i'm no expert, but my guess would be
"lan": true
should be
"lan": true,
notice the ,
Search found 36 matches
- Sun Mar 04, 2018 6:43 am
- Forum: Technical Help
- Topic: Headless server invalid arguement error
- Replies: 6
- Views: 2621
- Sat Feb 10, 2018 5:05 am
- Forum: Not a bug
- Topic: Bot get stuck at roboport in large number
- Replies: 1
- Views: 1105
Bot get stuck at roboport in large number
They seems to come to the roboport to get charged, but they never leave.
https://imgur.com/a/Luvxi
it's happening on multiple roboport, all in the same area.
I added my save.
EDIT : nevermind ... I think it was because I was missing some storage chest space ... all good after adding some ...
https://imgur.com/a/Luvxi
it's happening on multiple roboport, all in the same area.
I added my save.
EDIT : nevermind ... I think it was because I was missing some storage chest space ... all good after adding some ...
- Tue Nov 07, 2017 5:25 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 132579
Re: [linux] Dedicated server init script
Hello Bisa,
You seems to be away since a while, and it's okay
buy I was wondering if you could update your github project with the current pull request, it would make life a bit easier :0
thanks in advance!
You seems to be away since a while, and it's okay

buy I was wondering if you could update your github project with the current pull request, it would make life a bit easier :0
thanks in advance!
- Fri Jun 16, 2017 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync everytime i logout & log back in.
- Replies: 3
- Views: 1868
Re: [0.15.19] Desync everytime i logout & log back in.
Rseding91 wrote:How so?tacgnol wrote:Nevermind, The desync was caused by my CPU.
Afterall, I don't think my CPU was the problem, but the blueprint issue that you guys fixed in .20 and .21
after those update, I didn't have the desync when I was loging back in the server, and I have quite a lot of them.
- Fri Jun 16, 2017 2:23 am
- Forum: Duplicates
- Topic: [0.15.21] Cosmetic bug with the different map button
- Replies: 1
- Views: 1109
[0.15.21] Cosmetic bug with the different map button
The button won't be 'engaged' or 'disengaged' while switching on/ff anyway.
How to reproduce :
Left-click on the roboport or whatever icon, DO NOT RELEASE CLICK, then drag the mouse outside of the button & release click (or don't? lol)
The button will activate the roboport coverage on the map ...
How to reproduce :
Left-click on the roboport or whatever icon, DO NOT RELEASE CLICK, then drag the mouse outside of the button & release click (or don't? lol)
The button will activate the roboport coverage on the map ...
- Wed Jun 14, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync everytime i logout & log back in.
- Replies: 3
- Views: 1868
Re: [0.15.19] Desync everytime i logout & log back in.
Nevermind, The desync was caused by my CPU.
- Tue Jun 13, 2017 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync everytime i logout & log back in.
- Replies: 3
- Views: 1868
[0.15.19] Desync everytime i logout & log back in.
It seems that everytime that I logout, then log back in later, the server/client will immediately desync.
My client is on windows, and I run linux for the headless server.
If i go delete the latest save, then restart the server, everything will be fine.
then I log out, log back in, desync is ...
My client is on windows, and I run linux for the headless server.
If i go delete the latest save, then restart the server, everything will be fine.
then I log out, log back in, desync is ...
- Tue May 23, 2017 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Desync
- Replies: 1
- Views: 1183
Re: [15.12] Desync
It seems to be fixed in the latest update.
- Mon May 22, 2017 1:17 am
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Desync
- Replies: 1
- Views: 1183
[15.12] Desync
The desync is happening around 1 minutes after logging onto the server.
i checked the desync log, but haven't found anything ... hopefully you dev will know what's going on.
I can also provide the saves, but i think it's already included in the desync report.
https://drive.google.com/file/d/0B ...
i checked the desync log, but haven't found anything ... hopefully you dev will know what's going on.
I can also provide the saves, but i think it's already included in the desync report.
https://drive.google.com/file/d/0B ...
- Fri May 19, 2017 6:00 pm
- Forum: Not a bug
- Topic: gui design issue in the research tab (infinite related)
- Replies: 2
- Views: 1544
gui design issue in the research tab (infinite related)
Sometime, the infinite symbol is on the horizontal, sometime on the vertical.
https://imgur.com/a/ySxRu
I think they should be all the same format. Either all vertical or horizontal. Not both.
What do you think dev ?
https://imgur.com/a/ySxRu
I think they should be all the same format. Either all vertical or horizontal. Not both.
What do you think dev ?
- Fri May 12, 2017 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Construction robot seems to be in an infinite loop
- Replies: 1
- Views: 2431
[0.15.10] Construction robot seems to be in an infinite loop
The robot go to a robot port to be charged, then exit to do nothing, until he's out of energy. goes to robotport, then repeat.
