And what if the update rate drops below 60 ticks/second?
Search found 10 matches
- Fri Mar 15, 2019 11:37 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33089
- Sun Jul 30, 2017 7:06 pm
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 24067
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
It occured to me that yellow belts could be used to balance the output since the throughput of yellow belts is exactly one third of the throughput of blue belts: belts.jpg The first two blue belts serve as a small buffer. They keep the yellow belts saturated while the inserters grab more items from ...
- Sun Jul 02, 2017 1:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.35] [Hanziq] Trains sometimes change path after chain signals
- Replies: 22
- Views: 23387
Re: [0.12.35] [Hanziq] Trains sometimes change path after chain signals
I tried to create a smaller test case. testcase.jpg To reproduce the problem: - Build the blueprint below - Assign the same name to the three stations on the left ("A") - Assign the same name to the three stations on the right ("B") - Add a few trains which travel between "A...
- Fri Apr 28, 2017 12:22 pm
- Forum: Not a bug
- Topic: 0.15.2[Twinsen] Disabled Station not sending train along
- Replies: 4
- Views: 2062
Re: 0.15.2 Disabled Station not sending train along
I see the same behavior: Trains wait until their leave condition is met. I really like this behavior because it is extremely useful for oil/mining outposts. - For example, you can enable a station if "oil barrels >= 200". A train can stop, pick up all oil barrels, and leave when its invent...
- Sat Mar 11, 2017 11:42 am
- Forum: Railway Setups
- Topic: Trains crossing (literally)
- Replies: 4
- Views: 3978
Trains crossing (literally)
Did you notice the big gap between cargo wagons?
Who needs signals anyway?
- Sun Aug 21, 2016 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Show lamps on map
- Replies: 1
- Views: 1407
Show lamps on map
I use a circuit and some lamps to monitor accumulator charge levels:
It would be nice if lamps (which are connected to a circuit network) were also visible on the map:
- Sun Jul 31, 2016 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] Signal placement indicators missing
- Replies: 9
- Views: 5566
Re: [0.13.13] Signal placement indicators missing
I've attached the savegame to this post.
- Sun Jul 31, 2016 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] Signal placement indicators missing
- Replies: 9
- Views: 5566
Re: [0.13.13] Signal placement indicators missing
No, placing a signal in the lower left doesn't fix it. signals2.jpg This was just a minimal test case to demonstrate the bug. Maybe it was too small? Here is a larger test case. It is a simplified version of my railway network, but it has the same problem. I still have the save file if needed. test1...
- Sun Jul 31, 2016 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] Signal placement indicators missing
- Replies: 9
- Views: 5566
[0.13.13] Signal placement indicators missing
Cannot place signals on the upper side of some rails:
- Wed Jun 08, 2016 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.35] [Hanziq] Trains sometimes change path after chain signals
- Replies: 22
- Views: 23387
[0.12.35] [Hanziq] Trains sometimes change path after chain signals
Sometimes trains change to a different path when passing chain signals. This is a problem because the new exit block might not be free. It can happen that a train passes a chain signal, but then has to wait before the exit block. I've attached a short video. Please note the trains coming from east. ...