Search found 1235 matches
- Wed Nov 16, 2016 10:39 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 116601
Re: Friday Facts #164 - Nuclear power
@ Boilers Seeing the fire in the boiler box is a nice feature. If somebody figured out a sprite that would still allow for displaying the flames... Please? @ Power overhaul OH YEEEAAAAAH! I haven't been this excited for an update for a long time. @ Nuclear +1 for ThePhoenixian and the alternative nu...
- Wed Nov 16, 2016 9:33 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38097
Re: Friday Facts #163 - New rails & New problems
Well. Imperfect circles used to be absolutely fine with 2D sprites. But with the new sprites I am seeing this: In the "imperfect circle" I see 4 "straight" pieces, forming two parallel pairs. In each pair I see one of the "straight" piece much higher than the opposing &...
- Sun Oct 16, 2016 11:12 am
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 67527
Re: Friday facts #158 - The end of the 32 bit era
So, how hard would it be to release a 32-bit "unsupported" version? As in: the underlying code is the same as the 64-bits version, recompiled for 32-bits, but the game is only supported for 64-bits, so if you only have a 32-bit system, and the port doesn't work, well, sorry about that, tr...
- Sat Jan 30, 2016 10:02 am
- Forum: This Forum
- Topic: Forum doesn't use HTTPS
- Replies: 22
- Views: 24401
Re: Forum doesn't use HTTPS
Bump.
The "Let's Encrypt" certification authority is now available for everyone.
The goal of that project is free certificates + automatic expiration-handling tools
The "Let's Encrypt" certification authority is now available for everyone.
The goal of that project is free certificates + automatic expiration-handling tools
- Sat Dec 12, 2015 11:31 am
- Forum: General discussion
- Topic: running linux Factorio on an rpi
- Replies: 4
- Views: 12359
Re: running linux Factorio on an rpi
The devs /have/ thought about ARM.
The conclusion was something around RPI being probably okay (for non-modded game server?), if they had ARM binaries.
Search keyword: ARM
The conclusion was something around RPI being probably okay (for non-modded game server?), if they had ARM binaries.
Search keyword: ARM
- Sun Nov 01, 2015 7:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] [kovarex] Tutorial deadlock situation
- Replies: 2
- Views: 6121
Re: [0.12.10] [kovarex] Tutorial deadlock situation
nice solution
- Sun Sep 13, 2015 7:42 am
- Forum: This Forum
- Topic: Better RSS feed for news posts
- Replies: 9
- Views: 23433
Re: Better RSS feed for news posts
I was hoping to create a NEWS mode feed for "General"
The phpBB documentation said "Feed that shows first post of the topics in selected forums."
But at the same time it says that the URL is "feed.php?mode=news"
I guess I'm not the one who gets to select the forums?
The phpBB documentation said "Feed that shows first post of the topics in selected forums."
But at the same time it says that the URL is "feed.php?mode=news"
I guess I'm not the one who gets to select the forums?
- Sun Sep 13, 2015 7:06 am
- Forum: Spread the Word
- Topic: Factorio a primary topic of ČT's show DVA^3 ?
- Replies: 2
- Views: 9450
Factorio a primary topic of ČT's show DVA^3 ?
I just caught a glimpse of an ad of Česká Televize's
new gaming show for kids called "Dva na třetí"
The ad showed ONLY minecraft and factorio footage.
Does anyone know any details about it?
new gaming show for kids called "Dva na třetí"
The ad showed ONLY minecraft and factorio footage.
Does anyone know any details about it?
- Wed Aug 26, 2015 7:45 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 47937
Re: FFF #100 - So old
Since you are everyone, shouldn've you said
"I wrote all the comments, not me." instead?
PS: this is just useless text. So it would be offtopic anywhere I'd say.
"I wrote all the comments, not me." instead?
PS: this is just useless text. So it would be offtopic anywhere I'd say.
- Wed Aug 26, 2015 7:43 am
- Forum: Technical Help
- Topic: Any way to limit factorio's network usage?
