Search found 14 matches
- Mon Oct 16, 2023 10:16 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 40758
Re: Friday Facts #380 - Remote view
While reading this FFF in the first time, and coming across the new ghost entities, I must confess I thought them a little _overly_ excessive. Then I saw the comparison with the "old" (current?) version, and it blew my mind. Love them, can't wait to see them in action. ... A little too fli...
- Sat Oct 31, 2020 2:00 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85585
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I have a serious case of arachnophobia, and I've been struggling to control my fears anytime I see spidertron move. That said, I can't help but feel awe when I see the absolute precision it has. Sooo smooth! Also, the build and train track avoidance clips were so strangely cute! Very nice work, all!
- Fri Aug 28, 2020 6:40 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 116338
Re: Friday Facts #360 - 1.0 is here!
YES, THANKS for the 1.0. And thanks for almost a decade worth of improvements over a fantastic piece of game. Spent over a thousands hours and I'm sure to spend a few thousand more. Kinda sad about the end of FFF... Feels like the end of an era. I signed up for the newsletter, but I really, really w...
- Sat Jun 06, 2020 3:12 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 57456
Re: Friday Facts #350 - Electric mining drill redesign
I loved the new design! It conveys the idea of a planet-destroyer more clearly, and I hate it love it! Still, I think the sound has margin for improvement... As it is (at least from the sample provided), it's too noisy. I know, it is supposed to sound busy, but I can't hear the bits hitting the grou...
- Mon May 06, 2019 11:37 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 61345
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
On the subject of marketing, I personally met Factorio in a random Q&A video from one of my favorite youtubers. The question he was asked was "Which game have you been playing recently", and his answer, as well as the short clip that followed, got me hooked immediately. https://youtu.b...
- Fri Feb 08, 2019 1:41 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 98913
Re: Friday Facts #280 - Visual Feedback is the king
God almighty. The graphics are getting insanely good. Just. Can't. Wait.
- Wed May 30, 2018 4:54 am
- Forum: Resolved Problems and Bugs
- Topic: Cannot start on linux when logged in with mutiple X screens.
- Replies: 8
- Views: 5673
Re: Cannot start on linux when logged in with mutiple X screens.
Holy moses, that's a crazy configuration.
- Mon Jul 11, 2016 10:49 pm
- Forum: Not a bug
- Topic: Rail chains not working properly in a roundabout
- Replies: 6
- Views: 2519
Re: Rail chains not working properly in a roundabout
And the bug would be what exactly? The train stops at the top chain signal, even when the last one is also a chained signal. Is there any particular reason the bottom-left signal is a block signal instead of a chain? It might be related to the issues. There is. I wanted to fit the most trains (all ...
- Thu Jul 07, 2016 11:40 pm
- Forum: Not a bug
- Topic: Rail chains not working properly in a roundabout
- Replies: 6
- Views: 2519
Rail chains not working properly in a roundabout
Here I am again. This time, I brought saves along with the printscreens. Please don't laugh too hard. Thing is, I've been seeing this issue happening to a specific roundabout again and again, and it effectively gridlocks my entire train network. I know, I know it should have redundancies to prevent ...
- Thu Jul 07, 2016 11:25 pm
- Forum: Duplicates
- Topic: Rail chain signal not changing the signal color correctly
- Replies: 3
- Views: 2014
Re: Rail chain signal not changing the signal color correctly
I'm sorry for the late reply and... the fact that I lost the save. Had an issue with my PC, and had to format it ( Sorry for wasting your time.
- Tue Jun 28, 2016 2:43 am
- Forum: Duplicates
- Topic: Rail chain signal not changing the signal color correctly
- Replies: 3
- Views: 2014
Rail chain signal not changing the signal color correctly
I was deciding whether this could be considered a bug, since I find it so small, but... well. I implemented a digital circuit somewhat in the molds of what is shown at https://www.factorio.com/blog/post/fff-140 (the rails one). Here, the signal at the left is red when the sum of the ouputs at the ve...
- Tue Jun 28, 2016 1:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [kovarex] Research button out of screen
- Replies: 16
- Views: 7854
New research screen hiding "Research" button
The Reasearch Screen is not handling the overall width very well. My screen is in a 1080 x 1024 resolution, so that *might* be the issue here :D The real problem in there is that... well, I can't press the 'Research' button. https://cdn.pbrd.co/images/20BL6rLi.png Loving the 0.13 release! Keep up th...
- Wed Jun 01, 2016 5:31 am
- Forum: Implemented Suggestions
- Topic: Make railroad signals character-sensitive!
- Replies: 3
- Views: 1852
Re: Make railroad signals character-sensitive!
Sorry about that
I think I missed that update.
Keep rocking!
I think I missed that update.
Keep rocking!
- Sun May 29, 2016 10:33 pm
- Forum: Implemented Suggestions
- Topic: Make railroad signals character-sensitive!
- Replies: 3
- Views: 1852
Make railroad signals character-sensitive!
==TL;DR== Make rail signals behave to characters the same way they behave to other trains. ==Long version:== I know a poll is alive regarding "How do you enjoy being killed by a train", and one of the answers have been just what I'm suggesting. (https://forums.factorio.com/viewtopic.php?f=...