Search found 10 matches

by dragontuar
Fri May 17, 2019 10:36 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 303
Views: 69822

Re: [0.17+] Space Exploration WIP

Meteor defence is planned, I was actually working on it tonight but I don't like how the graphics are going. good!but it falls a lot right on the base is not nice .. and idea more resources not only iron and copper, but cobalt, aluminum and iridium from you. Dynamic resources would be nice, it's ju...
by dragontuar
Sun Mar 31, 2019 12:53 am
Forum: Not a bug
Topic: [0.17.23]Incorrect technology naming (not contiguous)
Replies: 7
Views: 494

Re: [0.17.23]Incorrect technology naming (not contiguous)

I am sorry game devs but I agree because I was not able to load any mod with the prerequisites of basic mining Sorry, but this a regression from the previous version and just plain stupid. STUPID I SCREAM. (sorry). First of why is this suddenly a critical problem? The game worked just fine before an...
by dragontuar
Sat Mar 30, 2019 3:42 am
Forum: Not a bug
Topic: [0.17.23]Incorrect technology naming (not contiguous)
Replies: 7
Views: 494

Re: [0.17.23]Incorrect technology naming (not contiguous)

I have something similar in that I can't load any mods [after I fix the tech naming error and I only was fixing my local files of other's mods (did place a pull request for 5dim energy )] the error was for a tech called basic mining but I have no mod problem info and as such the program wishes for m...
by dragontuar
Fri Mar 22, 2019 11:35 pm
Forum: Mods
Topic: [MOD 0.17]Modular storage 0.1.4
Replies: 6
Views: 2258

Re: [MOD 0.17]Modular storage 0.1.4

so are you saying I could snake the storage all over my factory and set the outputs of an interface or a few belts for my assemblers


sweet!!! wonder why i never found this before
by dragontuar
Wed Mar 20, 2019 6:37 pm
Forum: Maps and Scenarios
Topic: Black Market Challenge (0.16)
Replies: 18
Views: 8889

Re: Black Market Challenge (0.16)

does anyone think that this challenge could be played in 0.17
by dragontuar
Wed Mar 20, 2019 6:32 pm
Forum: Maps and Scenarios
Topic: Grid based scenario with mixed ores
Replies: 2
Views: 1982

Re: Grid based scenario with mixed ores

do you think you will update to 0.17 and if not could I make a port to 0.17
by dragontuar
Thu Jun 08, 2017 2:45 am
Forum: Technical Help
Topic: [0.15.x]crop-cache work arounds
Replies: 2
Views: 372

Re: [0.15.x]crop-cache work arounds

well I did eventually made more images from 32x32 to 64x64 and was the more split z and dark matter replicators icons that I had to change but in the crafting menu they are a tad off (personally I think the dark matter replicators are better now than the original)
by dragontuar
Mon Jun 05, 2017 11:42 pm
Forum: Technical Help
Topic: [0.15.x]crop-cache work arounds
Replies: 2
Views: 372

[0.15.x]crop-cache work arounds

dragontuar here I have tried to play but sprites not fitting in the sprite rectangle size (for me its sprite rectangle is 64x64 and sprites are generally 32x32) there are ways to get thru this like deleting the crop-cache but I find it's not working for me and now I'm asking for any help with and th...
by dragontuar
Thu May 04, 2017 7:37 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 6365

Re: [0.15.6] Sprite rectangle outside the actual sprite

DevilXD wrote:
dragontuar wrote:I have the same error and have looked at a few of the images for mods and they are 32x32 when the error says they aren't
posila wrote:A mod is using 32x32px image for icon that is excepted to be 128x128px.
Just wait, it's fixed for the next release :)
cool thanks no pressure on you guys
by dragontuar
Thu May 04, 2017 6:22 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 6365

Re: [0.15.6] Sprite rectangle outside the actual sprite

I have the same error and have looked at a few of the images for mods and they are 32x32 when the error says they aren't

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