Search found 130 matches
- Sat Aug 03, 2024 5:56 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20391
Re: Friday Facts #422 - Tesla Turret
Is the beam always procedurally generated on the fly when a turret shoots? All that logic for every single beam? it seems extremely overcomplicated both in design and generation for something that could be animated generically but now probably took up weeks of dev-time and way too much cpu-power fo...
- Fri Mar 29, 2024 5:27 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 23762
- Fri Mar 22, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29715
Re: Friday Facts #403 - Train stops 2.0
dunno if it's already implemented, but is there a shortcut-key to press while building over an existing rail to have it as a bridge rather than a crossing? From the map view it would be a blessing to have as few intersections as possible, even if a slope will have an impact on the trains speed, I'd ...
- Fri Dec 15, 2023 12:52 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36636
Re: Friday Facts #389 - Train control improvements
So now we need to create a request as an interrupt and we can generate a fully generic goods or fluids train system where you only have a depot in the schedule. This will radically change how the entire train-system is built
- Fri Sep 22, 2023 7:29 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 68694
Re: Friday Facts #377 - New new rails
Is it too much to be asking for signals to be part of the track? If you increase the amount of rails in a single shape for example: no signals 1 light 2 lights 1 chain 2 chains 1 light 1 chain then you should need to put logic in place that you can't put 2 signal rails on top of each other and sudde...
- Fri Sep 15, 2023 5:18 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 81965
Re: Friday Facts #376 - Research and Technology
this isn't an RPG, it's a game that is highly focused on design, production, automation and optimization so "random" is a base element that people want to either eliminate and/or design/produce/automate/optimize. a production line always starts with the most basic resource and should end w...
- Mon Dec 05, 2022 5:03 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
I found out the motherboard doesn't officially support DDR5-6000, but only 5600(OC). Applying the EXPO-profile and then dialing back the memory-speed to 5600 got the board stable in heaven/cinebench so I guess I only have to blame myself and the shop
- Sun Dec 04, 2022 10:54 am
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
I was planning to do so, but I forgot to launch it yesterday. I'd be surprised since this new pair has EXPO and the problems didn't start with this new set. I'm more thinking about my Corsair RM550X which is now 6.5 years old (80plus gold), but that should be more than enough for this setup: CPU: AM...
- Fri Dec 02, 2022 9:48 am
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
Is it expected behavior that despite connecting to the APU that the GPU is still used? 0.185 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 31.0.15.1694 I thought this was only an option on laptops. I saw a load that was about the same on both GPU and APU perce...
- Thu Dec 01, 2022 8:39 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
thx for the feedback.
I'll try running the game from the integrated APU first (to exclude the 1070) and then a bios reset (already latest firmware) + complete clean reinstall this weekend instead of the cloned/upgraded w10=>w11 setup I'm running right now.
I'll try running the game from the integrated APU first (to exclude the 1070) and then a bios reset (already latest firmware) + complete clean reinstall this weekend instead of the cloned/upgraded w10=>w11 setup I'm running right now.
- Thu Dec 01, 2022 7:25 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
I reproduced it once doing exactly the same after about a minute of play with yet another Access Violation: Read at address 00000000000001ED 0.000 2022-12-01 20:14:38; Factorio 1.1.72 (build 60222, win64, steam) 0.000 Operating system: Windows 10 (build 22621) 0.001 Program arguments: "C:\Progr...
- Thu Dec 01, 2022 6:30 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
hmm, with new EXPO-memory (2x16GB instead of 2x8GB) that runs stable in cinebench R23 at DDR5-6000 38-38-38 again a crash now after only playing a few minutes. The only difference is now with KB5020044 installed: 0.000 2022-12-01 19:16:22; Factorio 1.1.72 (build 60222, win64, steam) 0.000 Operating ...
- Sun Nov 27, 2022 8:59 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
Re: [1.1.72]Crash while away for 10-15m
that's what I was planning for, but I'm not sure this is actually what the log refers to
- Sun Nov 27, 2022 2:16 pm
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 3046
[1.1.72]Crash while away for 10-15m
I've build a new system last week (7600X) and had a gaming-session before on this current system prior to upgrading it to windows 11. Since the upgrade I've updated all my drivers and firmware. Memory has been left on default since it doesn't support EXPO and when trying to mimic XMP settings it wou...
- Fri Sep 23, 2022 2:12 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 31630
Re: Friday Facts #370 - The journey to Nintendo Switch
FFF's kept a lot of people aware of the game and the journey towards the release was longer than the time it took to finish the game for everyone. I've had several early-access games that never delivered. What kept us going was probably the visible progression and mods, even now years later. So I wo...
- Thu Jul 21, 2022 10:02 am
- Forum: Duplicates
- Topic: [1.1.61] Integer overflow constant combinator
- Replies: 4
- Views: 1591
[1.1.61] Integer overflow constant combinator
When entering a ridiculous high number like 999999999999 the constant combinator changes the value to -2147483648 so instead of ridiculously HIGH it becomes ridiculously LOW.
Can the input validation be extended to check for high/low values and put them automatically to the upper/lower value?
Can the input validation be extended to check for high/low values and put them automatically to the upper/lower value?
- Sun Jun 05, 2022 8:53 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275860
Re: Performance optimization - post your saves
:shock: :shock: :shock: I suspected LTN but I couldn't find anything that pointed in it's direction. Certainly since the UPS returned to 60 regularly but it happened both with a lot of trains in depot and in movement. I've cleared the history and now my compressed size is only 24MB so the loading an...
- Sun Jun 05, 2022 3:13 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275860
Re: Performance optimization - post your saves
https://i.imgur.com/s6byd6p.png how did you make this? I've got a seablock save that's 200MB COMPRESSED (2.2GB uncompressed) with a few extra mods, but really mega-base sized imho. my UPS is horrible and the game takes up about 30GB+ while running (half is pagefile on my ssd). It takes minutes to l...
- Wed May 18, 2022 9:43 am
- Forum: Logistic Train Network
- Topic: Stations with identical names -- allowed or not?
- Replies: 3
- Views: 3703
Re: Stations with identical names -- allowed or not?
just make absolutely sure your station is reachable, otherwise the temporary stop isn't created and you end up with the train at the other station. If you're not using filter inserters to unload what you want cleaning up your belts and chests will be a nightmare
- Sun Apr 03, 2022 8:28 am
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 41082