I did the clean save and it seems to be working
Thank you both.
Search found 22 matches
- Fri Aug 18, 2017 8:05 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
- Fri Aug 18, 2017 4:15 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
Re: Will this work with my existing train network?
I was just playing around again and LTN generates a delivery to go to 'Twizted Sizter' from LTN Iron Plates Out. Once the plates are loaded it the train can't find a path. I manually tell it to go back to the Depot, once it arrives at the depot it then goes to LTN Iron Plates In, even though Twizted...
- Fri Aug 18, 2017 4:04 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
Re: Will this work with my existing train network?
Train station names show up as red in the schedule if no station of that name exists, so if it's showing in white then it definitely does exist somewhere. You can also try just manually editing a train schedule to see if the name shows up in the list of destinations, and if it does, just get in the...
- Fri Aug 18, 2017 3:41 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
Re: Will this work with my existing train network?
Is there any other possibility? I can't find any station on my map called Twizted Sizter.
- Fri Aug 18, 2017 2:22 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
Re: Will this work with my existing train network?
I wonder whether you could help me again :) I decided to go with LTN but I am having difficulties setting it up. I have a lot of experience with Factorio, but have never touched combinators and they are completely alien to me. I have created a separate train look with depot, provider and requester s...
- Sat Jul 22, 2017 6:22 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391643
Re: [0.15.x] Bob's Mods: General Discussion
I changed the pipes to copper and have seen an improvement. With plastic pipes my train would be loading with 11.1k worth of Tungstic Acid. With Copper it receives 14.3k. Still seems 'hard' to move this stuff around but it has helped quite a bit.
- Sat Jul 22, 2017 12:59 pm
- Forum: Logistic Train Network
- Topic: Will this work with my existing train network?
- Replies: 9
- Views: 4088
Will this work with my existing train network?
Hi, I think this mod might solve my current issue. I am playing with Bob's Mods and am trying to use trains for the first time. I am trying out the concept of multiple sub factories for various things. For example I have a subfactory purely for each type of circuit and Iron Plates may be required in...
- Sat Jul 22, 2017 9:53 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391643
Re: [0.15.x] Bob's Mods: General Discussion
Is there something different with Tungstic Acid compared with other fluids? It seems to move very slowly through pipes. I am using Mk2 pumps with the standard iron pipes. I tried using the plastic pipes which have a larger diameter as I thought that might help but that is even worse. It's almost as...
- Sat Jul 22, 2017 8:26 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391643
Re: [0.15.x] Bob's Mods: General Discussion
Is there something different with Tungstic Acid compared with other fluids? It seems to move very slowly through pipes. I am using Mk2 pumps with the standard iron pipes. I tried using the plastic pipes which have a larger diameter as I thought that might help but that is even worse. It's almost as ...
- Sat Jul 01, 2017 8:51 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391643
Re: [0.15.x] Bob's Mods: General Discussion
Hello everyone! I am struggling a bit with efficient (compactish) logic board and processor boards. Would anyone like to share some layouts? Thanks in advance.
- Sat Jun 17, 2017 5:50 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 94
- Views: 85962
- Sat Jun 17, 2017 2:16 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 94
- Views: 85962
Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack
Will the incinerator deal with Sodium Hydroxide from Bob's Mods?
- Sat Jun 17, 2017 9:12 am
- Forum: Gameplay Help
- Topic: Advice on combinators
- Replies: 2
- Views: 1237
Re: Advice on combinators
Thank you for your thorough reply. It is indeed much simpler than I realised and it has worked a treat. I thought that the network cables do nothing without combinators feeding them signals.
- Thu Jun 15, 2017 8:26 am
- Forum: Gameplay Help
- Topic: Advice on combinators
- Replies: 2
- Views: 1237
Advice on combinators
Hi, I have got back into the game thanks to 0.15. I have started a new world and decided to give trains a proper go. I am using Bobs Mods along with Angels Warehousing so I have a lot of ores to bring in on my train network. I have never got the hang of combinators so haven't put the effort into lea...
- Sun Jun 04, 2017 6:10 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391643
Re: [0.15.x] Bob's Mods: General Discussion
Shift+N & Shift +L doesn't seem to work with inserters anymore? Shift+E and Shift+R works though.
- Fri Aug 05, 2016 1:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339699
Re: [0.12.x][v0.12.10] Bob's Logistics mod
It deleted all of my express inserters, long and standard. All my normal and fast long inserters were fine. Unfortunately for me I had about 2k express inserters. It makes sense I guess as I had to research the new express inserter technology before you can have them.
- Thu Aug 04, 2016 4:20 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339699
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Yes, but is there any way of not having that box that comes up asking about where to pick from etc.
- Thu Aug 04, 2016 3:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339699
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Thanks, I just worked that out, seems like a pain the ass though. I have about 2000 inserters to re place ! plus adjusting them is a pain.
- Thu Aug 04, 2016 3:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339699
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Help please, I'm probably being a noob but not sure what I have done wrong. I downloaded the inserter migration tool, booted up Factorio, did a save and shut it down. I then updated Bob's Mods and now all my express long inserters are gone. Are they no longer part of the game? I can't see any resear...
- Thu Jul 14, 2016 8:45 am
- Forum: Bob's mods
- Topic: How do I produce Lithia water?
- Replies: 31
- Views: 20386
Re: How do I produce Lithia water?
It's spawning okay for me. though, it is a bit on the rare side. If you were using 0.13.0, then you'll probably have to travel quite some distance to get outside of the 0.13.0 area to a new area where it can spawn. Also, don't dismiss ground water as that, take a good look at it before moving on, t...