Search found 8 matches
- Fri Aug 07, 2020 5:01 am
- Forum: Duplicates
- Topic: Crashed loading save on 0.18.43
- Replies: 4
- Views: 1520
Re: Crashed loading save on 0.18.43
Save file may not have attached. Here is is again.
- Fri Aug 07, 2020 4:52 am
- Forum: Duplicates
- Topic: Crashed loading save on 0.18.43
- Replies: 4
- Views: 1520
Re: Crashed loading save on 0.18.42
I made a mistake in the post title. It it version 0.18.43 that crashes with the attached save. I reverted to 0.18.42 and there is no crash.
- Fri Aug 07, 2020 4:48 am
- Forum: Duplicates
- Topic: Crashed loading save on 0.18.43
- Replies: 4
- Views: 1520
Crashed loading save on 0.18.43
Loading my save game on 0.18.43 I get a crash about 50% through loading the file. Attached is the crash log and save game. Issue occurs even with mods disabled.
- Sat Jul 09, 2016 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
- Replies: 5
- Views: 3306
Re: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
System details, if it helps:
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number of Processors: 2
Total Number of Cores: 8
L2 Cache (per Processor): 12 MB
Memory: 6 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05 ...
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number of Processors: 2
Total Number of Cores: 8
L2 Cache (per Processor): 12 MB
Memory: 6 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05 ...
- Sat Jul 09, 2016 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
- Replies: 5
- Views: 3306
Re: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
Yes, I have a handful of blueprints in the book. It works just fine when I set the binding to COMMAND + Mouse Wheel Up/Down. Also works fine with no modifier (though I have to reassign zoom controls first). When I use SHIFT as the modifier to the binding, it doesn't work.
In fact, it has nothing to ...
In fact, it has nothing to ...
- Sat Jul 09, 2016 6:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Shift + Mouse wheel binding not working (OS X?)
- Replies: 5
- Views: 3306
[0.13.6] Shift + Mouse wheel binding not working (OS X?)
This might be an OS X thing, but setting a control binging with SHIFT + Mouse wheel doesn't seem to work for the blueprint book. The default binding for the blueprint book is shift + mouse wheel up/down, but these controls aren't working. If I attempt to rebind them, they show up as SHIFT + Mouse ...
- Sat Jul 09, 2016 6:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Empty Blueprints can be labeled
- Replies: 12
- Views: 6998
[0.13.6] Empty Blueprints can be labeled
Don't know if you consider this a bug or a feature, but it's possible to rename an empty blueprint.
1) Choose an empty blueprint and select some stuff as you normally do.
2) Change the blueprint label. (I named it "stuff" below).
3) Cancel the blueprint.
The empty blueprint will still have the ...
1) Choose an empty blueprint and select some stuff as you normally do.
2) Change the blueprint label. (I named it "stuff" below).
3) Cancel the blueprint.
The empty blueprint will still have the ...
- Wed Jun 29, 2016 1:55 am
- Forum: Gameplay Help
- Topic: How to reset a counter?
- Replies: 4
- Views: 24427
Re: How to reset a counter?
Only way that I have tried is to wire in an arithmetic combinator gives the negative of the current value, i.e. (A * -1 => A), then wire that back into your (A + iron plates => A) input. But then, you only want that to happen for a single tick, so you really want (A * B => A) where B pulses to -1 ...