Search found 116 matches

by DerGraue
Thu Nov 07, 2019 8:43 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 797

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

The sad thing is: if the game was at 60$/50€ (and yes, it is imho worth that much) and if it was on a 50% sale sometimes it probably would sell better
by DerGraue
Mon Oct 28, 2019 10:08 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 71
Views: 104450

Re: [0.15.x] Fluid mechanics

They had a few tweaks, but the overall logic still applies ? There are a bunch of friday facts on the topic. They are calculated differently, they are multi threaded, they can not mix anymore. I would not call that a few tweaks. Since they are calculated differently the formulas and charts of the O...
by DerGraue
Mon Oct 28, 2019 9:44 pm
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 477

Re: Pollution off the charts?

A mining drill produces 10 pollution per minute.

You are producing 4.2k pollution with your mining drills, so about 420 are currently active. Provided that you did not use any modules.
That does not seem wrong to me.
by DerGraue
Sun Oct 27, 2019 1:41 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 71
Views: 104450

Re: [0.15.x] Fluid mechanics

imTheSupremeOne wrote:
Sun Oct 27, 2019 10:38 am
Can someone restore pictures?..
You are aware that the original post is over 3 years old and the fluid mechanics have been overhauled? Those mechanics don't apply anymore.
by DerGraue
Sun Oct 27, 2019 9:13 am
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 477

Re: Pollution off the charts?

There was also a bug in 16.51 that caused the biter nests to absorb all of the pollution but never sending out the appropriate amount of biters. Meaning that a few biter nests would absorb the entire pollution from one direction and the biters would only attack on a very small scale. The nests behin...
by DerGraue
Fri Oct 25, 2019 8:16 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9556

Re: Friday Facts #318 - New Tooltips

I thought landfill counts as a tile, so it should work with the new system, shouldn't it?
by DerGraue
Tue Oct 08, 2019 9:48 am
Forum: General discussion
Topic: Hello from a new player!
Replies: 5
Views: 333

Re: Hello from a new player!

Don't read guides, build and figure out stuff by yourself.

At least until you have launched a rocket or reached your "personal goal".
by DerGraue
Sat Oct 05, 2019 8:29 pm
Forum: Gameplay Help
Topic: Train Selects Blocked Path
Replies: 11
Views: 333

Re: Train Selects Blocked Path

Use chain signals to prevent the train from going into rail section where they are not allowed to stop. If you look at your image you can see that your train has no other option at this point than going through the blocked path. Put a chain signal in front of the junction that the train has already ...
by DerGraue
Mon Sep 23, 2019 10:54 am
Forum: Gameplay Help
Topic: How to use Rich text properly
Replies: 11
Views: 451

Re: How to use Rich text properly

If you enable the "show debug info in tooltip" option in the debug menu (F4) then you see the real entity name.

I have set this up in my debug settings so I can just use F5 to quickly enable and disable the enhanced tooltip if I need to know the exact name.
by DerGraue
Sun Sep 22, 2019 5:10 pm
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 1196

Re: Creating a trigger when material ceases running on a belt

0eNqll81ymzAQx1+lozN0AMd24ukr9NZbp6MRsDaaCEkjCTdMhnfvCmJwbCUBejHW10+7q/8u4pXkogFtuHTk8Ep4oaQlh9+vxPKTZML3uVYDORDuoCYRkaz2LXjRBqyNnWHSamVcnINwpIsIlyW8kEPa/YkISMcdh4HYN1oqmzoHgxNGlnWseI65tGAcjkREK4vLlPS7IyreRKT1D6SX3EAxjGVddAfNrqAAIi4qsC5AfLgQA4zNxGhytK1fd49Iv28HCP4JYR6+itU9Mgv6uQvAt8vh6Wz4bjF8Pnu/mJ...
by DerGraue
Mon Sep 09, 2019 10:41 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 3746

Re: Licensing and mod portal

Mods which don't want to allow being used and presented in video and text in social should have the option disgree with Wube's TOS of the mod portal and thus NOT use it for distribution. . That keeps it clean and simple for everyone: everything I can download from Wube and inside Factorio is free t...
by DerGraue
Tue Sep 03, 2019 6:28 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 82983

Re: Splitter not working properly

You will not be able to use your current setup with the splitter changes, that is correct. It will always deadlock at some point. So, you have to change your setup so that you don't rely on splitters for the even distribution. If you don't want your flasks to backup you will need to solve it with co...
by DerGraue
Tue Sep 03, 2019 9:32 am
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 82983

Re: Splitter not working properly

i think that the belt sorter mod could be modded to do what splitters used to do but from those few posts, did they wrecked splitters on purpose? (they were splitting mathematically and positionally correct and kept types correctly... will they add a new splitter called intelligent splitters?) Yes,...
by DerGraue
Fri Aug 30, 2019 5:09 am
Forum: Gameplay Help
Topic: Can't go past 90% efficiency... why?
Replies: 8
Views: 424

Re: Can't go past 90% efficiency... why?

No beacons? :shock: No prod modules? :evil:

Please redesign everything! ;)
by DerGraue
Mon Aug 26, 2019 5:41 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 1603

Re: Survey: How do YOU feel about FFF #309 opinions?

I really feel we're restarting here the discussions that take place in the FFF thread. Should I merge both ? No, please don't! If this thread was a post in the FFF thread I would not see it and I assume most people here on the forums do not read every post in there. You don't always increase readab...
by DerGraue
Fri Aug 23, 2019 2:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21851

Re: Friday Facts #309 - Controversial opinions

JakubW wrote:
Fri Aug 23, 2019 2:09 pm
Why don't you create a survey and allow people to vote for each idea. Answers should be (Yes, I want it | I don't mind | No, don't do that). This would be great thing I think 😀
Exactly my first idea after reading this FFF.
by DerGraue
Tue Aug 13, 2019 4:14 pm
Forum: Gameplay Help
Topic: Flickering signal need explanation
Replies: 6
Views: 392

Re: Flickering signal need explanation

The flickering is easily explained and exactly how I would think it should behave. For that to understand you have to understand that a) signals are transmitted instantly along the whole wire network and b) afaik all entities need one tick to process incoming signals So a combinator receiving a sign...
by DerGraue
Fri Aug 02, 2019 6:22 pm
Forum: General discussion
Topic: Biters are unable to pathfind through my chokepoint and just give up
Replies: 1
Views: 435

Re: Biters are unable to pathfind through my chokepoint and just give up

It's called "superior biter AI". They go there, see the defenses and think: "Thanks, but no, thanks." And then they walk away.
by DerGraue
Sat Jul 27, 2019 4:09 pm
Forum: Gameplay Help
Topic: How to select active blueprint without wheel mouse?
Replies: 4
Views: 217

Re: How to select active blueprint without wheel mouse?

There is no other way, other than what you already described.

Maybe post this in the suggestion forum. I think it sounds like a reasonable idea to be able to select blueprints with the middle mouse button.
by DerGraue
Mon Jul 15, 2019 8:23 am
Forum: Resolved Problems and Bugs
Topic: tutorial campaign not triggering
Replies: 4
Views: 142

Re: tutorial campaign not triggering

You are on version 0.16. I highly recommend that you update to 0.17. It is still an experimental version but it is stable enough, gets frequent updates and it is way better than your 0.16 version, including the tutorial mission. But the most fun part of the game is definitely the free play, keep tha...

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