Search found 115 matches

by dasiro
Thu Jul 21, 2022 10:02 am
Forum: Duplicates
Topic: [1.1.61] Integer overflow constant combinator
Replies: 4
Views: 215

[1.1.61] Integer overflow constant combinator

When entering a ridiculous high number like 999999999999 the constant combinator changes the value to -2147483648 so instead of ridiculously HIGH it becomes ridiculously LOW.

Can the input validation be extended to check for high/low values and put them automatically to the upper/lower value?
by dasiro
Sun Jun 05, 2022 8:53 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 377
Views: 177608

Re: Performance optimization - post your saves

:shock: :shock: :shock: I suspected LTN but I couldn't find anything that pointed in it's direction. Certainly since the UPS returned to 60 regularly but it happened both with a lot of trains in depot and in movement. I've cleared the history and now my compressed size is only 24MB so the loading an...
by dasiro
Sun Jun 05, 2022 3:13 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 377
Views: 177608

Re: Performance optimization - post your saves

https://i.imgur.com/s6byd6p.png how did you make this? I've got a seablock save that's 200MB COMPRESSED (2.2GB uncompressed) with a few extra mods, but really mega-base sized imho. my UPS is horrible and the game takes up about 30GB+ while running (half is pagefile on my ssd). It takes minutes to l...
by dasiro
Wed May 18, 2022 9:43 am
Forum: Logistic Train Network
Topic: Stations with identical names -- allowed or not?
Replies: 3
Views: 855

Re: Stations with identical names -- allowed or not?

just make absolutely sure your station is reachable, otherwise the temporary stop isn't created and you end up with the train at the other station. If you're not using filter inserters to unload what you want cleaning up your belts and chests will be a nightmare
by dasiro
Sun Apr 03, 2022 8:28 am
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 13518

Re: Version 1.1.57

blackbat wrote: ↑
Tue Mar 29, 2022 2:35 pm
It is just mean to drop
Improved overall performance by 5-10% when fully zoomed out.
and not telling us how you did it :D
I'm just happy my seablock with LTN runs at 60 again :D
by dasiro
Sat Apr 24, 2021 9:08 pm
Forum: Not a bug
Topic: [1.1.32] Module request not canceled on recipe change
Replies: 2
Views: 511

Re: [1.1.32] Module request not canceled on recipe change

thanks for the quick reply, have a nice weekend ;)
by dasiro
Sat Apr 24, 2021 7:44 pm
Forum: Not a bug
Topic: [1.1.32] Module request not canceled on recipe change
Replies: 2
Views: 511

[1.1.32] Module request not canceled on recipe change

I've had a machine that was blueprinted and supposed to build science packs, but after changing the recipe to electric furnaces the productivity modules 3 that were supposed to go into the machine remained requested although this type of recipe doesn't allow for productivity modules, only speed or e...
by dasiro
Sun Mar 28, 2021 12:50 pm
Forum: Ideas and Suggestions
Topic: icon search
Replies: 3
Views: 475

Re: icon search

k, I missed the minus-sign. When you hover over it, it's called "iron ore" so maybe that's why it's extra confusing
by dasiro
Sat Mar 27, 2021 8:56 pm
Forum: Ideas and Suggestions
Topic: icon search
Replies: 3
Views: 475

icon search

TL;DR implement icon search just like it can be used in train names, but then for the train overview, crafting and logistics windows/tab What ? add an icon search button to the global search function search.png Why ? Since it's possible to add an icon to the name of a train stop, a lot of players n...
by dasiro
Sat Mar 13, 2021 11:45 am
Forum: Not a bug
Topic: [0.17.79] Inventory split does not round properly for Cargo Wagons
Replies: 4
Views: 904

Re: [0.17.79] Inventory split does not round properly for Cargo Wagons

neither for locomotives and their stack size is 5. Having 2 stacks in a chest results in grabbing only 4 loco's instead of 5 because each stack is rounded down to 2, a difference of 20% :(
by dasiro
Sun Dec 13, 2020 12:08 pm
Forum: Not a bug
Topic: [1.1.5] enter wagon
Replies: 2
Views: 478

[1.1.5] enter wagon

I'm not sure if it's a bug or a feature, but I noticed I can enter my cargo wagons instead of only the locomotive. When I look at the inventory of the wagon I can't see myself in it (just as last user). Does this mean you can have 1 partytrain with 16 wagons and take your friends out in the middle o...
by dasiro
Fri Dec 04, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: cycle to next stop with same name
Replies: 1
Views: 315

cycle to next stop with same name

from the stop view you can see all trains with the that stop in their schedule, but there is no possibility to show all stops with the same name, although they're counted. It would be a lot easier to just cycle through those stops instead of having to go manually find them on the map. on the same to...
by dasiro
Fri Dec 04, 2020 9:23 pm
Forum: Ideas and Suggestions
Topic: Fix Landfill Blueprinting
Replies: 22
Views: 2649

Re: Fix Landfill Blueprinting

landfill should be treated as terrain, not tile or entity, so that you can have the 3 layers in 1 blueprint: an inserter standing on concreted landfill
by dasiro
Fri Nov 13, 2020 12:34 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 70245

Re: Friday Facts #363 - 1.1 is getting close

I am not so certain about the inventory revert, I quite like the way it is right now. It is less busy the way it is now, and most of the time you don't need both at the same time. Maybe someone from Wube can confirm, but the way I read it, the tabs will still be available as an option, just the def...
by dasiro
Sun Nov 08, 2020 2:27 pm
Forum: Not a bug
Topic: [1.0.0] train Path-finding bug?
Replies: 2
Views: 540

Re: [1.0.0] train Path-finding bug?

nice find, this is probably just an unfortunate segment coloring :oops:
by dasiro
Sun Nov 08, 2020 10:47 am
Forum: Not a bug
Topic: [1.0.0] train Path-finding bug?
Replies: 2
Views: 540

[1.0.0] train Path-finding bug?

I have a train that's waiting for a blue chain signal because it wants to pass through an occupied station instead of the bypass https://i.imgur.com/o3NEuWL.png https://i.imgur.com/5NXtmD1.png as far as I can see all my signals (multiple because of blueprint recycling) look ok and the penalty for pa...
by dasiro
Fri Oct 30, 2020 11:54 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 51777

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Enderdraak wrote: ↑
Fri Oct 30, 2020 9:22 am
Nice, but I was more thinking along the lines of PVP anti automatic spidertron defeneses
Image
my thoughts exactly, and how would it react to ghosts
by dasiro
Fri Aug 14, 2020 7:31 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 22032

Re: DyWorld General Discussion

moonshaman wrote: ↑
Sat Jan 25, 2020 3:03 am
Hi @Dysoch, Will there be an update for Dyworld to Factorio version 1.18.x?
same question but for 1.0 now, but I'm afraid not, as his last post was from 2018 :(
by dasiro
Fri Jul 24, 2020 2:29 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 27784

Re: Friday Facts #357 - Nuke

If the related ID isn't available any more while loading a game. Instead of just plainly removing it, it is marked as unknown and the original textual representation of the ID is stored in a special way. Will a reference to the containing mod still available? If you're playing with a lot of mods, i...
by dasiro
Sat Jul 04, 2020 4:33 pm
Forum: Duplicates
Topic: [0.17.79] rail highlighting inconsistent when placing powerpole
Replies: 1
Views: 435

[0.17.79] rail highlighting inconsistent when placing powerpole

I know it's not the last version, but I can't upgrade right now, since not all mods that I use are supported.

In the red parts the crossbeams are highlighted, but in the green parts they are not:
Image

Go to advanced search