Search found 20 matches
- Mon Sep 12, 2016 1:41 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 42314
Re: [MOD 0.13.0] Satellite Radar
aha ok so i continue launching satellites and see wot happnz
- Fri Sep 09, 2016 2:11 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 244123
Re: Support - Uranium Power
well i thought i behaves like the steam plant, it goes to idle when no power is needed and starts to provide power if so
- Fri Sep 09, 2016 1:17 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 244123
Re: Support - Uranium Power
no its not overloaded but it shuts off when no Power from the plant is needed. i wanted to install it as a backup, in the night some power is need which works very well but a soon as the day comes and the solar panels provide all power needed the nuclear plant shuts down
- Fri Sep 09, 2016 10:23 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 244123
Re: Support - Uranium Power
hello there
i got the "fuel" production for the uranium plant up and running and also the power plant itself.
my problem is: when i connect the power plant to an existing power network and the needed power from the uranium plant is going to zero it shuts itself down.
any ideas?
i got the "fuel" production for the uranium plant up and running and also the power plant itself.
my problem is: when i connect the power plant to an existing power network and the needed power from the uranium plant is going to zero it shuts itself down.
any ideas?
- Tue Sep 06, 2016 10:44 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 42314
Re: [MOD 0.13.0] Satellite Radar
i dont know, i've launched a zillion satellites but no upgrade on radar stations to be seen
whats going on??
whats going on??
- Thu Aug 04, 2016 3:24 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 28393
Re: [MOD 0.12.11+] Security Cameras
ive installed the mod but i cant find a camera or such anywhere? please help
thx
thx
- Wed Jul 27, 2016 7:03 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142182
Re: [MOD 0.12+] Big Bags - more space in your bags
Hello, since the latest update all my stacks are "fu**** up" in some way
i edited the config.lua so every stack will be max. 300 items
Now everything is 1k and weird thing is: when i edit the config values to 1 or 200 or whatever nothing changes !?!??!
thanks for any help
i edited the config.lua so every stack will be max. 300 items
Now everything is 1k and weird thing is: when i edit the config values to 1 or 200 or whatever nothing changes !?!??!
thanks for any help
- Wed Jul 27, 2016 5:59 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 98225
Re: [MOD 0.12.x] Robot Mining Site 0.3.0
Please plase can someone update this mod? I really love it and like to use it with 0.13
please
thanks
please

thanks
- Sun Jul 03, 2016 6:40 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 254054
Re: [MOD 0.13] Warehousing v0.0.10
i have about 15 mods installed and running smooth 60fps
when i activate the warehouse mod i get stuttering and around 48 fps max...
when i activate the warehouse mod i get stuttering and around 48 fps max...

- Sun Jul 03, 2016 4:09 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 54512
Re: [MOD 0.13.x] Personal Teleporter
hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
- Thu Jun 30, 2016 7:54 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 142182
Re: [MOD 0.13.X] Big Bags - more space in your bags
You have to install factorio last version 0.13.1 . This last version of bigbags is following a fix / bug correction that was made between 0.13.0 and 0.13.1 .
thanks a lot dude, had the same problem, it works now. thx u saved the day....had to spent time with my wife if this didnt work

- Tue Jun 28, 2016 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 12064
Re: "Updated version has same file name" on install mod.
same here, thx for your work guys
- Sat Jun 11, 2016 9:34 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
well i helped myself out by adding items via the console...
another question: when i upgrade tier the needed items change and some items are no longer needed so i stop adding them?
would be nice if the "homeworld main base" would give feedback over network
another question: when i upgrade tier the needed items change and some items are no longer needed so i stop adding them?
would be nice if the "homeworld main base" would give feedback over network
- Sat Jun 11, 2016 5:23 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
i have come up with another problem: i can't build "building materials" ....i cant find any of that in the options/inventar or in a factory...
???
???
- Sat Jun 11, 2016 2:09 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363229
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
ok i placed some radars in an outpost and it detected enemies and fired...is there a way to see where they actually fired?
- Sat Jun 11, 2016 1:00 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363229
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
hello,
first: thanks alot for this mod i love it
now: i have built some of those blue scanning radars, but i dont know why, they never find spawners and shoot automatically at them
can anyone explain how to use the auto-fire function?
thanks alot
CR
first: thanks alot for this mod i love it
now: i have built some of those blue scanning radars, but i dont know why, they never find spawners and shoot automatically at them
can anyone explain how to use the auto-fire function?
thanks alot
CR
- Thu Jun 02, 2016 11:02 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
ok another try, i really like to get this thing going - i really love this mod
so everything works, fishes, farms and stuff, but not the sand extractor
so everything works, fishes, farms and stuff, but not the sand extractor

- Thu Jun 02, 2016 7:36 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
well i have plenty of sand areas in my current save game but nowhere i can place a sand collector...this sucks 
pls help

pls help
- Thu Jun 02, 2016 7:11 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
thx for the info, but whats the use of the terraformer then anyway???
i will try to find sand
i will try to find sand

- Thu Jun 02, 2016 10:07 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104717
Re: [MOD 0.12.20+] Homeworld
i have a problem using this great mod with a current save game...
when i place a sand terraformer, it starts to make sand all around but i cant place a sand collector on the "sand" area.
wtf is going on?
Is this only usable with a newly started game?
thx for any infos
CR
when i place a sand terraformer, it starts to make sand all around but i cant place a sand collector on the "sand" area.
wtf is going on?
Is this only usable with a newly started game?
thx for any infos
CR