Search found 72 matches
- Sun Oct 20, 2024 8:28 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 32382
Re: Friday Facts #433 - Liftoff Initiated
I disagree with one thing you've said,
the part about this being heretical, can someone please make a mod that reskins these things.
edit: heck, maybe a reskin of just the engineer would be sufficient, just to drive the point home lol.
Sarcofagus.. warhammer mod... That would make best ...
- Fri Oct 04, 2024 4:09 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39744
Re: Friday Facts #431 - Gleba & Captivity
One thing that comes into mind is H production as fuel.
Other thing is that ores from bacteria create much less pollution.
On the other hand, bacteria cultivation could decrease pollution as it could eat CO2.
And you would need to put tanks in high pollution to boost their work
Other thing is that ores from bacteria create much less pollution.
On the other hand, bacteria cultivation could decrease pollution as it could eat CO2.
And you would need to put tanks in high pollution to boost their work
- Sat Feb 03, 2024 8:47 pm
- Forum: Duplicates
- Topic: Chosing Enviroment icon in file save name causes random character.
- Replies: 2
- Views: 612
Re: Chosing Enviroment icon in file save name causes random character.
Hello. 1.1.101 actually. So main branch. Thought i play latest.
Sorry for late answer, got sick and was laying in bed.
Sorry for late answer, got sick and was laying in bed.
- Thu Jan 25, 2024 9:37 am
- Forum: Duplicates
- Topic: Chosing Enviroment icon in file save name causes random character.
- Replies: 2
- Views: 612
Chosing Enviroment icon in file save name causes random character.
When trying to open "ENviroment" tab, a random icon is placed in input save name field
- Sat Dec 05, 2020 12:38 am
- Forum: Not a bug
- Topic: [1.1.5] Pipe fluid system separation bug [minor]
- Replies: 1
- Views: 814
[1.1.5] Pipe fluid system separation bug [minor]
Not sure if it should happen. Wanted to let you know.
- Thu Dec 03, 2020 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
- Replies: 10
- Views: 7695
Re: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
I managed fully reproduce crash. Even on new map.
Created new map, built ghost big power pole traction by drag and drop and viola. Game crashes on each save.
Created new map, built ghost big power pole traction by drag and drop and viola. Game crashes on each save.
- Thu Dec 03, 2020 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.4] Crash on autosaving: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
- Replies: 10
- Views: 7695
[1.1.4] Crash: this->target.circuitConnectorID == CircuitConnectorID(-1) was not true
Game crashed while autosaving. Broken save attached.
0.000 2020-12-03 20:40:09; Factorio 1.1.4 (build 57237, win64, steam)
0.000 Operating system: Windows 10 (version 1903)
0.001 Program arguments: "D:\gry\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/gry ...
0.000 2020-12-03 20:40:09; Factorio 1.1.4 (build 57237, win64, steam)
0.000 Operating system: Windows 10 (version 1903)
0.001 Program arguments: "D:\gry\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/gry ...
- Sun Jun 28, 2020 10:42 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 46054
Re: Friday Facts #352 - New website
I would go something different.... lets say like this (if everything has to be separated):
https://scontent-waw1-1.xx.fbcdn.net/v/t1.15752-9/106129980_587834095234879_4221847084369404755_n.png?_nc_cat=103&_nc_sid=b96e70&_nc_ohc=pFXf_tdoiyoAX-bK39F&_nc_ht=scontent-waw1-1.xx&oh ...
https://scontent-waw1-1.xx.fbcdn.net/v/t1.15752-9/106129980_587834095234879_4221847084369404755_n.png?_nc_cat=103&_nc_sid=b96e70&_nc_ohc=pFXf_tdoiyoAX-bK39F&_nc_ht=scontent-waw1-1.xx&oh ...
- Fri Jun 26, 2020 10:02 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 46054
Re: Friday Facts #352 - New website
The new website broke at least one script I use. Noice.
<!--
Hello!
If you intend to scrape the frontpage for releases,
please use https://factorio.com/api/latest-releases instead!
-->
:lol:
:lol: :lol:
New site. So heavy for me. Needs more space. When I look at it it reminds me of ...
- Fri Jun 19, 2020 11:18 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 46054
Re: Friday Facts #352 - New website
As a person who is in web development for 12 years and fan of Albert's art... I'm also on a hype train Really want to see how it will go.
- Fri Mar 20, 2020 4:52 pm
- Forum: Releases
- Topic: Version 0.18.15
- Replies: 17
- Views: 14990
Re: Version 0.18.15
Opening this post, i had hope its soon and feeling its too soon..
