Search found 5 matches

by Piumosso
Sat Jul 09, 2016 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
Replies: 5
Views: 903

Re: [0.13.6] Shift + Mouse wheel binding not working (OS X?)

System details, if it helps: Model Name: Mac Pro Model Identifier: MacPro3,1 Processor Name: Quad-Core Intel Xeon Processor Speed: 2.8 GHz Number of Processors: 2 Total Number of Cores: 8 L2 Cache (per Processor): 12 MB Memory: 6 GB Bus Speed: 1.6 GHz Boot ROM Version: MP31.006C.B05 Logitech Perform...
by Piumosso
Sat Jul 09, 2016 3:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
Replies: 5
Views: 903

Re: [0.13.6] Shift + Mouse wheel binding not working (OS X?)

Yes, I have a handful of blueprints in the book. It works just fine when I set the binding to COMMAND + Mouse Wheel Up/Down. Also works fine with no modifier (though I have to reassign zoom controls first). When I use SHIFT as the modifier to the binding, it doesn't work. In fact, it has nothing to ...
by Piumosso
Sat Jul 09, 2016 6:28 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
Replies: 5
Views: 903

[0.13.6] Shift + Mouse wheel binding not working (OS X?)

This might be an OS X thing, but setting a control binging with SHIFT + Mouse wheel doesn't seem to work for the blueprint book. The default binding for the blueprint book is shift + mouse wheel up/down, but these controls aren't working. If I attempt to rebind them, they show up as SHIFT + Mouse wh...
by Piumosso
Sat Jul 09, 2016 6:13 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Empty Blueprints can be labeled
Replies: 12
Views: 2427

[0.13.6] Empty Blueprints can be labeled

Don't know if you consider this a bug or a feature, but it's possible to rename an empty blueprint. 1) Choose an empty blueprint and select some stuff as you normally do. 2) Change the blueprint label. (I named it "stuff" below). 3) Cancel the blueprint. The empty blueprint will still have the name ...
by Piumosso
Wed Jun 29, 2016 1:55 am
Forum: Gameplay Help
Topic: How to reset a counter?
Replies: 4
Views: 8079

Re: How to reset a counter?

Only way that I have tried is to wire in an arithmetic combinator gives the negative of the current value, i.e. (A * -1 => A), then wire that back into your (A + iron plates => A) input. But then, you only want that to happen for a single tick, so you really want (A * B => A) where B pulses to -1 fo...

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