Search found 22 matches
- Sat Jan 11, 2025 10:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 6752
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
I have the same behavior on fresh 2.0.30 with an Biochamber producing pentapod eggs and a fast inserter
- Fri Jan 10, 2025 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Chest should support expose storage size via the circuit network
- Replies: 2
- Views: 375
Re: Chest should support expose storage size via the circuit network
Ah.
I tried the search but I found too many not related results.
I tried the search but I found too many not related results.
- Fri Jan 10, 2025 9:04 am
- Forum: Ideas and Suggestions
- Topic: Chest should support expose storage size via the circuit network
- Replies: 2
- Views: 375
Chest should support expose storage size via the circuit network
TL;DR
Allow chests to report their total storage size via the circuit network to enable more dynamic control of inventory-based systems.
What?
I propose adding a feature where chests can output their total storage size (inventory capacity) via the circuit network. This would allow players to ...
Allow chests to report their total storage size via the circuit network to enable more dynamic control of inventory-based systems.
What?
I propose adding a feature where chests can output their total storage size (inventory capacity) via the circuit network. This would allow players to ...
- Tue Mar 06, 2018 5:56 pm
- Forum: Not a bug
- Topic: [0.16.28] Server logs report wired address for RCON
- Replies: 4
- Views: 2344
[0.16.28] Server logs report wired address for RCON
Hi.
I'm connect via rcon to the server. RCON works fine but the server console give me a wrong ip.
Mar 06 18:39:57 factorio factorio[394]: 62423.927 Info RemoteCommandProcessor.cpp:229: New RCON connection from 6e5b17df9503709477a2ad5ed09c6aff6a5d0685
Mar 06 18:44:57 factorio factorio[394]: 62723 ...
I'm connect via rcon to the server. RCON works fine but the server console give me a wrong ip.
Mar 06 18:39:57 factorio factorio[394]: 62423.927 Info RemoteCommandProcessor.cpp:229: New RCON connection from 6e5b17df9503709477a2ad5ed09c6aff6a5d0685
Mar 06 18:44:57 factorio factorio[394]: 62723 ...
- Mon May 29, 2017 11:08 pm
- Forum: Duplicates
- Topic: [0.15.16] Negative values on logistic system.
- Replies: 4
- Views: 1579
Re: [0.15.16] Negative values on logistic system.
Is possible. Its a logistic system on a furnace outpost.
- Mon May 29, 2017 10:34 pm
- Forum: Duplicates
- Topic: [0.15.16] Negative values on logistic system.
- Replies: 4
- Views: 1579
[0.15.16] Negative values on logistic system.
Hello,
maybe its just a minor issue. I notified today that our logistic system have negative values. I didn't see any game related issues for me.

Save attached.
maybe its just a minor issue. I notified today that our logistic system have negative values. I didn't see any game related issues for me.

Save attached.
- Sat May 27, 2017 3:18 pm
- Forum: 1 / 0 magic
- Topic: [0.15.15] FPS drops // nvidia releated?
- Replies: 9
- Views: 5299
Re: [0.15.15] FPS drops // nvidia releated?
Hi,
thanks for getting into this.
Do you possibly have some power saving mode turned on? Or maybe problems with overheating?
I don't think so. Windows energy plan is set to "High performance". Overheating should be result into drop of ghz, but the cpu is consistent at 45Β°C / 3.8GHz. Also the ...
thanks for getting into this.
Do you possibly have some power saving mode turned on? Or maybe problems with overheating?
I don't think so. Windows energy plan is set to "High performance". Overheating should be result into drop of ghz, but the cpu is consistent at 45Β°C / 3.8GHz. Also the ...
- Fri May 26, 2017 10:50 pm
- Forum: 1 / 0 magic
- Topic: [0.15.15] FPS drops // nvidia releated?
- Replies: 9
- Views: 5299
Re: [0.15.15] FPS drops // nvidia releated?
Thanks for figure it out. I read in your FAQ that using underground belts can help. Right?Anyway, I profiled the save and about 60% of time is spent in belt update.
- Fri May 26, 2017 10:26 pm
- Forum: 1 / 0 magic
- Topic: [0.15.15] FPS drops // nvidia releated?
- Replies: 9
- Views: 5299
Re: [0.15.15] FPS drops // nvidia releated?
There is any chance to load a savegame from 15.15 in 15.13?Zavian wrote: so you could test with 15.13.
- Fri May 26, 2017 9:59 pm
- Forum: 1 / 0 magic
- Topic: [0.15.15] FPS drops // nvidia releated?
- Replies: 9
- Views: 5299
Re: [0.15.15] FPS drops // nvidia releated?
Hi, there is any chance to see what is soo cpu intensive? Its happend shortly form playable to unplayable..
- Fri May 26, 2017 9:30 pm
- Forum: 1 / 0 magic
- Topic: [0.15.15] FPS drops // nvidia releated?
- Replies: 9
- Views: 5299
[0.15.15] FPS drops // nvidia releated?
Hi,
I play with an friend on our server. While my friend have constant 60 fps (i7 3770; AMD 290X), i have just 5fps/60ups. (i7 4770k; nVidia 1070GTX)
https://i.imgur.com/AM6vs7a.jpg
I play with some settings, but its does not help to solve the performance issues. https://i.imgur.com/iiQOGJn.jpg ...