FFF#339 wrote:There are many things I didn't say about this process of redesign, but I had to keep them out because this post is already very long. I hope it was interesting to you. In future releases, very soon, you’ll be able to play with it.
- Sat Mar 07, 2020 2:59 pm
- Forum: Technical Help
- Topic: [0.18.10] Random disconnects when connecting to Local server via Public Game browser
- Replies: 0
- Views: 756
[0.18.10] Random disconnects when connecting to Local server via Public Game browser
Not sure if its a bug. It happens to me all time. I have public game, which is hosted locally (same LAN as me). When connecting via IP address it works fine. When connecting via public browser, i get disconnects.
Friend playing from outside of LAN has no problems.
Friend playing from outside of LAN has no problems.
- Thu Feb 13, 2020 8:01 pm
- Forum: Releases
- Topic: Version 0.18.6
- Replies: 4
- Views: 10918
Re: Version 0.18.6
Basically, its an 255(FF) post XD
- Sat Dec 14, 2019 7:05 pm
- Forum: Technical Help
- Topic: map-gen-settings.json
- Replies: 3
- Views: 16359
Re: map-gen-settings.json
It's an old topic, i know. But first one in google when looking for map gen settings.
I thought it not everyone like console commands etc. So alternative solution to generate a map is to create game in-game (you can use preview and sliders in game )
Then save map and supply it when starting a ...
I thought it not everyone like console commands etc. So alternative solution to generate a map is to create game in-game (you can use preview and sliders in game )
Then save map and supply it when starting a ...
- Thu Sep 05, 2019 10:49 am
- Forum: Minor issues
- Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
- Replies: 2
- Views: 1715
Re: [Twinsen] [0.17.67] Unreadable values on electrical grid
Not sure if not being able to read value is a minor issue.
Interface tweaks and new gfx is not important either thinking that way. Why change interface if with old one you could get job done. etc etc.
Only problem, for me, is its unreadable.
I think i got great Idea, if you want to shop Real ...
Interface tweaks and new gfx is not important either thinking that way. Why change interface if with old one you could get job done. etc etc.
Only problem, for me, is its unreadable.
I think i got great Idea, if you want to shop Real ...
- Tue Sep 03, 2019 2:03 pm
- Forum: Minor issues
- Topic: [Twinsen] [0.17.67] Unreadable values on electrical grid
- Replies: 2
- Views: 1715
[Twinsen] [0.17.67] Unreadable values on electrical grid
Not visible on screen, but visible on monitor. Values are changing way 2 fast.
- Mon Aug 19, 2019 3:25 pm
- Forum: Not a bug
- Topic: Possible bug with curved belts and inserters taking from one side
- Replies: 4
- Views: 2379
Re: Possible bug with curved belts and inserters taking from one side
At last its good to know it's not a bug. Acually it's pretty real that inserter is can't grab it for such short time.
Just got to remember i have to consider this "feature" in my base planning
Just got to remember i have to consider this "feature" in my base planning
- Mon Aug 19, 2019 12:07 am
- Forum: Not a bug
- Topic: [0.17.66] Stuck in tutorial
- Replies: 3
- Views: 2238
Re: [0.17.66] Stuck in tutorial
OK.... I re-ran game... "Collect some equipment" is misleading... collecting coal with me is not working its more like "dismantle some buildings and take them with you".
- Mon Aug 19, 2019 12:06 am
- Forum: Not a bug
- Topic: [0.17.66] Stuck in tutorial
- Replies: 3
- Views: 2238
[0.17.66] Stuck in tutorial
I like tutorial mission but can't finish it... I think i broke something by packing up earlier than intended... im stuck.
Game was started in 0.17.60 tho.
Screen where I'm stuck and save game attached. Compilatron does not react to me at all.
Game was started in 0.17.60 tho.
Screen where I'm stuck and save game attached. Compilatron does not react to me at all.
- Sun Aug 18, 2019 11:07 pm
- Forum: Not a bug
- Topic: Possible bug with curved belts and inserters taking from one side
- Replies: 4
- Views: 2379
Re: Possible bug with curved belts and inserters taking from one side
Not sure if its related to this bug, but may be.
factorio-bug-inserter.png
The inserter does not take coal from other side of belt, it tries to, but coal is out of reach before it can grab it.
Also, it uses energy and after few tries to get coal (without success) it will run out of energy.
When ...
factorio-bug-inserter.png
The inserter does not take coal from other side of belt, it tries to, but coal is out of reach before it can grab it.
Also, it uses energy and after few tries to get coal (without success) it will run out of energy.
When ...