Search found 8 matches
- Thu Mar 14, 2019 2:29 am
- Forum: Gameplay Help
- Topic: Train Queue Sequencing
- Replies: 1
- Views: 1507
Train Queue Sequencing
So, I used to need some combinator circuitry to accomplish this, but I decided to try building a new Train Queue blueprint and now it seems like it's sequencing through trains on its own. As in, trains proceed to the station in the order they arrived in the queue (See attached). Is this just a fluke ...
- Tue May 30, 2017 4:34 am
- Forum: Duplicates
- Topic: [0.15.16] Bob's Inserters work in vanilla
- Replies: 2
- Views: 1283
Re: [0.15.16] Bob's Inserters work in vanilla
Thank you. Not sure why a search for "bobs inserter blueprint" didn't return this.
- Mon May 29, 2017 11:58 pm
- Forum: Duplicates
- Topic: [0.15.16] Bob's Inserters work in vanilla
- Replies: 2
- Views: 1283
[0.15.16] Bob's Inserters work in vanilla
I just noticed that blueprints made in a game with the "Bob's Adjustable Inserters" mod, which utilize non-standard inserters (I.E. 90 degree angles, close-side-of-belt dropoff, etc.) are fully functional within a vanilla world. Effectively, I can exploit this mechanic to get things like long ...
- Thu May 11, 2017 12:37 am
- Forum: Gameplay Help
- Topic: Train Signals Not Outputting?
- Replies: 7
- Views: 3206
Re: Train Signals Not Outputting?
This is exactly what it does. The state of the RS is whether or not a train is in the block (red), about to enter the block (yellow), or empty (green). You have to remember the RS's job is to pay attention to trains, so when you read the RS this is what it tells you.
If the "state" of the RS is ...
- Sat May 06, 2017 3:46 am
- Forum: Gameplay Help
- Topic: Train Signals Not Outputting?
- Replies: 7
- Views: 3206
Re: Train Signals Not Outputting?
If that's the case, that seems like a bad design decision. The Circuit Network system is confusing enough already, without having embedded quirks that try to prevent user error. When the UI says "Read signal" as "Mode of operation" I expect it to read the state of the signal. If this behavior is ...
- Fri May 05, 2017 11:58 pm
- Forum: Gameplay Help
- Topic: Train Signals Not Outputting?
- Replies: 7
- Views: 3206
Train Signals Not Outputting?
I feel like this is a bug, but I haven't worked with train signal circuit networks until yesterday, so...
Using RS to mean "Rail Signal" to avoid confusion with circuit signals.
I'm observing the following from RS's when both "Close Signal" and "Read Signal" modes are active, AND the "Close Signal ...
Using RS to mean "Rail Signal" to avoid confusion with circuit signals.
I'm observing the following from RS's when both "Close Signal" and "Read Signal" modes are active, AND the "Close Signal ...
- Tue Jul 05, 2016 6:34 pm
- Forum: Technical Help
- Topic: Experimental branch with SteamCMD?
- Replies: 15
- Views: 11999
Experimental branch with SteamCMD?
Does anyone else use SteamCMD for server management, and have you been able to update to the experimental branch?
I've tried every iteration I can think of and steamcmd always just reports "App is up to date".
"app_update 247520 -beta experimental"
"app_update 247520 -beta beta"
"app_update 247520 ...
I've tried every iteration I can think of and steamcmd always just reports "App is up to date".
"app_update 247520 -beta experimental"
"app_update 247520 -beta beta"
"app_update 247520 ...
- Tue May 31, 2016 5:38 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 615409
Re: Let's see your clever builds
I think this is the one I'm most proud of, so far.
Keeps all 7 of the Processing Unit Assemblers running, non-stop. Eats copper like crazy, though.

Keeps all 7 of the Processing Unit Assemblers running, non-stop. Eats copper like crazy, though.