Search found 27 matches
- Thu Apr 01, 2021 1:14 pm
- Forum: Tools
- Topic: Factorio blueprints website
- Replies: 3
- Views: 5395
Factorio blueprints website
Hi! I would like to introduce you all to a new website: https://factorioblueprints.tech/ It's a lot like factorioprints/school that most of you probably already know, but aims to offer new and innovative features like in-page rendering of blueprints, browsing through books, advanced search and more....
- Thu Apr 01, 2021 1:09 pm
- Forum: This Forum
- Topic: Page with Blueprints
- Replies: 5
- Views: 3531
Re: Page with Blueprints
I've been working on a new site: https://factorioblueprints.tech
It adds a bunch of advanced search features that factorioprints is severely lacking, all that it needs now is more blueprints
It adds a bunch of advanced search features that factorioprints is severely lacking, all that it needs now is more blueprints
- Wed Apr 05, 2017 6:35 pm
- Forum: Modding discussion
- Topic: Mod won't correctly display a version in factorio
- Replies: 2
- Views: 1369
Re: Mod won't correctly display a version in factorio
That's seems to have fixed it, I really thought I had used the minor version in there before and it worked. Oh well, thanks!DaveMcW wrote:Try changing factorio_version to "0.14"
- Wed Apr 05, 2017 3:08 pm
- Forum: Modding discussion
- Topic: Mod won't correctly display a version in factorio
- Replies: 2
- Views: 1369
Mod won't correctly display a version in factorio
Hi, I have a few mods and there is one that I'm having issues with in the mod portal and ingame mod-installer https://mods.factorio.com/mods/barrykun/Unlimited-Resources You can find the source at https://github.com/MakuraYami/factorio-unlimited-resources In game the version shows as "-" a...
- Sun Nov 06, 2016 11:28 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
I am aware of the behaviour of having them placed by robots. Didn't think of the demolishing thing to be honest. I suppose it should stop spawning when marked as deconstruct.
Thanks for the feedback.
Thanks for the feedback.
- Sat Nov 05, 2016 11:34 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
It should work fine yes. It's available in the ingame mod portal.
- Wed Jul 27, 2016 1:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
Alright I've updated the mod to 1.0.2 and fixed the error caused by 0.13.11
I did not run into any lag or freezing issues while testing so I did not implement what charmead posted as a fix, if anyone noticed the lag/freeezing still in 0.13.11+ please let me know
I did not run into any lag or freezing issues while testing so I did not implement what charmead posted as a fix, if anyone noticed the lag/freeezing still in 0.13.11+ please let me know
- Tue Jul 26, 2016 11:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
This is the message I get Error while running the eventhandler__spawn-belt__/control.lua:116:An area of zero size is not supported. Either don't define area to seach the entrire surface or use 'position'. No idea what it means but crashes the game. Its one of the scripting changes in the lua api, i...
- Sun Jul 24, 2016 2:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
charmead wrote:Small change to get it to work, I'm sure I didn't do it the best way.
Thanks for that, I havnt been able to test 0.13.10 because the version is unplayable in Linux. I'll have to wait for 0.13.11 where it's gonna be fixed. I'll update this mod then
- Sat Jul 23, 2016 1:21 am
- Forum: Duplicates
- Topic: [0.13.10] Crash when crafting item
- Replies: 1
- Views: 898
[0.13.10] Crash when crafting item
I'm on Linux and when I have the game open and craft an item, when crafting is complete and item should be added to inventory the game crashes. I thought it was one of the mods so I disabled all of them, same issue, i thought steam updated wrong so I downloaded a fresh copy from the site, same issue...
- Sat Jul 23, 2016 12:32 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
Uh oh. Silly updates! Will try out 0.13.10 tomorrow and see what's up. Would be useful if you could share any errors you encounter, maybe describe at what point exactly the game freezes. And only coal seems weird, are you sure that's not because of circuit connection? It listens to those too.
- Mon Jul 18, 2016 10:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
I found the issue, new version (1.0.1) is on the mod portal, thanks for the reports and using the mod!Jupiter wrote:I got this error message upon placing a voidbelt. You can see in the screenshot where I wanted to place it.
- Sun Jul 17, 2016 3:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
I also get the error I am using the version from the mod portal (for 0.13.x). It has happened to me ~3 times, but whenever I try to reproduce it it doesn't work. The latest time it happened with simply the void belt: I loaded my game, used some spawn belts + chest (successfully), tested various set...
- Wed Jul 06, 2016 7:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
I keep getting the following error on 13.5 Error while running the event handler:_ _spawn- belt_ _/control.lua:31:bad argument #1 to 'insert' (table expected, got nil) It seems to only happen when I try to take a belt North/South from a chest. Any ideas? Are you using it from the mod portal? I just...
- Tue Jul 05, 2016 12:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
To use mod portal you need to be logged in, same for auto updates. You use the account from factorio.comlordvizer wrote:how to use it it ask user name and password
- Mon Jul 04, 2016 9:33 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22775
Re: [MOD 0.12.x] Spawn Belt 0.1.1
please update it so it will work with 0.13.x :( all modes spotted when i update my game :D and i look in the the modes files and i think if you just copy the code and made for copper ore it will be useful :) It's already updated! https://mods.factorio.com/mods/barrykun/spawn-belt its on the mod por...
- Thu Jun 30, 2016 8:52 pm
- Forum: Not a bug
- Topic: [0.13.1] Lua event triggering incorrectly
- Replies: 5
- Views: 2112
Re: [0.13.1] Lua event triggering incorrectly
Sorry I think you misunderstood me, the white-list was just an example. and it would not be kept by server it would be kept by the mod. Like not deconstructing entities that you did not make? script.on_event(defines.events.on_preplayer_mined_item, function(event) -- obviously wrong event by the way ...
- Thu Jun 30, 2016 2:22 pm
- Forum: Not a bug
- Topic: [0.13.1] Lua event triggering incorrectly
- Replies: 5
- Views: 2112
Re: [0.13.1] Lua event triggering incorrectly
In that case, is there any event to check permissions for mining? Lets say *player starts mining entity* check who placed the entity, does this person have permission to mine that? if not cancel the action. I thought I could do that with this event, that's what the name/description would suggest. Ho...
- Wed Jun 29, 2016 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Mod portal] Errors: "A mod with that name already exist"
- Replies: 1
- Views: 1257
[Mod portal] Errors: "A mod with that name already exist"
Trying to submit a mod I have made on request called "no-deconstruct". When I first tried it I got the message "Errors: Internal server error", that was a few days ago. I tried again today and it says "name: A mod with that name already exist" (should be exists btw) but...
- Wed Jun 29, 2016 10:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1][Oxyd] lua-api documentation error
- Replies: 1
- Views: 870
[0.13.1][Oxyd] lua-api documentation error
In the page LuaSurface.get_chunks the link to LuaChunkIterator is broken