Search found 28 matches

by hi_impact
Fri May 04, 2018 9:34 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 16925

Re: Friday Facts #241 - New player experience

I've witnessed about six completely unspoiled new player experiences, four friends in person and two over the internet who intentionally avoided spoilers (Quill18 and Brothgar) All six experiences hit a huge speedbump at blue science. Understanding blue science was not the wall, it was the combined ...
by hi_impact
Wed Jul 05, 2017 5:39 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 159731

Re: [MOD 0.15.13+] Creative Mode 0.3.7 - Old mystery solved!

Looks like it's acting up again.

Attempt to remote call outside of an event.

__creative-mode__/control.lua:73: in main chunk

I just updated to 15.27
by hi_impact
Thu Jun 22, 2017 7:55 pm
Forum: Show your Creations
Topic: Coal to rocket fuel (Tileable+boosted)
Replies: 10
Views: 3805

Re: Coal to rocket fuel (Tileable+boosted)

Cool stuff. Does this run without backing up? Looks nice and isolated.
by hi_impact
Thu Jan 19, 2017 12:44 am
Forum: General discussion
Topic: .15 ETA - how close is it?
Replies: 11
Views: 3147

Re: .15 ETA - how close is it?

My guess is that since we haven't seen the final art(and wattage) for nuclear, or a 0.15 circuit network FF, or a final 0.15 HD art FF, the final 0.15 Research rework FF, final weapon rebalance FF, we have at least 5-8 weeks. It is a huge content update. It will be most likely the major content addi...
by hi_impact
Mon Dec 12, 2016 8:01 pm
Forum: Show your Creations
Topic: Compact Belts Factories & Inserters Machine
Replies: 11
Views: 10195

Re: Compact Belts Factories & Inserters Machine

Cool stuff. I love the use of the gear buffer as a way to work around the widely varying demand of belt/inserter products. Do you limit the gear chest or do you just fill it up?
by hi_impact
Mon Dec 12, 2016 7:58 pm
Forum: Show your Creations
Topic: Yet another science setup.
Replies: 14
Views: 29076

Re: Yet another science setup.

I still use this design Xolkiyr, so its much appreciated. I'll check it out soon.
by hi_impact
Tue Nov 29, 2016 8:33 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 27528

Re: Friday Facts #166 - Combat Revisit

Yea!

Big, slow biters that perhaps unleash a lot of regular biters upon death sounds pretty sweet. Might be a good way to get some walls destroyed :)
by hi_impact
Mon Nov 28, 2016 10:30 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 27528

Re: Friday Facts #166 - Combat Revisit

Excellent topic with many ideas. I feel very strongly about this revamp and I hope I can toss my 2 cents into the pile. I have played 300 hours since 0.12. Current Combat Observations: + Weapon variety is great + First few expansions and map exploration is fun + Progression and introduction of new c...
by hi_impact
Thu Nov 17, 2016 6:00 pm
Forum: General discussion
Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
Replies: 88
Views: 29469

Re: RoRo vs Terminus (was Loop vs 2-headed train network)

I use two-headed trains with a one-way rail system. It simplifies stations for me and throughput can be expanded gracefully with bigger stations.

Loops are good too. The speed difference is noticeable but it hasn't really affected me.
by hi_impact
Tue Nov 08, 2016 5:23 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 32648

Re: My guide to "There is no spoon"

3/3/6 is a rough abbrev for 3 red science, 3 green, and 6 blue science assemblers. It's based off the shorthand 5/6/12 that people often talk about.

Blue belt is express belt, the highest tier one.

I actually used your map seed for my spoon achievement yesterday btw :D
by hi_impact
Mon Nov 07, 2016 8:34 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 32648

Re: My guide to "There is no spoon"

The fact that this runs on a single yellow belt is impressive. You got it planned out very well and I'll probably be using this when I go for my Spoon run. I plan my 'regular' bases out on a 3/3/6 as well as trying to bus only one blue of iron/copper, so this build really speaks to me. I appreciate ...
by hi_impact
Wed Aug 24, 2016 6:16 pm
Forum: Balancing
Topic: Earlier access to personal construction bots
Replies: 5
Views: 1545

Re: Earlier access to personal construction bots

As I've gotten better and better at the game I have started craving construction bots as early as possible as well so I can be my own lazy bastard. My flying robot frame factory is incorporated into my early rush to advanced oil processing and I really do think the tech is well placed. Right after w...
by hi_impact
Mon Aug 22, 2016 6:01 pm
Forum: Combinator Creations
Topic: Centralized assembly loop controller for easy factory design
Replies: 10
Views: 3964

Re: Centralized assembly loop controller for easy factory design

The ability to set recipes in assemblers using circuit network in proposed 0.14 update will "complete" this concept and make it very viable over traditional solutions, such as looong belts with various knicknacks. Right now it's nothing more than a project for the sake of a project (which is great i...
by hi_impact
Mon Aug 22, 2016 5:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact (?) 40/s Green Circuits with Prod. Modules
Replies: 5
Views: 4551

Re: Compact (?) 40/s Green Circuits with Prod. Modules

I use this build from BlakeMW. It doesn't output exactly a blue belt, but you can toss in another partially beaconed EC factory on the end to cap it out for express. I think his build aims for compactness, so it doesn't have as much inserter coverage as yours, so it uses bots to move copper cable sh...
by hi_impact
Wed Aug 17, 2016 3:08 am
Forum: General discussion
Topic: What to do when the starting area runs dry?
Replies: 14
Views: 3161

Re: What to do when the starting area runs dry?

Choo choooooo There's two inevitable reasons to make trains. Either your starting patch runs out or you need more miners mining stuff. Feeding just 10 labs nonstop takes up over half a yellow belts worth of iron and copper plates. If you intend to use that other half for anything else you're going t...
by hi_impact
Tue Jul 26, 2016 6:09 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 81251

Re: Lazy Bastard Achievement - No hand crafting challenge

I decided to shelve my Lazy Bastard save until the map gen was fixed (and it just was), so this is all still valuable information. When I did start I got to about oil before I quit that save. I think using some of my free crafts will go to more burner drills after automation I. Because burner drills...
by hi_impact
Tue Jul 26, 2016 6:04 pm
Forum: General discussion
Topic: Is there a problem with upgraded Turrets and ticks?
Replies: 10
Views: 1981

Re: Is there a problem with upgraded Turrets and ticks?

Without bullet shooting speed upgrade: 3000 ticks Bullet shooting speed 1: 2500 ticks Bullet shooting speed 2: 2142 ticks Bullet shooting speed 3: 1764 ticks Bullet shooting speed 4: 1500 ticks Bullet shooting speed 5: 1305 ticks Bullet shooting speed 6: 1154 ticks It's precisely as XKnight foretol...
by hi_impact
Mon Jul 18, 2016 6:13 pm
Forum: General discussion
Topic: Is loop based train design totally broken?
Replies: 21
Views: 14304

Re: Is loop based train design totally broken?

Sounds like this problem is self inflicted. There is literally no problem with looped train networks if you signal them properly. I think you got all the help links in the thread to fix it, good luck.

most trains run double-headed in real life.
by hi_impact
Mon Jul 18, 2016 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Map generation process is very strange
Replies: 31
Views: 15910

Re: [0.13.1] Map generation process is very strange

cube wrote:I've made some tweaks to our map generator, a bug or two related to map segmentation and completely replaced how starting areas are generated. Let's see if it will make you happy :-) Moving to fixed for next version.
:D :) :D :)

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