Search found 1235 matches

by MF-
Wed Nov 16, 2016 10:39 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 104662

Re: Friday Facts #164 - Nuclear power

@ Boilers Seeing the fire in the boiler box is a nice feature. If somebody figured out a sprite that would still allow for displaying the flames... Please? @ Power overhaul OH YEEEAAAAAH! I haven't been this excited for an update for a long time. @ Nuclear +1 for ThePhoenixian and the alternative nu...
by MF-
Wed Nov 16, 2016 9:33 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35338

Re: Friday Facts #163 - New rails & New problems

Well. Imperfect circles used to be absolutely fine with 2D sprites. But with the new sprites I am seeing this: In the "imperfect circle" I see 4 "straight" pieces, forming two parallel pairs. In each pair I see one of the "straight" piece much higher than the opposing &...
by MF-
Sun Oct 16, 2016 11:12 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 61933

Re: Friday facts #158 - The end of the 32 bit era

So, how hard would it be to release a 32-bit "unsupported" version? As in: the underlying code is the same as the 64-bits version, recompiled for 32-bits, but the game is only supported for 64-bits, so if you only have a 32-bit system, and the port doesn't work, well, sorry about that, tr...
by MF-
Sat Jan 30, 2016 10:02 am
Forum: This Forum
Topic: Forum doesn't use HTTPS
Replies: 22
Views: 23638

Re: Forum doesn't use HTTPS

Bump.

The "Let's Encrypt" certification authority is now available for everyone.
The goal of that project is free certificates + automatic expiration-handling tools
by MF-
Sat Dec 12, 2015 11:31 am
Forum: General discussion
Topic: running linux Factorio on an rpi
Replies: 4
Views: 12096

Re: running linux Factorio on an rpi

The devs /have/ thought about ARM.

The conclusion was something around RPI being probably okay (for non-modded game server?), if they had ARM binaries.
Search keyword: ARM
by MF-
Sun Sep 13, 2015 7:42 am
Forum: This Forum
Topic: Better RSS feed for news posts
Replies: 9
Views: 22803

Re: Better RSS feed for news posts

I was hoping to create a NEWS mode feed for "General"
The phpBB documentation said "Feed that shows first post of the topics in selected forums."
But at the same time it says that the URL is "feed.php?mode=news"
I guess I'm not the one who gets to select the forums?
by MF-
Sun Sep 13, 2015 7:06 am
Forum: Spread the Word
Topic: Factorio a primary topic of ČT's show DVA^3 ?
Replies: 2
Views: 9239

Factorio a primary topic of ČT's show DVA^3 ?

I just caught a glimpse of an ad of Česká Televize's
new gaming show for kids called "Dva na třetí"
The ad showed ONLY minecraft and factorio footage.

Does anyone know any details about it?
by MF-
Wed Aug 26, 2015 7:45 am
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 45494

Re: FFF #100 - So old

Since you are everyone, shouldn've you said
"I wrote all the comments, not me." instead?

PS: this is just useless text. So it would be offtopic anywhere I'd say.
by MF-
Wed Aug 26, 2015 7:43 am
Forum: Technical Help
Topic: Any way to limit factorio's network usage?
Replies: 7
Views: 10993

Re: Any way to limit factorio's network usage?

There are many other thread complaining about the map download DoSing their internet,
possibly also crashing ppl's routers and breaking the map joining altogether.
One of them should be linked here, buch which one is the main one?
by MF-
Wed Aug 26, 2015 7:38 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior
Replies: 3
Views: 3949

Re: [0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior

Should have crated a new thread "combinators not sleeping" I guess..
by MF-
Wed Aug 26, 2015 7:35 am
Forum: Ideas and Suggestions
Topic: Freeze prevention on MP download/join
Replies: 7
Views: 7541

Re: Freeze prevention on MP download/join

The clog situation needs to be fixed anyway.


I think that buffering at the connecting client could work well,
while buffering at the client would complicate the game loop
and lead to more corner cases with more clients joining at once.
by MF-
Wed Aug 26, 2015 7:23 am
Forum: This Forum
Topic: let's play find the cursor
Replies: 3
Views: 7813

Re: let's play find the cursor

Which of the two forum skins is affected?
Does that happen with any OS's default cursor, or with a custom one?
by MF-
Wed Aug 26, 2015 7:20 am
Forum: Ideas and Suggestions
Topic: Saving server datas
Replies: 6
Views: 7320

Re: Saving server datas

I got it! You mean a in-game-stored server list, allowing for a quick connect. the factorio accepts command line arguments for connecting to servers. If you have one favourite server, you might consider creathing a desktop shortcut with the appropriate --connect argument, effectively remembering tho...
by MF-
Sat Aug 15, 2015 10:57 am
Forum: Ideas and Suggestions
Topic: Conveyer Belt Sorter
Replies: 1
Views: 2076

Re: Conveyer Belt Sorter

If you want to separate lanes, look for the lane splitter trick.

If you are mising several items in one lane, well, it's a bad idea in the long run.
by MF-
Sat Aug 15, 2015 10:50 am
Forum: Ideas and Suggestions
Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
Replies: 13
Views: 4364

Re: Accept hexadecimal input for numbers

I think hexadecimal input would be useful in many other applications of combinators.
by MF-
Sat Aug 15, 2015 7:53 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 137373

Re: Version 0.12.0

Yes, that's what I had in mind. Thank you both for taking care of it. The format you used for 0.12.4 looks good perhaps with an two more newlines before each sub-list? [/list][*][b]Bugfixes[/b][list] ↓ [/list] [*][b]Bugfixes[/b][list] Reason: I know I want to quote a line from "Modding", s...
by MF-
Fri Aug 07, 2015 6:35 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22443

Re: [0.12.1] train signal symetric inconsistency

So this is all about signals binding to / recognizing track? Pehaps a picture with those symmetric layouts, a clear "---> mirror image ---->" label and then captions on signals "works if 1st", "works if 2nd", "always broken", "always broken"? Sure th...
by MF-
Fri Aug 07, 2015 6:28 am
Forum: Ideas and Suggestions
Topic: Manual Toggle Combinator
Replies: 7
Views: 4020

Re: Manual Toggle Combinator

I'm afraid normal user-input CCnet devices are still missing.

For you, a minecraft lever would be the best.
by MF-
Fri Aug 07, 2015 6:24 am
Forum: Ideas and Suggestions
Topic: Arithmetic Combinators (subtraction and division change)
Replies: 7
Views: 4046

Re: Arithmetic Combinators (subtraction and division change)

I think that's why the introduced the constant combinators.
Because using a smart chest and filling it with real items would be clunky.

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