Search found 60 matches

by gacekssj4
Thu Feb 13, 2020 8:01 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 5184

Re: Version 0.18.6

Merssedes wrote:
Wed Feb 12, 2020 12:30 pm
Congrats FactorioBot with 256 posts ^_^
Basically, its an 255(FF) post XD
by gacekssj4
Sat Dec 14, 2019 7:05 pm
Forum: Technical Help
Topic: map-gen-settings.json
Replies: 2
Views: 5076

Re: map-gen-settings.json

It's an old topic, i know. But first one in google when looking for map gen settings. I thought it not everyone like console commands etc. So alternative solution to generate a map is to create game in-game (you can use preview and sliders in game ) Then save map and supply it when starting a dedica...
by gacekssj4
Thu Sep 05, 2019 10:49 am
Forum: Minor issues
Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
Replies: 2
Views: 350

Re: [Twinsen] [0.17.67] Unreadable values on electrical grid

Not sure if not being able to read value is a minor issue. Interface tweaks and new gfx is not important either thinking that way. Why change interface if with old one you could get job done. etc etc. Only problem, for me, is its unreadable. I think i got great Idea, if you want to shop Real Values ...
by gacekssj4
Tue Sep 03, 2019 2:03 pm
Forum: Minor issues
Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
Replies: 2
Views: 350

[Twinsen] [0.17.67] Unreadable values on electrical grid

Not visible on screen, but visible on monitor. Values are changing way 2 fast.
69377052_377982306212651_6634182042189824000_n.jpg
69377052_377982306212651_6634182042189824000_n.jpg (141.04 KiB) Viewed 350 times
by gacekssj4
Mon Aug 19, 2019 3:25 pm
Forum: Not a bug
Topic: Possible bug with curved belts and inserters taking from one side
Replies: 4
Views: 378

Re: Possible bug with curved belts and inserters taking from one side

At last its good to know it's not a bug. Acually it's pretty real that inserter is can't grab it for such short time.

Just got to remember i have to consider this "feature" in my base planning :D
by gacekssj4
Mon Aug 19, 2019 12:07 am
Forum: Not a bug
Topic: [0.17.66] Stuck in tutorial
Replies: 3
Views: 536

Re: [0.17.66] Stuck in tutorial

OK.... I re-ran game... "Collect some equipment" is misleading... collecting coal with me is not working its more like "dismantle some buildings and take them with you".
by gacekssj4
Mon Aug 19, 2019 12:06 am
Forum: Not a bug
Topic: [0.17.66] Stuck in tutorial
Replies: 3
Views: 536

[0.17.66] Stuck in tutorial

I like tutorial mission but can't finish it... I think i broke something by packing up earlier than intended... im stuck.

Game was started in 0.17.60 tho.

Screen where I'm stuck and save game attached. Compilatron does not react to me at all.
by gacekssj4
Sun Aug 18, 2019 11:07 pm
Forum: Not a bug
Topic: Possible bug with curved belts and inserters taking from one side
Replies: 4
Views: 378

Re: Possible bug with curved belts and inserters taking from one side

Not sure if its related to this bug, but may be. factorio-bug-inserter.png The inserter does not take coal from other side of belt, it tries to, but coal is out of reach before it can grab it. Also, it uses energy and after few tries to get coal (without success) it will run out of energy. When belt...
by gacekssj4
Fri Mar 22, 2019 3:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Fast replacing small electric pole with medium doesn't update connections
Replies: 16
Views: 2457

Re: [0.17.14] Fast replacing small electric pole with medium doesn't update connections

Will it merge 2 different electrical networks into one if they're near? Not sure if that would be issue tho...
by gacekssj4
Fri Mar 15, 2019 9:10 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 12138

Re: Friday Facts #286 - Pollution cleanup

Its just past 5pm now, most of the team is winding down for the weekend. The count of bug reports on the forum is 366, which lower then the 372 of last week.
than? :)
by gacekssj4
Fri Mar 08, 2019 3:05 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 12463

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Please... add cell shading... gief mod... whatever! So UBER! :D
by gacekssj4
Tue Feb 26, 2019 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17] Server not reckognizing exoskeleton off
Replies: 1
Views: 202

[Oxyd] [0.17] Server not reckognizing exoskeleton off

When I move with exoskeleton ON, its ok.
When I turn off exoskeleton while playing online, game or server still thinks its on for some time.

When I stop moving it moves me back like 2 tiles.

Sorry in Advance if it was posted already, Didn't find this particualr bug.
by gacekssj4
Sat Dec 29, 2018 7:37 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 45700

Re: Friday Facts #275 - 0.17 Science changes

Just my opinion, but you can do both about since packs and put them into Tiers to indicate their complexity or order :)

For example:
factorio_tier_sience.jpg
factorio_tier_sience.jpg (45.15 KiB) Viewed 895 times
by gacekssj4
Fri Aug 24, 2018 9:32 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 19320

Re: Friday Facts #257 - NPE/Campaign update

nuhll wrote:I feel like the last updates didnt bring much new things... also no new betas, development seem to have slowed down... :(
Abandonware! Uninstall!
by gacekssj4
Fri Aug 24, 2018 9:06 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 19320

Re: Friday Facts #257 - NPE/Campaign update

DarkMatterMatt wrote:I assume underground belts work across the shallow water? If that's the case make sure you make the gaps big so players can't just 'import' resources from different areas.
Strange... I can fill-land to use belts and still be able to import :) No point blocking it tbh :P
by gacekssj4
Wed Jun 13, 2018 12:41 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 954

Re: Cliff explosives create craters

Maybe they could "dig" craters, that fill with water after few seconds... (yes, i mean we could be able to create water where we want :) )
We could get full-fledged terramoprhing :)
by gacekssj4
Wed Jun 13, 2018 12:34 pm
Forum: Ideas and Suggestions
Topic: Convert player, to roboport! ;)
Replies: 1
Views: 261

Convert player, to roboport! ;)

Maybe not literally, but here is Idea: We all got blueprints... blueprints, that are most usable when you have construction robots. Maybe it would be possible to make them more usable, by allowing player to build blueprints. Here are 2 ideas of how: - (more automated) Player moves near blueprints wi...
by gacekssj4
Tue Jun 12, 2018 5:33 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 22249

Re: Friday Facts #246 - The GUI update (Part 3)

First of all, you got 500% Copper ore on mockup :P Secondly, I would stay with most logic (at last for me) button setup, which resembles progress. Left is back, right is move forward. Let's say, I would associate it with progress... have you seen progress bar loading from right to left? It's always ...
by gacekssj4
Thu Jan 25, 2018 10:29 am
Forum: Not a bug
Topic: [0.16.18] Atomic Bomb death unlocks Golem Achivment
Replies: 2
Views: 502

[0.16.18] Atomic Bomb death unlocks Golem Achivment

As in subject. I killed myself with Atomic bomb and instantly got GOLEM achivement. Did not need to survive.
Probably bug exists in earlier versions too
by gacekssj4
Thu Jan 25, 2018 1:43 am
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 3422

Re: [0.16.18] Desyncs while running

Not sure if it matters. But for me it only happend if 2 people are online. Mainly One walking at base and other one killing trash. Then desyncs happen.

I will try to temp my server on windows and see if it helps

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