Search found 128 matches

by dasiro
Fri Mar 22, 2024 1:03 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 111
Views: 12547

Re: Friday Facts #403 - Train stops 2.0

dunno if it's already implemented, but is there a shortcut-key to press while building over an existing rail to have it as a bridge rather than a crossing? From the map view it would be a blessing to have as few intersections as possible, even if a slope will have an impact on the trains speed, I'd ...
by dasiro
Fri Dec 15, 2023 12:52 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24440

Re: Friday Facts #389 - Train control improvements

So now we need to create a request as an interrupt and we can generate a fully generic goods or fluids train system where you only have a depot in the schedule. This will radically change how the entire train-system is built
by dasiro
Fri Sep 22, 2023 7:29 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47800

Re: Friday Facts #377 - New new rails

Is it too much to be asking for signals to be part of the track? If you increase the amount of rails in a single shape for example: no signals 1 light 2 lights 1 chain 2 chains 1 light 1 chain then you should need to put logic in place that you can't put 2 signal rails on top of each other and sudde...
by dasiro
Fri Sep 15, 2023 5:18 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53143

Re: Friday Facts #376 - Research and Technology

this isn't an RPG, it's a game that is highly focused on design, production, automation and optimization so "random" is a base element that people want to either eliminate and/or design/produce/automate/optimize. a production line always starts with the most basic resource and should end w...
by dasiro
Mon Dec 05, 2022 5:03 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

I found out the motherboard doesn't officially support DDR5-6000, but only 5600(OC). Applying the EXPO-profile and then dialing back the memory-speed to 5600 got the board stable in heaven/cinebench so I guess I only have to blame myself and the shop :oops:
by dasiro
Sun Dec 04, 2022 10:54 am
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

I was planning to do so, but I forgot to launch it yesterday. I'd be surprised since this new pair has EXPO and the problems didn't start with this new set. I'm more thinking about my Corsair RM550X which is now 6.5 years old (80plus gold), but that should be more than enough for this setup: CPU: AM...
by dasiro
Fri Dec 02, 2022 9:48 am
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

Is it expected behavior that despite connecting to the APU that the GPU is still used? 0.185 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 31.0.15.1694 I thought this was only an option on laptops. I saw a load that was about the same on both GPU and APU perce...
by dasiro
Thu Dec 01, 2022 8:39 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

thx for the feedback.

I'll try running the game from the integrated APU first (to exclude the 1070) and then a bios reset (already latest firmware) + complete clean reinstall this weekend instead of the cloned/upgraded w10=>w11 setup I'm running right now.
by dasiro
Thu Dec 01, 2022 7:25 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

I reproduced it once doing exactly the same after about a minute of play with yet another Access Violation: Read at address 00000000000001ED 0.000 2022-12-01 20:14:38; Factorio 1.1.72 (build 60222, win64, steam) 0.000 Operating system: Windows 10 (build 22621) 0.001 Program arguments: "C:\Progr...
by dasiro
Thu Dec 01, 2022 6:30 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

hmm, with new EXPO-memory (2x16GB instead of 2x8GB) that runs stable in cinebench R23 at DDR5-6000 38-38-38 again a crash now after only playing a few minutes. The only difference is now with KB5020044 installed: 0.000 2022-12-01 19:16:22; Factorio 1.1.72 (build 60222, win64, steam) 0.000 Operating ...
by dasiro
Sun Nov 27, 2022 8:59 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

Re: [1.1.72]Crash while away for 10-15m

that's what I was planning for, but I'm not sure this is actually what the log refers to
by dasiro
Sun Nov 27, 2022 2:16 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2081

[1.1.72]Crash while away for 10-15m

I've build a new system last week (7600X) and had a gaming-session before on this current system prior to upgrading it to windows 11. Since the upgrade I've updated all my drivers and firmware. Memory has been left on default since it doesn't support EXPO and when trying to mimic XMP settings it wou...
by dasiro
Fri Sep 23, 2022 2:12 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26169

Re: Friday Facts #370 - The journey to Nintendo Switch

FFF's kept a lot of people aware of the game and the journey towards the release was longer than the time it took to finish the game for everyone. I've had several early-access games that never delivered. What kept us going was probably the visible progression and mods, even now years later. So I wo...
by dasiro
Thu Jul 21, 2022 10:02 am
Forum: Duplicates
Topic: [1.1.61] Integer overflow constant combinator
Replies: 4
Views: 1190

[1.1.61] Integer overflow constant combinator

When entering a ridiculous high number like 999999999999 the constant combinator changes the value to -2147483648 so instead of ridiculously HIGH it becomes ridiculously LOW.

Can the input validation be extended to check for high/low values and put them automatically to the upper/lower value?
by dasiro
Sun Jun 05, 2022 8:53 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 240824

Re: Performance optimization - post your saves

:shock: :shock: :shock: I suspected LTN but I couldn't find anything that pointed in it's direction. Certainly since the UPS returned to 60 regularly but it happened both with a lot of trains in depot and in movement. I've cleared the history and now my compressed size is only 24MB so the loading an...
by dasiro
Sun Jun 05, 2022 3:13 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 240824

Re: Performance optimization - post your saves

https://i.imgur.com/s6byd6p.png how did you make this? I've got a seablock save that's 200MB COMPRESSED (2.2GB uncompressed) with a few extra mods, but really mega-base sized imho. my UPS is horrible and the game takes up about 30GB+ while running (half is pagefile on my ssd). It takes minutes to l...
by dasiro
Wed May 18, 2022 9:43 am
Forum: Logistic Train Network
Topic: Stations with identical names -- allowed or not?
Replies: 3
Views: 2753

Re: Stations with identical names -- allowed or not?

just make absolutely sure your station is reachable, otherwise the temporary stop isn't created and you end up with the train at the other station. If you're not using filter inserters to unload what you want cleaning up your belts and chests will be a nightmare
by dasiro
Sun Apr 03, 2022 8:28 am
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36231

Re: Version 1.1.57

blackbat wrote:
Tue Mar 29, 2022 2:35 pm
It is just mean to drop
Improved overall performance by 5-10% when fully zoomed out.
and not telling us how you did it :D
I'm just happy my seablock with LTN runs at 60 again :D
by dasiro
Sat Apr 24, 2021 9:08 pm
Forum: Not a bug
Topic: [1.1.32] Module request not canceled on recipe change
Replies: 2
Views: 1009

Re: [1.1.32] Module request not canceled on recipe change

thanks for the quick reply, have a nice weekend ;)
by dasiro
Sat Apr 24, 2021 7:44 pm
Forum: Not a bug
Topic: [1.1.32] Module request not canceled on recipe change
Replies: 2
Views: 1009

[1.1.32] Module request not canceled on recipe change

I've had a machine that was blueprinted and supposed to build science packs, but after changing the recipe to electric furnaces the productivity modules 3 that were supposed to go into the machine remained requested although this type of recipe doesn't allow for productivity modules, only speed or e...

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