Search found 8 matches

by Rokani
Fri Sep 21, 2018 11:30 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 26950

Re: Friday Facts #261 - Performance + New player interaction

I like being told what the controls are for a game and then being allowed to figure things out on my own, with the ability to look into guides/ tutorials as needed. Maybe the best option though is to ask the player before they start how they want the tutorial to be, brief control description with op...
by Rokani
Tue Dec 19, 2017 5:47 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 38573

Re: Friday Facts #221 - 0.16 is out

About Belt Compression: Are you aware of this bad boy: https://gaming.stackexchange.com/questions/319781/how-does-splitter-sorting-work How much of that design is intentional? This explains so much @.@, well the black magic side thread in there at least does. I vote side loading and a high tech hig...
by Rokani
Thu Apr 27, 2017 2:22 am
Forum: Technical Help
Topic: Steam engine smoke low fps 0.15
Replies: 3
Views: 1272

Re: Steam engine smoke low fps 0.15

I7-4790 CPU
16GB Ram
GTX 660 2GB GPU

Same problem, I'll drop to 15 FPS with 160 steam engines running, which is nothing as in .14 I had well over 500. Turning off smoke effect returns the game to 60 FPS.

Setting texture to normal gains 2 FPS, Setting it to low makes it return to 60 FPS.
by Rokani
Sun Feb 19, 2017 12:24 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 43991

Re: Train station skipping conditions

@GrayMage:

Works for the test setup time to see how many extra signals ill need for my real base when I expand further, Thanks for the tip.
by Rokani
Sat Feb 18, 2017 4:05 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 43991

Re: Train station skipping conditions

There is a way to shut down a Train Station. This won't give the desired behaviour, as this will only prevent trains from entering the station when it is turned off, but they will wait until it is turned on. The desired behaviour is that all trains that have the station in their schedule skip that ...
by Rokani
Sat Feb 18, 2017 7:39 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 43991

Re: Train station skipping conditions

Hm if that is the impression I'm sorry. I'm currently not against this. Maybe some weeks ago. I think I pointed a little bit too strong to my opinion, that controllable trains isn't that useful as controllable train stops and run into a controversial discussion. I just brought to much of my own sta...
by Rokani
Sun Jun 05, 2016 11:12 pm
Forum: Not a bug
Topic: Train Recalculates Path in Roundabout Causing a Jam.
Replies: 4
Views: 990

Re: Train Recalculates Path in Roundabout Causing a Jam.

Odd, I thought it might have been a mod related bug so I tested it without mods, and it still locks for me. Edit: Actually now that I just left it alone on 60x and waited for it it does eventually end up moving on with its original path. Though it shouldn't be stopping in the middle of chain signals...
by Rokani
Sun Jun 05, 2016 2:32 am
Forum: Not a bug
Topic: Train Recalculates Path in Roundabout Causing a Jam.
Replies: 4
Views: 990

Train Recalculates Path in Roundabout Causing a Jam.

Save is included. https://www.dropbox.com/s/zusdjhzxgma8y15/Train%20Lock%20on%20self.zip?dl=0 The Iron train will come down from the north and try to go south. While in the loop it decides it wants to to west instead effectively deadlocking itself. This is repeatable, every 20 or so mins a train wil...

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