I looked at the burner generator and it seems like he iis doing it the way I mentioned earlier (meaning he places an invisible steam generator on top of is burner to produce the electricity).
So it seems I will try this out since it looks like the only doable way of doing it. Even though it seems a ...
Search found 4 matches
- Sat Jun 04, 2016 12:20 am
- Forum: Modding help
- Topic: Opening an entity
- Replies: 7
- Views: 2346
- Fri Jun 03, 2016 11:47 pm
- Forum: Modding help
- Topic: Opening an entity
- Replies: 7
- Views: 2346
Re: Opening an entity
I thought about using a boiler since I mainly want my entity to accept fuel and water to produce electricity. The problem is that a boiler doesn't produce electricity. So I should I do this? I thought about placing an invisible steam generator on top of my entity to produce electricity when the ...
- Fri Jun 03, 2016 3:42 pm
- Forum: Modding help
- Topic: Opening an entity
- Replies: 7
- Views: 2346
Re: Opening an entity
Ok so is it possible to have it open or should I go a different path like using a assembling machine and making it produce electricity somehow?
- Fri Jun 03, 2016 7:01 am
- Forum: Modding help
- Topic: Opening an entity
- Replies: 7
- Views: 2346
Opening an entity
Hi,
I'm making a mod in which i'm making a nuclear reactor. For now, I basicly copied the entity code of the steam generator. However, I want it to be openable like a furnace would be in order to add ingredients to it. I tried adding ingredient_count = 4 inside my file but it did not work. Is it ...
I'm making a mod in which i'm making a nuclear reactor. For now, I basicly copied the entity code of the steam generator. However, I want it to be openable like a furnace would be in order to add ingredients to it. I tried adding ingredient_count = 4 inside my file but it did not work. Is it ...