Search found 4 matches

by Lacni
Sat Jun 04, 2016 12:20 am
Forum: Modding help
Topic: Opening an entity
Replies: 7
Views: 2346

Re: Opening an entity

I looked at the burner generator and it seems like he iis doing it the way I mentioned earlier (meaning he places an invisible steam generator on top of is burner to produce the electricity).

So it seems I will try this out since it looks like the only doable way of doing it. Even though it seems a ...
by Lacni
Fri Jun 03, 2016 11:47 pm
Forum: Modding help
Topic: Opening an entity
Replies: 7
Views: 2346

Re: Opening an entity

I thought about using a boiler since I mainly want my entity to accept fuel and water to produce electricity. The problem is that a boiler doesn't produce electricity. So I should I do this? I thought about placing an invisible steam generator on top of my entity to produce electricity when the ...
by Lacni
Fri Jun 03, 2016 3:42 pm
Forum: Modding help
Topic: Opening an entity
Replies: 7
Views: 2346

Re: Opening an entity

Ok so is it possible to have it open or should I go a different path like using a assembling machine and making it produce electricity somehow?
by Lacni
Fri Jun 03, 2016 7:01 am
Forum: Modding help
Topic: Opening an entity
Replies: 7
Views: 2346

Opening an entity

Hi,
I'm making a mod in which i'm making a nuclear reactor. For now, I basicly copied the entity code of the steam generator. However, I want it to be openable like a furnace would be in order to add ingredients to it. I tried adding ingredient_count = 4 inside my file but it did not work. Is it ...

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