Search found 94 matches

by dasiro
Wed Aug 21, 2019 4:47 pm
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 247

Re: [17.66] random marked for deconstruction?

Ctrl+W should have been undo on azerty keyboard by default, exactly because of accidental triggering of undo, did you rebind it to Ctrl+Z in the past or was the default wrong? No it was probably default wrong, because the last version I played before picking up the game again didn't even have undo ...
by dasiro
Mon Aug 19, 2019 4:59 pm
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 247

Re: [17.66] random marked for deconstruction?

that might have been possible, as I'm using an azerty keyboard with remapped wasd to zqsd for movement. I noticed holding ctrl+ moving up didn't do anything so I've remapped undo to ctrl+w and this will probably be the solution, thx for the extra insight :D
by dasiro
Sun Aug 18, 2019 3:03 pm
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 247

Re: [17.66] random marked for deconstruction?

It's hard to reproduce, but it seems regularly to be items I've build not too long ago. I tried to go back a few autosaves, but it's been too long after 3 autosaves so I'll just drop the earliest here and hope there's some useful info in it

https://www.sendspace.com/file/5zzc8i
by dasiro
Sun Aug 18, 2019 8:41 am
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 247

[17.66] random marked for deconstruction?

It's been a while since I've played, but since a few days it seems like I'm getting a lot of items marked for deconstruction without touching the default alt+D What's even weirder is that I can't cancel it with shift+LMB. The only option is to actually deconstruct the item and reconstruct it (which ...
by dasiro
Fri May 24, 2019 1:21 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8423

Re: Friday Facts #296 - All kinds of bugs

everyone loves a good bug-hunt (once it's solved) :)
by dasiro
Wed Mar 20, 2019 1:46 pm
Forum: Pending
Topic: [0.17.16] cannot start/switch research in map-view
Replies: 1
Views: 123

[0.17.16] cannot start/switch research in map-view

I've just migrated a modless map from 16.51 to 17.16 and there's some researches that need to be done. In normal view I can do research, but then when I'm in map-view I can't seem to start nor switch research technologies until I close the map (even within the research screen)
by dasiro
Fri Feb 01, 2019 6:03 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 27945

Re: Friday Facts #280 - Visual Feedback is the king

conditional stations would be awesome, for example when you don't have enough fuel anymore or there's still enough ore in the target station, but I guess we'll have to wait for another release for that :/
by dasiro
Fri Jul 27, 2018 2:21 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 12076

Re: Friday Facts #253 - Fans & Fun

the fuel notification is quite handy, although when your train network is not redundant enough you'll notice it soon enough :lol:
by dasiro
Fri Jul 20, 2018 11:45 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 15148

Re: Friday Facts #252 - Sound design & Map editor

I must admit: most of the time I play the game without sound, just music from somewhere else. Way back in the beginning it was handy, but since you can auto-repair everything with bots and alerts are easily shown when clicking on them I don't use the audio as a tactical addition as I used to in othe...
by dasiro
Fri Jul 13, 2018 4:22 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 13484

Re: Friday Facts #251 - A Fistful of Frames

And I was wondering what the hell I should do on my August holidays. Thanks for giving me a good excuse to visit Prague! If anyone wants to meet up for a few beers and a LAN session I'm more than happy to tag along. Question for the devs, will these computers have 0.17 on them? Or the current 0.16 ...
by dasiro
Fri Jul 13, 2018 4:19 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 13484

Re: Friday Facts #251 - A Fistful of Frames

Next we need to improve the GPU side of things, mainly excessive usage of video memory (VRAM),
YES PLEASE, (older) cards with less than 3GB are getting hit really hard so that would be awesome
by dasiro
Fri Jun 29, 2018 8:58 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 20842

Re: Friday Facts #249 - Dead end exploration

in vanilla why would you put blueprints on belts or chests? The factory can't use them directly, only the player can use them manually :?:
by dasiro
Sat Jun 23, 2018 1:27 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 11646

Re: Friday Facts #248 - Not Saturday Facts

improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :? High res textures are specifically...
by dasiro
Fri Jun 22, 2018 3:18 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 11646

Re: Friday Facts #248 - Not Saturday Facts

improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :?
by dasiro
Mon Jun 18, 2018 5:17 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 62249

Re: Version 0.16.51

Stable:
0.16.51
Experimental:
0.16.50


I think the duracell-lawyers were pretty angry. :?
by dasiro
Fri Jun 15, 2018 8:23 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 62249

Re: Version 0.16.51

changing the duplicate name to something like power-cell was too much for one update, must be postponed to 16.52 :lol:
by dasiro
Tue Jun 12, 2018 8:03 pm
Forum: Releases
Topic: Version 0.16.49
Replies: 15
Views: 10615

Re: Version 0.16.49

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
doing work for is not the same as working for, but I get the confusion ;)
by dasiro
Mon Jun 11, 2018 7:36 pm
Forum: Releases
Topic: Version 0.16.49
Replies: 15
Views: 10615

Re: Version 0.16.49

I didn't know you did work for wube, but it explains why your mods are so elaborate :)
by dasiro
Fri Jun 08, 2018 3:04 pm
Forum: Releases
Topic: Version 0.16.49
Replies: 15
Views: 10615

Re: Version 0.16.49

DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
then they're sloppy with the release notes, not the release itself ;)
by dasiro
Fri Jun 08, 2018 1:55 pm
Forum: Releases
Topic: Version 0.16.49
Replies: 15
Views: 10615

Re: Version 0.16.49

blueprint from ghost can't be placed 60848 is also fixed


p.s. factoriobot hasn't updated the steamnews yet ;)

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