Search found 61 matches

by hyspeed
Thu May 20, 2021 10:49 pm
Forum: Modding help
Topic: Mod to boost Blue Science
Replies: 3
Views: 266

Re: Mod to boost Blue Science

Thank you.

When I got into it, I realized the change I wanted to make was to the crafting time (aka energy_required).

I also learned that the quotes(") from this website don't go well with copy / paste. I got an ugly error about unexpected char(266). :)
by hyspeed
Thu May 20, 2021 1:51 am
Forum: Modding help
Topic: Mod to boost Blue Science
Replies: 3
Views: 266

Mod to boost Blue Science

Hi, I'd like to create a simple mod that changes the output of Blue Science to twice what it currently provides. I've written a of couple mods, so I understand that part. What I don't know is how to change a recipe. Could someone post the basic structure of what I need to do to modify this? (I think...
by hyspeed
Wed May 19, 2021 10:26 pm
Forum: Multiplayer
Topic: Earth Economy Multiplayer Map HELP
Replies: 8
Views: 1663

Re: Earth Economy Multiplayer Map HELP

Hi, You might find my two mods a helpful starting point: https://mods.factorio.com/mod/FactorioEarth https://mods.factorio.com/mod/CitiesOfEarth I do not control spawning of resources for the entire planet in these mods, but adding that could be done through a module and startup option. As an aside,...
by hyspeed
Sun Apr 05, 2020 8:44 pm
Forum: Not a bug
Topic: [0.18.17] Constant Combinator Icons Do Not Rotate
Replies: 2
Views: 290

[0.18.17] Constant Combinator Icons Do Not Rotate

Hi, 1. When I place a blueprint, the icons within the constant combinator do not rotate with the blueprint. - See attached image for an example. 2. The internal icons maintain their position. 3. I want the icons to rotate with the constant combinator. Additional Info: I use constant combinators when...
by hyspeed
Sat Apr 04, 2020 12:45 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 7259

Re: Friday Facts #341 - Audio, Artillery, Attenuation

When you do work on the UI sounds, can you add a control specific to muting the notification when someone types a message?

In multiplayer, a couple people typing can get really annoying. The only solution being to mute more sounds than I want.

thanks
by hyspeed
Sat Mar 21, 2020 3:23 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 113
Views: 80932

Re: [MOD 0.18] Squeak Through 1.8.0

Do you know if it is possible to have this type of functionality in a scenario (e.g. not a mod)?

I know there are limitations to scenarios that they can't extend / modify the data object.

thanks
by hyspeed
Sat Aug 17, 2019 3:12 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 72
Views: 35749

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

I have explored this scenario using a train as much as I can.

This is a fantastic creation!

Much appreciation to you, the Creator.

jon
by hyspeed
Sun Feb 17, 2019 5:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Roboport Grid Layout v04
Replies: 12
Views: 17130

Re: Roboport Grid Layout v04

Hey maybe it's a bit too late, but "Book: Outposts, Depots, Power, Rails v04" URL leads to 404. Would be nice to fix that. Thanks! :) I plan to release a version 6 once 0.17 drops and I re-do science. I've made lots of improvements and am wanting to share! jon Oh I see, makes lots of sens...
by hyspeed
Sat Feb 16, 2019 10:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Roboport Grid Layout v04
Replies: 12
Views: 17130

Re: Roboport Grid Layout v04

FuryFairy wrote: ↑
Sat Feb 16, 2019 1:20 pm
Hey maybe it's a bit too late, but "Book: Outposts, Depots, Power, Rails v04" URL leads to 404. Would be nice to fix that. Thanks!
:)

I plan to release a version 6 once 0.17 drops and I re-do science. I've made lots of improvements and am wanting to share!

jon
by hyspeed
Sat Oct 06, 2018 10:56 pm
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 712

Re: Deleted Resource Help

Just out of curiosity, which idiot (mod) is running around deleting base prototypes like that instead of removing the autoplace? Omnimatter. And it removes the autoplace too: data.raw.resource["crude-oil"] = nil data.raw["autoplace-control"]["crude-oil"] = nil data.raw...
by hyspeed
Sat Oct 06, 2018 4:01 am
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 712

Re: Deleted Resource Help

Thank you.

(I would love to be smart enough to figure that out by reading the API docs.) :)

jon
by hyspeed
Sat Oct 06, 2018 2:42 am
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 712

Deleted Resource Help

Hi, I have a mod (Factorio World) that spawns basic resources when a player is teleported to a location: surface.create_entity({name="crude-oil", amount=START_OIL_AMOUNT, position={oil_patch_x, oil_patch_y}}) (This is done in a script called from control.lua.) However, I have learned that ...
by hyspeed
Mon Jul 09, 2018 5:53 am
Forum: Multiplayer / Dedicated Server
Topic: Full headless server setup guide
Replies: 21
Views: 31253

Re: Full headless server setup guide

I recall having a similar problem.

I _think_ I re-zipped the file one a Windows PC to a .zip file so that it would be recognized by the unzip command.

jon
by hyspeed
Sat Jun 23, 2018 12:40 am
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 16342

Re: Aren't construction bots available too late?

What puzzles me is that I have never seen a design or blueprint for a starter base to produce them early on . Could there be something else needed that we've missed? The first modular armor is relative difficult. Yes, we already concluded that "personal/portable bots" are not viable at th...
by hyspeed
Mon Jun 18, 2018 2:30 pm
Forum: Questions, reviews and ratings
Topic: Mod for belt immunity
Replies: 4
Views: 1367

Re: Mod for belt immunity

Hi,

I feel the same way.

I took a look at the mod that fits into power armor and I think it would possible to change it to be based on a different item. It is currently based on the Night Vision item.

Perhaps the pistol?
I will put a comment in the mod discussion.


jon
by hyspeed
Thu Jun 07, 2018 11:29 pm
Forum: Technical Help
Topic: [16.39]Error loading scenario save after game update.
Replies: 4
Views: 949

Re: [16.39]Error loading scenario save after game update.

I just had this happen with today's update. That's too frustrating to deal with.

Thanks for the info, at least I know the cause.
by hyspeed
Fri Jun 01, 2018 9:18 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 33519

Re: Friday Facts #245 - Campaign concept

Hi, I would like to see the blue science packs tweaked. The numbers for it just don't seem to fit correctly with the other science packs. I think the attached image explains it better than I can. ScienceFactories.png I think simply reducing the cycle time to 8 or 10 seconds (from 12) would help bala...
by hyspeed
Sat Jan 20, 2018 12:41 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 24443

Re: Friday Facts #226 - New mod portal & other news

Hi,

As for conventions, there is a series here in the US called PAX.

I think you should attend some of those.


jon
by hyspeed
Fri Dec 29, 2017 2:52 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 23140

Re: [MOD 0.15] More Floors 1.2.3

Thanks!

I am considering it, but until the compressed belts decision is changed, I won't be working on it. Without the inserters fully compressing the belts, I would have to do a lot of re-work and would lose what efficiency there is in the layouts.

jon
by hyspeed
Thu Nov 16, 2017 1:36 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Roboport Grid Layout v04
Replies: 12
Views: 17130

Re: Roboport Grid Layout v04

Hi,

I haven't played in a while, but this is the last save I worked on.


jon

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