If it works as furnace type entity like stacking machines, it'll works very well(especially for unpacking).
If you think furnace type is not suitable for packing, i suggest to add alternative version entity only for unpacking.
Search found 6 matches
- Thu Mar 21, 2019 6:08 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 61163
- Thu Sep 27, 2018 9:03 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587258
Re: [MOD 0.14] AAI Programmable Vehicles
Crushed when a vehicle that is driven by player is switched AI state to ON running with "Pavement Drive Assist" MOD. 346.863 Error MainLoop.cpp:1035: Exception at tick 3684152: Error while running event aai-programmable-vehicles::on_tick (ID 0) Error while running event PavementDriveAssist...
- Mon Sep 10, 2018 12:58 am
- Forum: Logistic Train Network
- Topic: Encoded Network ID, how does it work?
- Replies: 62
- Views: 52196
Re: Encoded Network ID, how does it work?
Simply, it needs a setting for default networkID and a description that tells about "networkID must to be written in binary" .
(*note* binary might be not default in almost setting values of generally gaming.)
(*note* binary might be not default in almost setting values of generally gaming.)
- Thu Sep 06, 2018 11:44 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 246855
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Currently, "prototypes.recipes" is required in data-final-fixes.lua.
It means, other MODS loses chance to find the recipes for (entity)stacking-machines for their function (ex.Crafting Combinator MOD.
It means, other MODS loses chance to find the recipes for (entity)stacking-machines for their function (ex.Crafting Combinator MOD.
- Fri Jun 24, 2016 5:55 pm
- Forum: Mods
- Topic: [MOD 0.13] Megamind - control alien brains !
- Replies: 20
- Views: 18016
Re: [MOD 0.12.X] Megamind - control alien brains !
Cool and unique mod, but aditional biters cause problem by mod loading order. If this script creates controled-biters in data-update.lua. This problem will be solved. (note. I couldn't solve the problem in thint.) Could you be more precise and tell me the other mod that creates incompatibility and ...
- Fri Jun 24, 2016 7:55 am
- Forum: Mods
- Topic: [MOD 0.13] Megamind - control alien brains !
- Replies: 20
- Views: 18016
Re: [MOD 0.12.X] Megamind - control alien brains !
Cool and unique mod, but aditional biters cause problem by mod loading order.
If this script creates controled-biters in data-update.lua.
This problem will be solved.
(note. I couldn't solve the problem in thint.)
If this script creates controled-biters in data-update.lua.
This problem will be solved.
(note. I couldn't solve the problem in thint.)