Search found 68 matches

by gacekssj4
Sat Dec 05, 2020 12:38 am
Forum: Not a bug
Topic: [1.1.5] Pipe fluid system separation bug [minor]
Replies: 1
Views: 309

[1.1.5] Pipe fluid system separation bug [minor]

Not sure if it should happen. Wanted to let you know.
by gacekssj4
Thu Dec 03, 2020 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
Replies: 10
Views: 4460

Re: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true

I managed fully reproduce crash. Even on new map.

Created new map, built ghost big power pole traction by drag and drop and viola. Game crashes on each save.
by gacekssj4
Thu Dec 03, 2020 8:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
Replies: 10
Views: 4460

[1.1.4] Crash: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true

Game crashed while autosaving. Broken save attached. 0.000 2020-12-03 20:40:09; Factorio 1.1.4 (build 57237, win64, steam) 0.000 Operating system: Windows 10 (version 1903) 0.001 Program arguments: "D:\gry\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/gry/s...
by gacekssj4
Sun Jun 28, 2020 10:42 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 24283

Re: Friday Facts #352 - New website

I would go something different.... lets say like this (if everything has to be separated): https://scontent-waw1-1.xx.fbcdn.net/v/t1.15752-9/106129980_587834095234879_4221847084369404755_n.png?_nc_cat=103&_nc_sid=b96e70&_nc_ohc=pFXf_tdoiyoAX-bK39F&_nc_ht=scontent-waw1-1.xx&oh=52e5ac2...
by gacekssj4
Fri Jun 26, 2020 10:02 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 24283

Re: Friday Facts #352 - New website

The new website broke at least one script I use. Noice. <!-- Hello! If you intend to scrape the frontpage for releases, please use https://factorio.com/api/latest-releases instead! --> :lol: :lol: :lol: New site. So heavy for me. Needs more space. When I look at it it reminds me of old CRT monitor ...
by gacekssj4
Fri Jun 19, 2020 11:18 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 24283

Re: Friday Facts #352 - New website

As a person who is in web development for 12 years and fan of Albert's art... I'm also on a hype train :) Really want to see how it will go.
by gacekssj4
Fri Mar 20, 2020 4:52 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 11209

Re: Version 0.18.15

Opening this post, i had hope its soon and feeling its too soon..
FFF#339 wrote:There are many things I didn't say about this process of redesign, but I had to keep them out because this post is already very long. I hope it was interesting to you. In future releases, very soon, you’ll be able to play with it.
by gacekssj4
Sat Mar 07, 2020 2:59 pm
Forum: Technical Help
Topic: [0.18.10] Random disconnects when connecting to Local server via Public Game browser
Replies: 0
Views: 368

[0.18.10] Random disconnects when connecting to Local server via Public Game browser

Not sure if its a bug. It happens to me all time. I have public game, which is hosted locally (same LAN as me). When connecting via IP address it works fine. When connecting via public browser, i get disconnects.

Friend playing from outside of LAN has no problems.
by gacekssj4
Thu Feb 13, 2020 8:01 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 9168

Re: Version 0.18.6

Merssedes wrote: ↑
Wed Feb 12, 2020 12:30 pm
Congrats FactorioBot with 256 posts ^_^
Basically, its an 255(FF) post XD
by gacekssj4
Sat Dec 14, 2019 7:05 pm
Forum: Technical Help
Topic: map-gen-settings.json
Replies: 2
Views: 10562

Re: map-gen-settings.json

It's an old topic, i know. But first one in google when looking for map gen settings. I thought it not everyone like console commands etc. So alternative solution to generate a map is to create game in-game (you can use preview and sliders in game ) Then save map and supply it when starting a dedica...
by gacekssj4
Thu Sep 05, 2019 10:49 am
Forum: Minor issues
Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
Replies: 2
Views: 904

Re: [Twinsen] [0.17.67] Unreadable values on electrical grid

Not sure if not being able to read value is a minor issue. Interface tweaks and new gfx is not important either thinking that way. Why change interface if with old one you could get job done. etc etc. Only problem, for me, is its unreadable. I think i got great Idea, if you want to shop Real Values ...
by gacekssj4
Tue Sep 03, 2019 2:03 pm
Forum: Minor issues
Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
Replies: 2
Views: 904

[Twinsen] [0.17.67] Unreadable values on electrical grid

Not visible on screen, but visible on monitor. Values are changing way 2 fast.
69377052_377982306212651_6634182042189824000_n.jpg
69377052_377982306212651_6634182042189824000_n.jpg (141.04 KiB) Viewed 904 times
by gacekssj4
Mon Aug 19, 2019 3:25 pm
Forum: Not a bug
Topic: Possible bug with curved belts and inserters taking from one side
Replies: 4
Views: 1204

Re: Possible bug with curved belts and inserters taking from one side

At last its good to know it's not a bug. Acually it's pretty real that inserter is can't grab it for such short time.

Just got to remember i have to consider this "feature" in my base planning :D
by gacekssj4
Mon Aug 19, 2019 12:07 am
Forum: Not a bug
Topic: [0.17.66] Stuck in tutorial
Replies: 3
Views: 1343

Re: [0.17.66] Stuck in tutorial

OK.... I re-ran game... "Collect some equipment" is misleading... collecting coal with me is not working its more like "dismantle some buildings and take them with you".
by gacekssj4
Mon Aug 19, 2019 12:06 am
Forum: Not a bug
Topic: [0.17.66] Stuck in tutorial
Replies: 3
Views: 1343

[0.17.66] Stuck in tutorial

I like tutorial mission but can't finish it... I think i broke something by packing up earlier than intended... im stuck.

Game was started in 0.17.60 tho.

Screen where I'm stuck and save game attached. Compilatron does not react to me at all.
by gacekssj4
Sun Aug 18, 2019 11:07 pm
Forum: Not a bug
Topic: Possible bug with curved belts and inserters taking from one side
Replies: 4
Views: 1204

Re: Possible bug with curved belts and inserters taking from one side

Not sure if its related to this bug, but may be. factorio-bug-inserter.png The inserter does not take coal from other side of belt, it tries to, but coal is out of reach before it can grab it. Also, it uses energy and after few tries to get coal (without success) it will run out of energy. When belt...
by gacekssj4
Fri Mar 22, 2019 3:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Fast replacing small electric pole with medium doesn't update connections
Replies: 16
Views: 5049

Re: [0.17.14] Fast replacing small electric pole with medium doesn't update connections

Will it merge 2 different electrical networks into one if they're near? Not sure if that would be issue tho...
by gacekssj4
Fri Mar 15, 2019 9:10 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 22789

Re: Friday Facts #286 - Pollution cleanup

Its just past 5pm now, most of the team is winding down for the weekend. The count of bug reports on the forum is 366, which lower then the 372 of last week.
than? :)
by gacekssj4
Fri Mar 08, 2019 3:05 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 21248

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Please... add cell shading... gief mod... whatever! So UBER! :D
by gacekssj4
Tue Feb 26, 2019 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17] Server not reckognizing exoskeleton off
Replies: 1
Views: 564

[Oxyd] [0.17] Server not reckognizing exoskeleton off

When I move with exoskeleton ON, its ok.
When I turn off exoskeleton while playing online, game or server still thinks its on for some time.

When I stop moving it moves me back like 2 tiles.

Sorry in Advance if it was posted already, Didn't find this particualr bug.

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