The new pump in 0.15 will be able to put oil in/out of liquid wagons, some fff said it, cant remember what one...
in 0.14 you use barrels that can be crafted together with oil in assembler to get oilbarrel, then put that in train and then into assembler again
Search found 229 matches
- Wed Mar 15, 2017 9:08 pm
- Forum: Gameplay Help
- Topic: Railway Tanker
- Replies: 3
- Views: 1290
- Wed Mar 15, 2017 10:19 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38881
Re: Friday Facts #181 - Calm before the storm
I would assume that they also update the fire that is ontop of the refinery so that is looks as cool as the fire from the flamethrower. Fire = Fire you know..
- Sun Mar 12, 2017 8:22 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115707
Re: The Ctrl+V Game
else if (func.Equals("cos")) x = x.Cos();
Coding stuff again...
I am making a graph plotter animation thing for complex numbers and this is for the input compiler. So that the computer understand stuff like: "1/cos(x)".
Coding stuff again...
I am making a graph plotter animation thing for complex numbers and this is for the input compiler. So that the computer understand stuff like: "1/cos(x)".
- Tue Mar 07, 2017 10:19 pm
- Forum: Gameplay Help
- Topic: Inserter setting won't do what it should do
- Replies: 4
- Views: 1224
Re: Inserter setting won't do what it should do
The inserter cant read the amount of robots in the roboports from the logistic network, you need wire from roboport for that. You can keep the system that puts into provider chest because that works fine, but add my inserter between the requester and the roboport. That should work fine. ;) ps: is th...
- Tue Mar 07, 2017 9:14 pm
- Forum: Gameplay Help
- Topic: Inserter setting won't do what it should do
- Replies: 4
- Views: 1224
Re: Inserter setting won't do what it should do
What I Think that you want is for the inserter to craft robots if there are less then 50 in the network. The Inserter cant read the amount of robots in the roboport with that setting. And also it is a bit weird to put it in provider 5 tiles away from the requester. This is what you should do: put th...
- Fri Feb 24, 2017 8:51 pm
- Forum: Gameplay Help
- Topic: Train Signals Confusion
- Replies: 4
- Views: 1620
Re: Train Signals Confusion
To me it seems that you have way to few signals in and around the loop. I only see those trains on the map, but i think the train cant move because a signal block extends over all rails attached, even if the trains can go there or not, so the train at the right is problably looking at the botton rig...
- Tue Feb 14, 2017 10:15 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 307797
Re: You know you play Factorio too much when...
When you get suprised that a box cant hold 10000 logs
- Tue Feb 07, 2017 6:04 pm
- Forum: Gameplay Help
- Topic: construction robots doing nothing
- Replies: 4
- Views: 1898
Re: construction robots doing nothing
That is usually what happens when bots dont have storage chest to put stuff in, but you said they were building. Hmm...
- Sat Feb 04, 2017 6:16 pm
- Forum: Gameplay Help
- Topic: Alarm sound and full assembler storage
- Replies: 1
- Views: 1218
Re: Alarm sound and full assembler storage
1: the sound only plays if something is damaged. There is no alarm if turrets shoot but is was a few versions ago so the video might have been old... 2:assemblers only want to Craft 2x their recipe so that they dont steal materials, actually it is the inserters that do that so if you put stuff in th...
- Mon Jan 30, 2017 7:55 am
- Forum: Gameplay Help
- Topic: Inserter's not loading off belts to factories
- Replies: 5
- Views: 2330
Re: Inserter's not loading off belts to factories
It is not the assembler that cant do more than 4, it is the inserter that dont want to put in if assembler has more
- Sun Jan 29, 2017 7:30 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 470275
Re: Movie Player
I have:Yoyobuae wrote:Yes. It has been done, many times.ChoMar wrote:Now, the next question is, can we build a turing-complete computer in factorio? Should be possible.
viewtopic.php?f=193&t=28662
- Fri Jan 27, 2017 4:40 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115707
Re: The Ctrl+V Game
This is probably going to be code stuff:
,bool isToggle
not as intresting as i expected
,bool isToggle
not as intresting as i expected
- Fri Jan 20, 2017 8:14 pm
- Forum: Gameplay Help
- Topic: How the heck do you...
- Replies: 5
- Views: 1553
Re: How the heck do you...
You should use the big electric pole instead for the substations, they have much longer range, and are cheaper
- Mon Jan 16, 2017 7:55 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115707
Re: The Ctrl+V Game
YupKoub wrote:Trying to solve 2nd power equation ? :pThe Eriksonn wrote:x_1=\frac{b+\sqrt{b^2-4ac}}{2a}
some weird math stuff, clipboard doesn't like it
would be fun if someone could figure it out
It is wrong in a place. Find it (again )
- Mon Jan 16, 2017 7:38 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115707
Re: The Ctrl+V Game
x_1=\frac{b+\sqrt{b^2-4ac}}{2a}
some weird math stuff, clipboard doesn't like it
would be fun if someone could figure it out
some weird math stuff, clipboard doesn't like it
would be fun if someone could figure it out
- Mon Jan 16, 2017 7:20 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 81897
Re: Friday Facts #173 - Nuclear stuff is almost done
Now when I think about it, this type of reactor "puzzle" is not that complex compared to big reactors, another minecraft mod. In big reactors there were even less type of buildings than here. uranium-->furnace-->reactor-->turbine-->power. The "puzzle" in there was in the reactor ...
- Fri Jan 13, 2017 10:16 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 81897
Re: Friday Facts #173 - Nuclear stuff is almost done
I want to know what combinator capabilities this reactor has, I remember in my minecraft modpacks how i used computers to calculate exactly how many reactors and turbines was neccecary to be on to power the base without waste... good times. Will it be possible with these reactors? Also, the minecraf...
- Fri Jan 13, 2017 9:08 pm
- Forum: Gameplay Help
- Topic: No stone on my map?
- Replies: 4
- Views: 2662
Re: No stone on my map?
I have not looked at the string but since stone is alreade quite small compared to other veins, if you make it even smaller i think that most of the veins are simply so small that they vanish. Try doing the same string but with higher stone settings and compare maps is my idea.
- Fri Jan 06, 2017 5:59 pm
- Forum: General discussion
- Topic: The sad state of circuit logic
- Replies: 73
- Views: 27915
Re: The sad state of circuit logic
i had a problem in a factory that only craft say 16 belts, and then the factory gave me exactly 16 belts, and nothing was over on the belts and so on. the problem was with many assemblers for the same thing for example red science packs, then 1 assembler would end up with one copper and another with...
- Fri Jan 06, 2017 3:07 pm
- Forum: Gameplay Help
- Topic: Accumulator priority
- Replies: 17
- Views: 34984
Re: Accumulator priority
That i know, am kind of trying an overcomplex combinator system for calculating if i will have enough power to make the night so that i dont turn on steam when i will make it widthout. Have only started on the math for it, weird math even for me(i like math)