Search found 402 matches
- Mon Aug 01, 2016 4:57 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 98000
Re: [dead] Wagons: More train stuff
Honestly, this mod was a mess before i abandoned it. There was no multiplayer back then and the mod API looks very different now because of it. You would be better of stealing the assets and starting from scratch.
- Sat May 28, 2016 12:38 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 67665
Re: Friday Facts #140 - Soon
Wow, 0.13 is sounding awesome. Can't wait to get back into factorio.
Wonder what this could be? Maybe electric locos? liquid wagon? I am excited!kovarex wrote:that there is little bit more than a new graphics and you will like it
- Thu Oct 29, 2015 8:47 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
I'll probably maintain Railtanker, since my save(s) kind of depend on it. If you want you can link https://github.com/Choumiko/RailTanker/releases in your OP for the time being. I'll add my releases there and you get the pull requests. Thanks Choumiko. Glad someone is keeping it alive. I've updated...
- Thu Oct 29, 2015 8:12 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289222
Re: [MOD 0.12.x] The Fat Controller. Remote train management
I'm just going to paste this here from the rail tanker thread. I'll update the first post now with the posted version Choumiko posted earlier. I figure i should pop up and say something at this point. Life is crazy at the moment, between work and house hunting I've got almost no time to relax. I use...
- Thu Oct 29, 2015 8:10 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
I figure i should pop up and say something at this point. Life is crazy at the moment, between work and house hunting I've got almost no time to relax. I used to play Factorio and mod in that time but these days I am messing around with some other things. I'm hoping to get back into Factorio when ev...
- Sat Oct 17, 2015 11:17 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289222
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Uploaded a fix. Also has fixes that Choumiko has added. You might be better off loading the game without TFC and saving it to fix the issue.
Edit: If it doesn't work, post the save game. If you don't post the save game I can't help you
Edit: If it doesn't work, post the save game. If you don't post the save game I can't help you
- Sat Oct 17, 2015 11:04 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Ok, new version is up. It is smaller and won't run on anything less and 0.12.11.
- Sat Oct 17, 2015 10:20 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Sorry, I uploaded a half ass version yesterday morning before I went out for the day. Give me an hour or so and I'll posted a fixed version.
- Fri Oct 16, 2015 11:23 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
It should be yes. Must be a mistake. To be honest, i was pretty being pretty lazy this morning. I'll have another look at it and fix it properlyChoumiko wrote:1.1.1 has the base_area of the fluidbox set to 125, wasn't it 250 in 1.0?
And wow, you're quick accepting pull requests
- Fri Oct 16, 2015 9:36 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289222
Re: [MOD 0.12.x] The Fat Controller. Remote train management
New version 0.3.0. It supports different player forces, i think. I wrote it a while ago and never released it but with 0.12.11 breaking all the mods I thought I better release something. Also had fixes from some dude on github, I may not have looked at them before i merged them so good luck everyone
- Fri Oct 16, 2015 9:19 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Version 1.1.1 is up. Should work with 0.12.11.
- Fri Oct 16, 2015 8:13 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Sorry, i've not been keeping up with factorio updates. I'll see what I can do.capthavic wrote:Downloaded update today and it broke the mod, any chance you'll patch it soon?
- Wed Oct 14, 2015 8:01 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 98000
Re: [dead] Wagons: More train stuff
I can't think why not. The whole thing is MIT licensed. I think if you dig through the thread you should find the blender file.Xerrass wrote:Hey JamesOFarrell is it posibal to use the Acumulator Cariage Model for my own mod ?
- Tue Oct 06, 2015 8:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Lua Combinator 0.0.1
- Replies: 27
- Views: 33246
Re: [MOD 0.12.x] Lua Combinator 0.0.1
is it possible to write a script in the lua combinator that (when the conditions are met) will spawn another lua combinator at a specified location on the map with a specified script in the newely spawned lua combinator? You can spawn a lua combinator but you can't set the script. it is a really go...
- Fri Sep 25, 2015 10:20 pm
- Forum: Modding discussion
- Topic: Possible removal of on_load/on_save events.
- Replies: 11
- Views: 21029
Re: Possible removal of on_load/on_save events.
on_save should be removed but on_load is quite useful. One reason is that metatables are not serialised to disk so on_load can be used to re-create them. I'm not sure if there is a workaround for this if you remove on_load.
- Fri Sep 18, 2015 8:22 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289222
Re: [MOD 0.12.x] The Fat Controller. Remote train management
@JamesOFarrell Not rude at all, these are good questions. I started writing an explanation for why i don't use git hub but it was taking to long so created a repo instead. It was quicker. Here you go . Feel free to submit pull requests. I have done none of the work on TFC I talked about. When I hav...
- Fri Sep 18, 2015 12:17 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
I got an interesting bug on my game. Balls. Those things you are seeing are the transparent storage tanks. To remove them drive a empty rail tanker very slowly over each one stopping constantly, it will eventually attach to the old tanker then be deleted when the tanker moves again. Or shoot them =...
- Wed Sep 16, 2015 11:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Lua Combinator 0.0.1
- Replies: 27
- Views: 33246
Re: [MOD 0.12.x] Lua Combinator 0.0.1
Thanks Smarty!Smarty wrote:Moved to Work in progress by smarty
- Wed Sep 16, 2015 9:20 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
I looked at this ...... Ok, so the issue is that the tanker is not 6 tiles long, it is 5.87 (all numbers are made up) times long. So when you have 2 or 3 tankers the pipe connection points on the tanker can some times end up in a position that is between tiles so nothing can connect. If the tanker ...
- Tue Sep 01, 2015 11:29 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358051
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
Now that I can find the thread again I've updated the mod, the tanker now holds 2500 liquid, still not as much as a cargo wagon but twice as much as before.