Search found 13 matches

by Islacrusez
Fri Jun 24, 2016 10:11 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 25419

Re: Friday Facts #143 - Nat Punching Again

psychomuffin wrote: Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.
I certainly don't buy games anywhere else, so my money says it's working.
by Islacrusez
Mon Jun 20, 2016 2:26 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 25419

Re: Friday Facts #143 - Nat Punching Again

still my hype train is derailed. (maybe I can get it going for one more week ...) My personal recommendation is to not attempt to restart the hype train. It does nothing for you, it only causes disappointment. Ignore these threads, play the game, get the update when it comes. You'll be better off f...
by Islacrusez
Sat Jun 18, 2016 2:00 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 25419

Re: Friday Facts #143 - Nat Punching Again

While people are just discussing how they see things in a polite way, you roll in and tell people what they should do with their time. That's what called negative attitude. Think of it. /r/factorio would be awesome place for you, folks from there are big fans of downvoting everyone, who dare not to...
by Islacrusez
Sat Jun 18, 2016 12:40 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 25419

Re: Friday Facts #143 - Nat Punching Again

Redacted, because I was literally being a dick to pretty much everyone.

Bit not redacted:
Keep up the good work devs, late but good is far better than early and bad.
by Islacrusez
Thu Jun 16, 2016 1:27 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 36940

Re: Friday Facts #142 - Playtesting

"I can't wait to eat this bagel!"
"Yes you can."
"Yeah, I guess you're right."
-asdfmovie
by Islacrusez
Sun Jun 12, 2016 4:16 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 36940

Re: Friday Facts #142 - Playtesting

Sebb767 wrote: I guess you simply can't take of your armor if your inventory is too full (like chests, which can't be mined if full)
This would potentially cause problems if your armour is destroyed. What would happen then?
by Islacrusez
Sun Jun 12, 2016 11:21 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 36940

Re: Friday Facts #142 - Playtesting

Since a few people are arguing against, I'll add my voice to for. Extra slots should be tied to actual armour, not to research, not as an unlock. Otherwise it makes no sense. Where does this extra capacity come from? If the armour has extra capacity, not having the armour should remove it. Personall...
by Islacrusez
Sat Jun 11, 2016 12:23 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 36940

Re: Friday Facts #142 - Playtesting

"Call a train" good idea. That's already possible, actually. Have a "personal" train parked somewhere, with next issued stop at a "Personal" train stop. Disassemble the stop, and the train will continue looking for it. When you need a train, just place a new stop, set the name to "Personal" and wai...
by Islacrusez
Tue Jun 07, 2016 10:50 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 40846

Re: Friday Facts #141 - Mod Portal

RobertTerwilliger wrote: Also would like to see train semi-automatic riding - i.e., set station to go, without placing it in schedule.
This could actually be as simple as allowing "Go To Selected Station" to accept inputs from the station list.
by Islacrusez
Tue Jun 07, 2016 11:23 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 40846

Re: Friday Facts #141 - Mod Portal

RobertTerwilliger wrote: Would also nice to have turret wagons - Death-on-da-Wheels! :D
Not just that, but also tanker wagons for fluids and flatbeds for loading fitted vehicles onto.
by Islacrusez
Mon Jun 06, 2016 6:19 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 40846

Re: Friday Facts #141 - Mod Portal

Ojelle wrote:
Its really weird, but sometimes your 'back' option restores the entire post. Didn't test it on this forum, but it worked on some others.
Tried it, didn't work. :(
by Islacrusez
Mon Jun 06, 2016 5:47 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 40846

Re: Friday Facts #141 - Mod Portal

To compare, I think http://www.nnrailway.co.uk/graphics/locos/12131.jpg looks more like Factorio loco than the new model. Sorry about the double post - your rules, not mine.
by Islacrusez
Mon Jun 06, 2016 5:46 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 40846

Re: Friday Facts #141 - Mod Portal

Well thank you Factorio Forums for deleting my entire post because it contained a URL despite not warning me that apparently I'm not allowed to post URLs. Guess I'll have to try again. Pardon me if I'm a little short this time around, I don't appreciate having to redo things. I love the track-follow...

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