Search found 9 matches
- Sun Jul 03, 2016 9:47 am
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 29892
Re: [MOD 0.13] Stone Water Well - fresh water anywhere
I'm going to use this just because it looks absolutely amazing. Can you maybe make a Nuclear Reactor model for the Nucular mod and donate it to that project? Why not. I'm not so good at this, but at least i can try) PS : Did we talking about "Fusion reactor"[1] or "Nucular 0.2.0 - Nu...
- Tue Jun 28, 2016 5:42 pm
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 29892
Re: [MOD 0.13] Stone Water Well - fresh water anywhere
But you can This green stuff has only 90-percent fire resistanceNoriSilverrage wrote:Nice! Looks very good.
Only problem is I think there is some green stuff and if Factorio has taught me anything, it's that all green stuff needs to be burned with FIRE!
- Tue Jun 28, 2016 4:23 pm
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 29892
Re: [MOD 0.13] Stone Water Well - fresh water anywhere
Updated to Factorio 0.13. Crafting speed is lowered to 10s, mining time - 5 times faster. No other changes.
- Tue Jun 21, 2016 3:22 pm
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 29892
Re: [MOD 0.12.X] Stone Water Well
Thanks)Arch666Angel wrote:Really nice work with the sprites!
- Tue Jun 21, 2016 3:00 pm
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 29892
[MOD 0.13] Stone Water Well - fresh water anywhere
http://i.imgur.com/Mp67vmT.jpg Details : Type: Mod Name : StoneWaterWell Author : bSun0000 Category : Liquids, Early Game Description : Just a water-well. Alternative for offshore pump. License : Creative Commons 3.0 - https://creativecommons.org/licenses/by/3.0/ Factorio Version : 0.13 Tested-With...
- Tue Jun 21, 2016 6:24 am
- Forum: Modding help
- Topic: Collision Box Rotation[?]
- Replies: 7
- Views: 2889
Re: Collision Box Rotation[?]
And collision box also affects on sprites.. oh god, why... this is too cruel!
- Tue Jun 21, 2016 6:15 am
- Forum: Modding help
- Topic: Collision Box Rotation[?]
- Replies: 7
- Views: 2889
Re: Collision Box Rotation[?]
I faced the same problem.. even if this game looks isometric, this collision boxes totally ruins it.
I hope, some day, this behavior will be changed, so we can specify - may this box to be rotated or not. Or define different geometries for different angles, like sprites.
I hope, some day, this behavior will be changed, so we can specify - may this box to be rotated or not. Or define different geometries for different angles, like sprites.
- Fri Jun 17, 2016 6:08 am
- Forum: Off topic
- Topic: Random screenshots thread?
- Replies: 1
- Views: 1294
Random screenshots thread?
Well, i cannot find existing one, so lets start it now.
Post your fun \ cool \ etc screenshots here.
"WorldGen, you are drunk, go home":
Post your fun \ cool \ etc screenshots here.
"WorldGen, you are drunk, go home":
- Sun Jun 05, 2016 6:24 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 34725
Re: [MOD 0.12.x] Fusion Reactor
Ru -Russian localization. [item-name] reactor-plate = Обшивка Реактора deuterium-capsule = Капсула с Дейтерием big-fusion-reactor = Термоядерный Реактор [fluid-name] deuterium-fluid = Дейтерий [entity-name] big-fusion-reactor = Термоядерный Реактор [item-description] reactor-plate = Способна выдерж...