Hi,
yes, it was a mod - I thought of that about the same time you posted a reply. Sorry about that.
thanks,
jon
Search found 69 matches
- Thu Apr 27, 2017 9:41 pm
- Forum: Not a bug
- Topic: [0.15.2] Headless Desync
- Replies: 5
- Views: 1427
- Thu Apr 27, 2017 7:56 pm
- Forum: Not a bug
- Topic: [0.15.2] Headless Desync
- Replies: 5
- Views: 1427
Re: [0.15.2] Headless Desync
I am getting this also (0.15.3).
Hi,
Hi,
- Thu Apr 27, 2017 3:38 pm
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37919
Re: [MOD 0.14] More Floors 1.0.6
I can confirm that changing those three files fixes the error on startup and makes the mod work correctly.
I'm quite happy!
I'm quite happy!
- Fri Apr 21, 2017 8:58 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144334
Re: Friday Facts #187 - Space science & 0.15 graphics
Hi, With regard to the auto-launch of rockets. I see in the image that it is tied to a satellite, and you mention support for mods in terms of returning items. Will the auto-launch work on any item in the inventory or only a satellite? I'd like it to be easy for a mod-maker to give me 3 tanks for a ...
- Wed Apr 19, 2017 12:00 am
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37919
Re: [MOD 0.14] More Floors 1.0.6
I would love to turn those Arrow Grate into lighted walkways. Perhaps a different mod or a stretch objective would be to have the object - if connected to power - would light up the arrows or would emit a glow. I can clear up the dark blotches with lights. I was just hoping there would be a cool way...
- Tue Apr 18, 2017 7:11 am
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37919
Re: [MOD 0.14] More Floors 1.0.6
Hi, Here is a clip from my stream. I think it shows what I am dealing with and what I would love to have. Look to the left side after I disable the lights: https://clips.twitch.tv/ManlyPopularWrenDancingBanana What would be great is a floor that - when connected to power - emits a light. Even if it ...
- Mon Apr 17, 2017 7:30 pm
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37919
Re: [MOD 0.14] More Floors 1.0.6
Hi, I use More Floors in my Roboport Grid Layout (rgl-maps.ga/factorio_maps/fW1/) maps and have gotten a lot of compliments on the beauty of your work (https://drive.google.com/file/d/0B1BvkqXERgRia3FnampTd2ZsdkU/view?usp=sharing). I have recently replaced the concrete in the map you see with your E...
- Fri Mar 31, 2017 2:31 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 287500
Re: [MOD 0.14.20] Robot Army. 0.2.3
Hi, I have been using this mod for a while and I love it. I thought of a new feature that would improve it. Could you create a tool like the Deconstruction Planner that would let the player click and drag to pickup robots? This would help when i have a group of robots deployed and they are moving - ...
- Fri Mar 10, 2017 6:03 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38744
Re: Friday Facts #181 - Calm before the storm
Is it possible to make keys that automatically expire after 1 year?
- Wed Dec 21, 2016 3:57 am
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) βΈ
- Replies: 81
- Views: 66673
Re: Can the player be killed by train? (Train kills?!) βΈ
Hi, I would like to have the screen flash when the player is in danger of being hit by an incoming train. The flash would be similar to when the player takes damage, but instead of red, it could be yellow, orange, or even blue. The technology already exists - the engine knows its path which can be s...
- Sat Dec 17, 2016 6:16 am
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 65474
Re: Friday Facts #169 - Combat revisit 2
Hi, I _only_ turret creep - with ammo. I don't usually build walls, laser turrets, or capsules. I agree that changes should be made. I'd love to have a reason to build the more complex / powerful military elements. But I'm going to take the most efficient path I have. If you want me (the player) to ...
- Mon Oct 17, 2016 8:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20154
Re: [MOD 0.12.x] Enhanced Map Colors
Ahh, I don't use walls.
I use turret creep, so they get lost in trees often.
I use turret creep, so they get lost in trees often.
- Mon Oct 17, 2016 8:03 pm
- Forum: Balancing
- Topic: Please use Stone in more recipies
- Replies: 18
- Views: 6924
Please use Stone in more recipies
Hi, I would like to see stone be required more. I have over 1,000 hours of play and I understand the goal for keeping it simple for newer players. I also realize that what I will suggest would cause graphics rework. - Yellow belt: 1 stone - Red belt: 1 brick - Blue belt: 1 concrete - Large Power Pol...
- Wed Oct 05, 2016 12:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20154
Re: [MOD 0.12.x] Enhanced Map Colors
Hi,
Yes, that is good information. I was kinda hoping you would add it to this mod. Is that on your road map for this?
thanks,
jon
Yes, that is good information. I was kinda hoping you would add it to this mod. Is that on your road map for this?
thanks,
jon
- Sun Oct 02, 2016 12:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 20154
Re: [MOD 0.12.x] Enhanced Map Colors
Hi,
How can I change the color of turrets?
thanks,
jon
How can I change the color of turrets?
thanks,
jon
- Fri Sep 30, 2016 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Allow /save /quit & /restart to Admins
- Replies: 0
- Views: 501
Allow /save /quit & /restart to Admins
Hi,
I know at least two of these commands are available at the console.
I would like to use them as an admin on my server through my connected client.
If restart could be provided with a save name of the save to load on restarting, it would be very helpful against trolls.
thanks,
jon
I know at least two of these commands are available at the console.
I would like to use them as an admin on my server through my connected client.
If restart could be provided with a save name of the save to load on restarting, it would be very helpful against trolls.
thanks,
jon
- Sat Sep 24, 2016 2:48 am
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37919
Re: [MOD 0.14] More Floors 1.0.4
Hi, I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit. However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be...
- Wed Sep 21, 2016 9:45 pm
- Forum: Multiplayer
- Topic: Looking to rent a server whos company is based in the USA.
- Replies: 6
- Views: 2614
Re: Looking to rent a server whos company is based in the USA.
Care to share that AWS setup info?
- Sat Sep 17, 2016 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Display the Server Name in Game (Multiplayer Feature Request)
- Replies: 2
- Views: 1997
Display the Server Name in Game (Multiplayer Feature Request)
Please display the server name in game.
I would like to know the name of the server after connecting so that I can make a note of it and return later.
thanks,
jon
I would like to know the name of the server after connecting so that I can make a note of it and return later.
thanks,
jon
- Mon Sep 05, 2016 9:07 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 287500
Re: [MOD 0.14.3] Robot Army. 0.2.3
Excellent!