Search found 4 matches
- Wed Jun 01, 2016 3:19 pm
- Forum: Modding help
- Topic: recipe values
- Replies: 5
- Views: 1791
Re: recipe values
ArderBlackard, the code you made, worked out perfect, thank you
- Wed Jun 01, 2016 8:55 am
- Forum: Modding help
- Topic: Makeing new type of inserter
- Replies: 5
- Views: 1439
Re: Makeing new type of inserter
This tutorial uses text
https://wiki.factorio.com/index.php?tit ... g_Tutorial
It comes around the basic.
https://wiki.factorio.com/index.php?tit ... g_Tutorial
It comes around the basic.
- Wed Jun 01, 2016 8:51 am
- Forum: Modding help
- Topic: Makeing new type of inserter
- Replies: 5
- Views: 1439
Re: Makeing new type of inserter
This tutorial should get you started on the basics, for modding entitys already existing in the game
https://www.youtube.com/watch?v=8lPNOOVYeMU
It's based on making a better chemical plant, but most small mods uses the same base idea, to make new stuff.
Hope it helps you starting.
https://www.youtube.com/watch?v=8lPNOOVYeMU
It's based on making a better chemical plant, but most small mods uses the same base idea, to make new stuff.
Hope it helps you starting.
- Wed Jun 01, 2016 8:24 am
- Forum: Modding help
- Topic: recipe values
- Replies: 5
- Views: 1791
recipe values
I have tried to make a function that set some default values for some recipes, but it doesn't work. My guess is im doing something wrong, or it's something that cant be done the way i think. Hope someone in here can help me solve the problem, if there is a way to do it. my function: function recValu...