Search found 15 matches

by Qfa
Sat May 05, 2018 7:36 pm
Forum: Duplicates
Topic: [0.16.41] Crash when loading save
Replies: 1
Views: 986

[0.16.41] Crash when loading save

I'm playing a multiplayer game with a friend. I'm hosting the game on my PC each time we wanna play then save when we're done for the day. Last time I've saved the game everything seemed to be working perfectly, as usual, but I am now unable to load the game, would it be in SP or MP. The save having...
by Qfa
Mon Aug 21, 2017 7:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1362876

Re: Bugs & FAQ

It certainly could be the answer to my problem. However I do not use bobores so, except with Angel's refining itself adds more ores, I only have the basic ones : coal, iron, copper, stone, uranium. " With bobmods and angelsinfiniteores you have to refine all the base and bobores from 6 raw ores...
by Qfa
Mon Aug 21, 2017 1:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1362876

Re: Bugs & FAQ

Hi, in need of some help over here. I've played with a huge bunch of mods (angel's infinite ores amoung other things) until today when i decided to give a go and try some of other angel's additions. Problem is, when I load my current save, the iron,stone and copper infinite ore patches are being rem...
by Qfa
Sat Sep 10, 2016 8:11 pm
Forum: Modding help
Topic: script.on_init
Replies: 5
Views: 2409

Re: script.on_init

I've just solved my problem. Don't even ask me why, but I had a 'require("control")' in my data.lua. I didn't realized it was a mistake some times ago when I wrote it, and all went well because I only had basic stuff written in control.lua if foo then data.raw["item"][itemName].s...
by Qfa
Sat Sep 10, 2016 5:00 pm
Forum: Modding help
Topic: script.on_init
Replies: 5
Views: 2409

script.on_init

Hi, I'm currently working on a mod where I need to call a function once right after the creation of a world. I tried to use script.on_init to do that but i always get the same error attempt to index global 'script' (a nil value) While i've often be able to solve problems like that alone I'm blocking...
by Qfa
Tue Aug 16, 2016 10:17 am
Forum: Ideas and Suggestions
Topic: Request :) Smelting two ores together and Duplicate recipes
Replies: 12
Views: 23879

Re: Request :) Smelting two ores together and Duplicate recipes

I know that digging out this post is more or less doing archaeology but i'm interested by Kovarex answer : Furnace uses 1 ingredient recipes now, but it would be pretty easy to remove this restriction. I've always loved the mechanics of the furnace : the fact that the recipe is autmatically selected...
by Qfa
Fri Jul 29, 2016 2:50 pm
Forum: Modding help
Topic: Create a data.raw modifying function
Replies: 7
Views: 2452

Re: Create a data.raw modifying function

Works like a charm, thanks a lot to both of you !
by Qfa
Fri Jul 29, 2016 1:46 pm
Forum: Modding help
Topic: Create a data.raw modifying function
Replies: 7
Views: 2452

Re: Create a data.raw modifying function

thanks for these answers you must initialize the table before set properties. modify = function(dataType, name, subgroup, order) if data.raw[dataType] == nil then data.raw[dataType] = {} end if data.raw[dataType][name] == nil then data.raw[dataType][name] = {} end data.raw[dataType][name].subgroup =...
by Qfa
Fri Jul 29, 2016 12:31 pm
Forum: Modding help
Topic: Create a data.raw modifying function
Replies: 7
Views: 2452

Create a data.raw modifying function

I'm currently trying to create a function to easily modify the subgroup and order of a very large part of the game's objects (items/guns/ammos/etc...) Writting : data.raw["foo"]["bar"].subgroup = "baz" data.raw["foo"]["bar"].subgroup = "qux"...
by Qfa
Sat Jun 04, 2016 4:49 pm
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

Re: I need your thoughts on a mod i'm working on

first version will have (already has, in fact) the same recipes. Second version will include the "advanced crafting" mechanic you're talking about, but I'm worried about the balance as it may simplify the automation too much. Maybe i could try to balance that by raising the cost of the spe...
by Qfa
Thu Jun 02, 2016 10:39 am
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

Re: I need your thoughts on a mod i'm working on

of course, I've already thought of that. I may even start in the future a mod to bring a bit more realism on these aspects but I'll have to find a way to do it without shattering Factorio playability (and fun). At the moment, I'm focusing on the crafting aspect because, well, it's my first mod and I...
by Qfa
Wed Jun 01, 2016 7:31 pm
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

Re: I need your thoughts on a mod i'm working on

Already done that. However, some AM will be bigger than vanilla ones (locomotive AM, for example, will be at least 4*4).
Also, one of the main goal of this mod is precisely to improve the visual aspect of one's factory.

So, i'll need new icons/sprites, sooner or later...
by Qfa
Wed Jun 01, 2016 5:40 pm
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

Re: i need your thoughts

worked a bit on the mod today : I got 14 assembling machines ready (details below) I'm currently working on the customization aspect (allowing the player to choose wether the vanilla AM or the player should be able to craft the concerned items or not, etc) fr/eng localization on its way Next step wi...
by Qfa
Wed Jun 01, 2016 1:10 pm
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

Re: i need your thoughts

Well, the main goal isn't really to bring more difficulty to the game, even if I guess that's a way to see it :D

The main objective is more to bring some 'diversity' in the factory.

But I plan to add some compatibility with other mods, yeah
by Qfa
Tue May 31, 2016 9:43 pm
Forum: General discussion
Topic: I need your thoughts on a mod i'm working on
Replies: 11
Views: 4383

I need your thoughts on a mod i'm working on

I've been playing Factorio for the past 2 weeks and already tested a fair amount of mods. Recently I've felt the urge to contribute to this awesome community. I've always been excessively organized in video games, would it be in minecraft/skyrim/whatever I've always used hundreds of chests to manage...

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