I literally JUST asked on the Discord if anyone else was experiencing the issue.
I'm using a standard QWERTY keyboard and Ctrl-F also doesn't work in that one specific screen while working normally in all others (Tech, Logistics, Train, etc)
Search found 8 matches
- Mon Mar 11, 2019 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] ctrl-F no longer searches inventory
- Replies: 3
- Views: 4252
- Wed Feb 27, 2019 11:31 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 43
- Views: 15482
[0.17] Reorganize Research Queue
Fairly straightforward suggestion/feature request here: With the research queue enabled from the start of the game, I'd like to have an option to reorganize things I have queued up. Either by drag-drop or by having arrows to the side of each research queued to move it left/right.
- Wed Feb 27, 2019 9:20 am
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44717
Re: RSO for 0.17
Default generation is better, but there are features I miss from RSO! The biggest I miss is that in combination with Angel's Infinite Ores, the infinite ores would spawn in the middle of a patch but not be the entirety of that ore patch. That made the world feel organic, gave me a boost when I ...
- Fri Sep 22, 2017 7:18 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 99217
Re: [MOD 0.15] Robot Mining Site 0.6.3
Great concept but the bots don't benefit from the mining productivity percentage - Can that be added? I'd love to use this mod but not at the expense of extra ores.
- Mon Jan 16, 2017 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Upgrading Steam Power (Coal + Nuclear)
- Replies: 10
- Views: 11116
Re: Combination Steam Turbine and Cooling Tower
I love the idea. One question, though - have you considered the numerical values for the power output?
- Thu Oct 06, 2016 9:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
- Replies: 6
- Views: 5227
Re: [0.14.13] Accumulator Research Name Missing
I just tried starting a new game in .14.13 and if I open the tech tree the name is already like in the screenshot.
Edit: I verified the game cache just in case, no change.
Edit: I verified the game cache just in case, no change.
- Thu Oct 06, 2016 8:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
- Replies: 6
- Views: 5227
[0.14.13] [Klonan] Accumulator Research Name Missing
Title really says it all. Started accumulator research on a vanilla game and got what you see in the screenshot.
Using the English version.
Using the English version.
- Wed Jun 01, 2016 1:57 pm
- Forum: Implemented Suggestions
- Topic: Additional Barrel Types
- Replies: 2
- Views: 1431
Additional Barrel Types
Looked around and couldn't find any similar suggestions, so just like the title says:
I'd like to see more barrels in-game for other non-carriable items besides oil, specifically a "Chemical Storage" barrel family. Those barrels can be used for storing processed oil products (Light Oil, Heavy Oil ...
I'd like to see more barrels in-game for other non-carriable items besides oil, specifically a "Chemical Storage" barrel family. Those barrels can be used for storing processed oil products (Light Oil, Heavy Oil ...