And there's only a few more weeks until we get to play with it. These new changes are going to be great!V453000 wrote: βFri Dec 28, 2018 1:56 pmThe resource generation is one of the things being worked onSuperSandro2000 wrote: βFri Dec 28, 2018 1:55 pm WIP
I don't like the walls in military and rails in production. There is just to little stone on the map.
Search found 4 matches
- Fri Dec 28, 2018 1:58 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176853
Re: Friday Facts #275 - 0.17 Science changes
- Fri Jun 24, 2016 7:16 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54721
Re: Friday Facts #144 - The gfx report
This game would never come out if they didn't set a fixed release date. I've been worried its been dead for the past month until I checked here.
- Sun May 29, 2016 10:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Tiny Roboport
- Replies: 3
- Views: 3187
- Sun May 29, 2016 9:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 26663
Re: [MOD 0.12.x] Toxic Jungle
While this mod is a great idea, in practice it doesn't seem to work and generally ruins the game. The trees are too thick, even when changing the default config's spawn chance from 0.6 to 0.2 Biters can't get through the trees and neither can your pollution, making the game essentially as if peacefu...