I play with an friend on our server. While my friend have constant 60 fps (i7 3770; AMD 290X), i have just 5fps/60ups. (i7 4770k; nVidia 1070GTX)
https://i.imgur.com/AM6vs7a.jpg
I play with some settings, but its does not help to solve the performance issues. https://i.imgur.com/iiQOGJn.jpg ...
- Mon Aug 29, 2016 12:55 am
- Forum: Ideas and Suggestions
- Topic: Enable god mode while autosave
- Replies: 1
- Views: 1523
Enable god mode while autosave
Hi,
0.14 introduce new asynchronous feature for multiplayer. This is very nicely for large multiplayer instances. However, if the server can save the game faster then the client, the client will be inactive for this time. In a combat, aliens can kill you while you are saving the game. Adding a god ...
0.14 introduce new asynchronous feature for multiplayer. This is very nicely for large multiplayer instances. However, if the server can save the game faster then the client, the client will be inactive for this time. In a combat, aliens can kill you while you are saving the game. Adding a god ...
- Sat Aug 27, 2016 11:56 am
- Forum: General discussion
- Topic: Risks of the new 0.14 aysnc autosave features
- Replies: 5
- Views: 3017
Re: Risks of the new 0.14 aysnc autosave features
The NT API has functions like ZwCreateProcess to fork a process. Subsystem for Linux on Windows 10 use this function to map the fork UNIX syscall. I don't if its good enough or not.
Anyway, I want sync autosave back. Should i create a bug report?
Anyway, I want sync autosave back. Should i create a bug report?
- Fri Aug 26, 2016 10:08 pm
- Forum: General discussion
- Topic: Risks of the new 0.14 aysnc autosave features
- Replies: 5
- Views: 3017
Risks of the new 0.14 aysnc autosave features
Hi!
After upgrading to 0.14(.1), its really risky to fight agist a base, when autosave arrived. If the server the faster to save the game as you, the game will be continue on the server. Within this, the creatures can kill you easy while you are in saving screen. I like to have an option to disbale ...
After upgrading to 0.14(.1), its really risky to fight agist a base, when autosave arrived. If the server the faster to save the game as you, the game will be continue on the server. Within this, the creatures can kill you easy while you are in saving screen. I like to have an option to disbale ...
- Wed Aug 24, 2016 4:37 pm
- Forum: Not a bug
- Topic: [0.13.17]Not getting "Tech manic" achievement in multiplayer
- Replies: 7
- Views: 3075
Re: [0.13.17]Not getting "Tech manic" achievement in multiplayer
You are correct! It's the wrong savegame. I forgot that autosave save not into server.zip ...
Here is the latest version..
Some screenshots:
https://i.imgur.com/OJDCU5T.jpg
https://i.imgur.com/yYW7jfE.png
Here is the latest version..
Some screenshots:
https://i.imgur.com/OJDCU5T.jpg
https://i.imgur.com/yYW7jfE.png
- Wed Aug 24, 2016 8:18 am
- Forum: Not a bug
- Topic: [0.13.17]Not getting "Tech manic" achievement in multiplayer
- Replies: 7
- Views: 3075
Re: [0.13.17]Not getting "Tech manic" achievement in multiplayer
Savegame attached.
- Tue Aug 23, 2016 11:31 pm
- Forum: Not a bug
- Topic: [0.13.17]Not getting "Tech manic" achievement in multiplayer
- Replies: 7
- Views: 3075
Re: Not getting "Tech manic" achievement in multiplayer
Latest experimental. (0.13.17)
No Mods.
On Steam, but I don't get the ingame factorio achievements nor I get the warning about achievements which indrucded in version 0.13.16.
No Mods.
On Steam, but I don't get the ingame factorio achievements nor I get the warning about achievements which indrucded in version 0.13.16.
- Tue Aug 23, 2016 10:21 pm
- Forum: Not a bug
- Topic: [0.13.17]Not getting "Tech manic" achievement in multiplayer
- Replies: 7
- Views: 3075
[0.13.17]Not getting "Tech manic" achievement in multiplayer
Hi!
I play factorio with friends. Today, we finished Follower Robot Count 20 and research all technologies. While finished the last technology, I was not online. Today I go online to our game. While I see all technologies are finished, I got not the achievement "Tech manic".
This is expected?
I play factorio with friends. Today, we finished Follower Robot Count 20 and research all technologies. While finished the last technology, I was not online. Today I go online to our game. While I see all technologies are finished, I got not the achievement "Tech manic".
This is expected?
- Fri Jul 15, 2016 10:25 pm
- Forum: General discussion
- Topic: Get server updates via steam
- Replies: 0
- Views: 659
Get server updates via steam
Hi,
since experimental is alive, we gain many server updates.
@developers: Its possible to publish servers via steam, too? I could use steamcmd to updates my factorio server instead doing ugly curl, mv old files, unzip, mv saves...?
since experimental is alive, we gain many server updates.
@developers: Its possible to publish servers via steam, too? I could use steamcmd to updates my factorio server instead doing ugly curl, mv old files, unzip, mv saves...?
- Fri Jun 17, 2016 2:45 pm
- Forum: General discussion
- Topic: Headless server via steam?
- Replies: 3
- Views: 2022
Re: Headless server via steam?
Hi,
that's what I not want todo. I want to use the steamcmd to simply update the server like Counter-Strike or ARK.
that's what I not want todo. I want to use the steamcmd to simply update the server like Counter-Strike or ARK.