Search found 10 matches
- Mon Oct 17, 2016 8:39 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115413
Re: Friday Facts #160 - Playtesting
The turret merging sounds like a terrible idea to me. They should just slowly repair over time as long as you have repair packs.
- Sat Sep 10, 2016 3:34 pm
- Forum: General discussion
- Topic: module sprite source?
- Replies: 2
- Views: 2089
module sprite source?
Are the sprites for modules from some public domain source? I was playing Akuji the Demon and it uses the same sprite except with a little design on it. Reverse searching for either version only returns results for factorio.
- Thu Oct 03, 2013 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15921
Re: Crafting Queue Upgrades
I placed down an assembler just to make bullets. I was manually filling it iron when needed, so I could do other stuff while my bullets were being made. Then i'd loot them manually too. And you would need to have an assembler, inserters, chests, iron plates, and power lines on hand in order to do t...
- Mon Sep 30, 2013 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 15921
Re: Crafting Queue Upgrades
I think there should at least be two different priorities for the crafting queue. If you're making something that takes a while, but you don't need enough to warrant building a production line for it, then you need to make a little of something else. You have to cancel everything then redo the whole...
- Fri Jun 14, 2013 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Autoplacement
- Replies: 15
- Views: 18240
Re: Autoplacement
I like the idea of automating more things, but I think that it should be something that you have to research. Early on you have to manually place things, but afterwards you can do it automatically after you research it and possibly craft automatic construction equipment, just like how you have to ma...
- Tue Jun 11, 2013 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Using accumulators for solar power
- Replies: 12
- Views: 14200
Using accumulators for solar power
Right now accumulators charge up as long as there is spare energy and discharge when there is no other energy. But If I'm using solar panels as a replacement for steam engines, I want them to charge up during the day and discharge fully before the steam engines need to be used. There should be some ...
- Tue Jun 11, 2013 8:00 pm
- Forum: Not a bug
- Topic: [5.0] Logistics chests have negative values
- Replies: 4
- Views: 3582
[5.0] Logistics chests have negative values
When I take stuff out of a logistics chest manually, it starts showing a negative number in the total count for that item. Robots stopped picking up from my coal chests because I think they thought there was a negative amount of coal in them even when they were full because I had been taking from th...
- Sun Feb 24, 2013 6:51 pm
- Forum: Releases
- Topic: Version 0.2.8
- Replies: 11
- Views: 23436
Re: Version 0.2.8
I use firefox and have javascript enabled.
- Sun Feb 24, 2013 5:50 am
- Forum: Releases
- Topic: Version 0.2.8
- Replies: 11
- Views: 23436
Re: Version 0.2.8
The download link doesn't work for me, none of them do.
- Sat Feb 23, 2013 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17733
Re: [Resolved - hopefully] www.factorio.com is dead ?
The download link for the alpha doesn't work for me. The links for the newer demo seem to be the only ones that work.