Search found 13 matches

by Ericwu91
Sat Oct 31, 2020 2:00 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 35025

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I have a serious case of arachnophobia, and I've been struggling to control my fears anytime I see spidertron move. That said, I can't help but feel awe when I see the absolute precision it has. Sooo smooth! Also, the build and train track avoidance clips were so strangely cute! Very nice work, all!
by Ericwu91
Fri Aug 28, 2020 6:40 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40845

Re: Friday Facts #360 - 1.0 is here!

YES, THANKS for the 1.0. And thanks for almost a decade worth of improvements over a fantastic piece of game. Spent over a thousands hours and I'm sure to spend a few thousand more. Kinda sad about the end of FFF... Feels like the end of an era. I signed up for the newsletter, but I really, really w...
by Ericwu91
Sat Jun 06, 2020 3:12 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 25594

Re: Friday Facts #350 - Electric mining drill redesign

I loved the new design! It conveys the idea of a planet-destroyer more clearly, and I hate it love it! Still, I think the sound has margin for improvement... As it is (at least from the sample provided), it's too noisy. I know, it is supposed to sound busy, but I can't hear the bits hitting the grou...
by Ericwu91
Mon May 06, 2019 11:37 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 25706

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

On the subject of marketing, I personally met Factorio in a random Q&A video from one of my favorite youtubers. The question he was asked was "Which game have you been playing recently", and his answer, as well as the short clip that followed, got me hooked immediately. https://youtu.b...
by Ericwu91
Fri Feb 08, 2019 1:41 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 41450

Re: Friday Facts #280 - Visual Feedback is the king

God almighty. The graphics are getting insanely good. Just. Can't. Wait.
by Ericwu91
Mon Jul 11, 2016 10:49 pm
Forum: Not a bug
Topic: Rail chains not working properly in a roundabout
Replies: 6
Views: 1131

Re: Rail chains not working properly in a roundabout

And the bug would be what exactly? The train stops at the top chain signal, even when the last one is also a chained signal. Is there any particular reason the bottom-left signal is a block signal instead of a chain? It might be related to the issues. There is. I wanted to fit the most trains (all ...
by Ericwu91
Thu Jul 07, 2016 11:40 pm
Forum: Not a bug
Topic: Rail chains not working properly in a roundabout
Replies: 6
Views: 1131

Rail chains not working properly in a roundabout

Here I am again. This time, I brought saves along with the printscreens. Please don't laugh too hard. Thing is, I've been seeing this issue happening to a specific roundabout again and again, and it effectively gridlocks my entire train network. I know, I know it should have redundancies to prevent ...
by Ericwu91
Thu Jul 07, 2016 11:25 pm
Forum: Duplicates
Topic: Rail chain signal not changing the signal color correctly
Replies: 3
Views: 795

Re: Rail chain signal not changing the signal color correctly

I'm sorry for the late reply and... the fact that I lost the save. Had an issue with my PC, and had to format it :(( Sorry for wasting your time.
by Ericwu91
Tue Jun 28, 2016 2:43 am
Forum: Duplicates
Topic: Rail chain signal not changing the signal color correctly
Replies: 3
Views: 795

Rail chain signal not changing the signal color correctly

I was deciding whether this could be considered a bug, since I find it so small, but... well. I implemented a digital circuit somewhat in the molds of what is shown at https://www.factorio.com/blog/post/fff-140 (the rails one). Here, the signal at the left is red when the sum of the ouputs at the ve...
by Ericwu91
Tue Jun 28, 2016 1:39 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] Research button out of screen
Replies: 16
Views: 3761

New research screen hiding "Research" button

The Reasearch Screen is not handling the overall width very well. My screen is in a 1080 x 1024 resolution, so that *might* be the issue here :D The real problem in there is that... well, I can't press the 'Research' button. https://cdn.pbrd.co/images/20BL6rLi.png Loving the 0.13 release! Keep up th...
by Ericwu91
Wed Jun 01, 2016 5:31 am
Forum: Implemented Suggestions
Topic: Make railroad signals character-sensitive!
Replies: 3
Views: 832

Re: Make railroad signals character-sensitive!

Sorry about that :)
I think I missed that update.
Keep rocking! :D
by Ericwu91
Sun May 29, 2016 10:33 pm
Forum: Implemented Suggestions
Topic: Make railroad signals character-sensitive!
Replies: 3
Views: 832

Make railroad signals character-sensitive!

==TL;DR== Make rail signals behave to characters the same way they behave to other trains. ==Long version:== I know a poll is alive regarding "How do you enjoy being killed by a train", and one of the answers have been just what I'm suggesting. (https://forums.factorio.com/viewtopic.php?f=...

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