Search found 27 matches

by barrykun
Thu Apr 01, 2021 1:14 pm
Forum: Tools
Topic: Factorio blueprints website
Replies: 3
Views: 925

Factorio blueprints website

Hi! I would like to introduce you all to a new website: https://factorioblueprints.tech/ It's a lot like factorioprints/school that most of you probably already know, but aims to offer new and innovative features like in-page rendering of blueprints, browsing through books, advanced search and more....
by barrykun
Thu Apr 01, 2021 1:09 pm
Forum: This Forum
Topic: Page with Blueprints
Replies: 5
Views: 1009

Re: Page with Blueprints

I've been working on a new site: https://factorioblueprints.tech

It adds a bunch of advanced search features that factorioprints is severely lacking, all that it needs now is more blueprints :D
by barrykun
Wed Apr 05, 2017 6:35 pm
Forum: Modding discussion
Topic: Mod won't correctly display a version in factorio
Replies: 2
Views: 524

Re: Mod won't correctly display a version in factorio

DaveMcW wrote:Try changing factorio_version to "0.14"
That's seems to have fixed it, I really thought I had used the minor version in there before and it worked. Oh well, thanks!
by barrykun
Wed Apr 05, 2017 3:08 pm
Forum: Modding discussion
Topic: Mod won't correctly display a version in factorio
Replies: 2
Views: 524

Mod won't correctly display a version in factorio

Hi, I have a few mods and there is one that I'm having issues with in the mod portal and ingame mod-installer https://mods.factorio.com/mods/barrykun/Unlimited-Resources You can find the source at https://github.com/MakuraYami/factorio-unlimited-resources In game the version shows as "-" a...
by barrykun
Sun Nov 06, 2016 11:28 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

I am aware of the behaviour of having them placed by robots. Didn't think of the demolishing thing to be honest. I suppose it should stop spawning when marked as deconstruct.

Thanks for the feedback.
by barrykun
Sat Nov 05, 2016 11:34 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

It should work fine yes. It's available in the ingame mod portal.
by barrykun
Wed Jul 27, 2016 1:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

Alright I've updated the mod to 1.0.2 and fixed the error caused by 0.13.11

I did not run into any lag or freezing issues while testing so I did not implement what charmead posted as a fix, if anyone noticed the lag/freeezing still in 0.13.11+ please let me know
by barrykun
Tue Jul 26, 2016 11:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

This is the message I get Error while running the eventhandler__spawn-belt__/control.lua:116:An area of zero size is not supported. Either don't define area to seach the entrire surface or use 'position'. No idea what it means but crashes the game. Its one of the scripting changes in the lua api, i...
by barrykun
Sun Jul 24, 2016 2:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

charmead wrote:Small change to get it to work, I'm sure I didn't do it the best way.


Thanks for that, I havnt been able to test 0.13.10 because the version is unplayable in Linux. I'll have to wait for 0.13.11 where it's gonna be fixed. I'll update this mod then
by barrykun
Sat Jul 23, 2016 1:21 am
Forum: Duplicates
Topic: [0.13.10] Crash when crafting item
Replies: 1
Views: 273

[0.13.10] Crash when crafting item

I'm on Linux and when I have the game open and craft an item, when crafting is complete and item should be added to inventory the game crashes. I thought it was one of the mods so I disabled all of them, same issue, i thought steam updated wrong so I downloaded a fresh copy from the site, same issue...
by barrykun
Sat Jul 23, 2016 12:32 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

Uh oh. Silly updates! Will try out 0.13.10 tomorrow and see what's up. Would be useful if you could share any errors you encounter, maybe describe at what point exactly the game freezes. And only coal seems weird, are you sure that's not because of circuit connection? It listens to those too.
by barrykun
Mon Jul 18, 2016 10:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

Jupiter wrote:I got this error message upon placing a voidbelt. You can see in the screenshot where I wanted to place it.
I found the issue, new version (1.0.1) is on the mod portal, thanks for the reports and using the mod!
by barrykun
Sun Jul 17, 2016 3:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

I also get the error I am using the version from the mod portal (for 0.13.x). It has happened to me ~3 times, but whenever I try to reproduce it it doesn't work. The latest time it happened with simply the void belt: I loaded my game, used some spawn belts + chest (successfully), tested various set...
by barrykun
Wed Jul 06, 2016 7:46 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

I keep getting the following error on 13.5 Error while running the event handler:_ _spawn- belt_ _/control.lua:31:bad argument #1 to 'insert' (table expected, got nil) It seems to only happen when I try to take a belt North/South from a chest. Any ideas? Are you using it from the mod portal? I just...
by barrykun
Tue Jul 05, 2016 12:51 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

lordvizer wrote:how to use it it ask user name and password
To use mod portal you need to be logged in, same for auto updates. You use the account from factorio.com
by barrykun
Mon Jul 04, 2016 9:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 15647

Re: [MOD 0.12.x] Spawn Belt 0.1.1

please update it so it will work with 0.13.x :( all modes spotted when i update my game :D and i look in the the modes files and i think if you just copy the code and made for copper ore it will be useful :) It's already updated! https://mods.factorio.com/mods/barrykun/spawn-belt its on the mod por...
by barrykun
Thu Jun 30, 2016 8:52 pm
Forum: Not a bug
Topic: [0.13.1] Lua event triggering incorrectly
Replies: 5
Views: 943

Re: [0.13.1] Lua event triggering incorrectly

Sorry I think you misunderstood me, the white-list was just an example. and it would not be kept by server it would be kept by the mod. Like not deconstructing entities that you did not make? script.on_event(defines.events.on_preplayer_mined_item, function(event) -- obviously wrong event by the way ...
by barrykun
Thu Jun 30, 2016 2:22 pm
Forum: Not a bug
Topic: [0.13.1] Lua event triggering incorrectly
Replies: 5
Views: 943

Re: [0.13.1] Lua event triggering incorrectly

In that case, is there any event to check permissions for mining? Lets say *player starts mining entity* check who placed the entity, does this person have permission to mine that? if not cancel the action. I thought I could do that with this event, that's what the name/description would suggest. Ho...
by barrykun
Wed Jun 29, 2016 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [Mod portal] Errors: "A mod with that name already exist"
Replies: 1
Views: 504

[Mod portal] Errors: "A mod with that name already exist"

Trying to submit a mod I have made on request called "no-deconstruct". When I first tried it I got the message "Errors: Internal server error", that was a few days ago. I tried again today and it says "name: A mod with that name already exist" (should be exists btw) but...

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