraft mod. In big reactors there were even less type of buildings than here. uranium-->furnace-->reactor-->turbine-->power. The "puzzle" in there was in the reactor ...
by The Eriksonn
Fri Jan 13, 2017 10:16 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 81897

Re: Friday Facts #173 - Nuclear stuff is almost done

I want to know what combinator capabilities this reactor has, I remember in my minecraft modpacks how i used computers to calculate exactly how many reactors and turbines was neccecary to be on to power the base without waste... good times. Will it be possible with these reactors? Also, the minecraf...
by The Eriksonn
Fri Jan 13, 2017 9:08 pm
Forum: Gameplay Help
Topic: No stone on my map?
Replies: 4
Views: 2662

Re: No stone on my map?

I have not looked at the string but since stone is alreade quite small compared to other veins, if you make it even smaller i think that most of the veins are simply so small that they vanish. Try doing the same string but with higher stone settings and compare maps is my idea.
by The Eriksonn
Fri Jan 06, 2017 5:59 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27915

Re: The sad state of circuit logic

i had a problem in a factory that only craft say 16 belts, and then the factory gave me exactly 16 belts, and nothing was over on the belts and so on. the problem was with many assemblers for the same thing for example red science packs, then 1 assembler would end up with one copper and another with...
by The Eriksonn
Fri Jan 06, 2017 3:07 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 34984

Re: Accumulator priority

That i know, am kind of trying an overcomplex combinator system for calculating if i will have enough power to make the night so that i dont turn on steam when i will make it widthout. Have only started on the math for it, weird math even for me(i like math)

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