- Replies: 7
- Views: 11439
Re: Any way to limit factorio's network usage?
There are many other thread complaining about the map download DoSing their internet,
possibly also crashing ppl's routers and breaking the map joining altogether.
One of them should be linked here, buch which one is the main one?
possibly also crashing ppl's routers and breaking the map joining altogether.
One of them should be linked here, buch which one is the main one?
- Wed Aug 26, 2015 7:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior
- Replies: 3
- Views: 4287
Re: [0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior
Should have crated a new thread "combinators not sleeping" I guess..
- Wed Aug 26, 2015 7:35 am
- Forum: Ideas and Suggestions
- Topic: Freeze prevention on MP download/join
- Replies: 7
- Views: 7911
Re: Freeze prevention on MP download/join
The clog situation needs to be fixed anyway.
I think that buffering at the connecting client could work well,
while buffering at the client would complicate the game loop
and lead to more corner cases with more clients joining at once.
I think that buffering at the connecting client could work well,
while buffering at the client would complicate the game loop
and lead to more corner cases with more clients joining at once.
- Wed Aug 26, 2015 7:23 am
- Forum: This Forum
- Topic: let's play find the cursor
- Replies: 3
- Views: 8023
Re: let's play find the cursor
Which of the two forum skins is affected?
Does that happen with any OS's default cursor, or with a custom one?
Does that happen with any OS's default cursor, or with a custom one?
- Wed Aug 26, 2015 7:20 am
- Forum: Ideas and Suggestions
- Topic: Saving server datas
- Replies: 6
- Views: 7642
Re: Saving server datas
I got it! You mean a in-game-stored server list, allowing for a quick connect. the factorio accepts command line arguments for connecting to servers. If you have one favourite server, you might consider creathing a desktop shortcut with the appropriate --connect argument, effectively remembering tho...
- Sat Aug 15, 2015 10:57 am
- Forum: Ideas and Suggestions
- Topic: Conveyer Belt Sorter
- Replies: 1
- Views: 2263
Re: Conveyer Belt Sorter
If you want to separate lanes, look for the lane splitter trick.
If you are mising several items in one lane, well, it's a bad idea in the long run.
If you are mising several items in one lane, well, it's a bad idea in the long run.
- Sat Aug 15, 2015 10:50 am
- Forum: Ideas and Suggestions
- Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
- Replies: 13
- Views: 5010
Re: Accept hexadecimal input for numbers
I think hexadecimal input would be useful in many other applications of combinators.
- Sat Aug 15, 2015 7:53 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 145503
Re: Version 0.12.0
Yes, that's what I had in mind. Thank you both for taking care of it. The format you used for 0.12.4 looks good perhaps with an two more newlines before each sub-list? [/list][*][b]Bugfixes[/b][list] ↓ [/list] [*][b]Bugfixes[/b][list] Reason: I know I want to quote a line from "Modding", s...
- Fri Aug 07, 2015 6:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] train signal symmetric inconsistency
- Replies: 11
- Views: 23196
Re: [0.12.1] train signal symetric inconsistency
So this is all about signals binding to / recognizing track? Pehaps a picture with those symmetric layouts, a clear "---> mirror image ---->" label and then captions on signals "works if 1st", "works if 2nd", "always broken", "always broken"? Sure th...
- Fri Aug 07, 2015 6:28 am
- Forum: Ideas and Suggestions
- Topic: Manual Toggle Combinator
- Replies: 7
- Views: 4551
Re: Manual Toggle Combinator
I'm afraid normal user-input CCnet devices are still missing.
For you, a minecraft lever would be the best.
For you, a minecraft lever would be the best.
- Fri Aug 07, 2015 6:24 am
- Forum: Ideas and Suggestions
- Topic: Arithmetic Combinators (subtraction and division change)
- Replies: 7
- Views: 4459
Re: Arithmetic Combinators (subtraction and division change)
I think that's why the introduced the constant combinators.
Because using a smart chest and filling it with real items would be clunky.
Because using a smart chest and filling it with real items would be clunky.