Search found 8 matches

by Tarradax
Mon Mar 11, 2019 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] ctrl-F no longer searches inventory
Replies: 3
Views: 3614

Re: [0.17.10] ctrl-F no longer searches inventory

I literally JUST asked on the Discord if anyone else was experiencing the issue.
I'm using a standard QWERTY keyboard and Ctrl-F also doesn't work in that one specific screen while working normally in all others (Tech, Logistics, Train, etc)
by Tarradax
Wed Feb 27, 2019 11:31 am
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11474

[0.17] Reorganize Research Queue

Fairly straightforward suggestion/feature request here: With the research queue enabled from the start of the game, I'd like to have an option to reorganize things I have queued up. Either by drag-drop or by having arrows to the side of each research queued to move it left/right.
by Tarradax
Wed Feb 27, 2019 9:20 am
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38375

Re: RSO for 0.17

Default generation is better, but there are features I miss from RSO! The biggest I miss is that in combination with Angel's Infinite Ores, the infinite ores would spawn in the middle of a patch but not be the entirety of that ore patch. That made the world feel organic, gave me a boost when I made...
by Tarradax
Fri Sep 22, 2017 7:18 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88394

Re: [MOD 0.15] Robot Mining Site 0.6.3

Great concept but the bots don't benefit from the mining productivity percentage - Can that be added? I'd love to use this mod but not at the expense of extra ores.
by Tarradax
Mon Jan 16, 2017 8:30 pm
Forum: Ideas and Suggestions
Topic: Upgrading Steam Power (Coal + Nuclear)
Replies: 10
Views: 9349

Re: Combination Steam Turbine and Cooling Tower

I love the idea. One question, though - have you considered the numerical values for the power output?
by Tarradax
Thu Oct 06, 2016 9:09 am
Forum: Resolved Problems and Bugs
Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
Replies: 6
Views: 4394

Re: [0.14.13] Accumulator Research Name Missing

I just tried starting a new game in .14.13 and if I open the tech tree the name is already like in the screenshot.

Edit: I verified the game cache just in case, no change.
by Tarradax
Thu Oct 06, 2016 8:42 am
Forum: Resolved Problems and Bugs
Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
Replies: 6
Views: 4394

[0.14.13] [Klonan] Accumulator Research Name Missing

Title really says it all. Started accumulator research on a vanilla game and got what you see in the screenshot.

Using the English version.
by Tarradax
Wed Jun 01, 2016 1:57 pm
Forum: Implemented Suggestions
Topic: Additional Barrel Types
Replies: 2
Views: 1128

Additional Barrel Types

Looked around and couldn't find any similar suggestions, so just like the title says: I'd like to see more barrels in-game for other non-carriable items besides oil, specifically a "Chemical Storage" barrel family. Those barrels can be used for storing processed oil products (Light Oil, He...

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