I attached the save.
http://imgur.com/a/LjLoL
I attached the save.
http://imgur.com/a/LjLoL
- Mon Nov 14, 2016 9:57 pm
- Forum: Technical Help
- Topic: Cannot update dedicated using Bisa script (ubuntu)
- Replies: 1
- Views: 1139
Cannot update dedicated using Bisa script (ubuntu)
I have an issue when i am using the updater ... the command will freeze, and i have to do a ctrl-c to exit the process.
sudo service factorio update
Checking for updates...
New version core-linux_headless64 0.14.20.
Wrote /tmp/factorio-update/core-linux_headless64-0.14.19-0.14.20-update.zip ...
sudo service factorio update
Checking for updates...
New version core-linux_headless64 0.14.20.
Wrote /tmp/factorio-update/core-linux_headless64-0.14.19-0.14.20-update.zip ...
- Sun Nov 13, 2016 3:57 am
- Forum: Technical Help
- Topic: No more 32 Bit Multiplayer?
- Replies: 19
- Views: 16899
Re: No more 32 Bit Multiplayer?
Its just how it says, there is no multiplayer support for 32 bit.
Starting with 0.15 there will be no 32 bit support at all. I highly recommend switching to 64 bit.
Ok, fine, but my PC is not good for 64 Bit :(
The first x64 CPU arrived around 2003-2004, and the last 32 bits x86 CPUs from Intel ...
Starting with 0.15 there will be no 32 bit support at all. I highly recommend switching to 64 bit.
Ok, fine, but my PC is not good for 64 Bit :(
The first x64 CPU arrived around 2003-2004, and the last 32 bits x86 CPUs from Intel ...
- Fri Nov 11, 2016 11:48 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 132579
Re: [linux] Dedicated server init script
I have an issue when i am using the updater ... the command will freeze, and i have to do a ctrl-c to exit the process.
sudo service factorio update
Checking for updates...
New version core-linux_headless64 0.14.20.
Wrote /tmp/factorio-update/core-linux_headless64-0.14.19-0.14.20-update.zip ...
sudo service factorio update
Checking for updates...
New version core-linux_headless64 0.14.20.
Wrote /tmp/factorio-update/core-linux_headless64-0.14.19-0.14.20-update.zip ...
- Mon Oct 17, 2016 10:51 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 132579
Re: [linux] Dedicated server init script
I also stumbled upon the changes concerning autosave now being configured through server-settings.
Was installing a new Factorio Server on Debian 8 and couldn't get the init script to work.
Thanks for the hint, I changed the files according to the pull requests.
I tried working with the pull ...
Was installing a new Factorio Server on Debian 8 and couldn't get the init script to work.
Thanks for the hint, I changed the files according to the pull requests.
I tried working with the pull ...
- Sun Oct 02, 2016 6:05 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 132579
Re: [linux] Dedicated server init script
oh that's why ...xenotypex wrote:Script fails to start for 14.12 due to the removal of the autosave interval and number parameters.
I was getting crazy trying to figure out why it wasn't working.
- Mon Sep 12, 2016 12:10 pm
- Forum: Not a bug
- Topic: [0.14.5] [Oxyd] random crash - not sure what caused it
- Replies: 7
- Views: 2912
Re: [0.14.5] [Oxyd] random crash - not sure what caused it
I don't know how to reproduce ... those were pretty random crash. sometime i would just wait for my item to be done being crafted, then it would crash.
sometime i can play for 10 hours straight, then it would crash non-stop.
a hard reboot on my headless server seems to help to reduce the crash ...
sometime i can play for 10 hours straight, then it would crash non-stop.
a hard reboot on my headless server seems to help to reduce the crash ...
- Sat Sep 10, 2016 8:14 pm
- Forum: Not a bug
- Topic: [0.14.5] [Oxyd] random crash - not sure what caused it
- Replies: 7
- Views: 2912
Re: [0.14.5]random crash - not sure what caused it
It crashed again, here's the full 'previous' log :
0.000 2016-09-10 02:54:59; Factorio 0.14.5 (build 24594, linux64, headless)
0.154 Operating system: Linux (Ubuntu 16.04)
0.155 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197 ...
0.000 2016-09-10 02:54:59; Factorio 0.14.5 (build 24594, linux64, headless)
0.154 Operating system: Linux (Ubuntu 16.04)
0.155 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197 ...
- Sat Sep 10, 2016 6:44 pm
- Forum: Not a bug
- Topic: [0.14.5] [Oxyd] random crash - not sure what caused it
- Replies: 7
- Views: 2912
Re: random crash - not sure what caused it
I don't have it anymore, the log turned over since. But it was only stuff related to connecting player, or disconnected player.
is there more log than factorio-current.log and factorio-previous.log that i should check ?
Also, forgot to mention it, I am running headless on ubuntu x64.
is there more log than factorio-current.log and factorio-previous.log that i should check ?
Also, forgot to mention it, I am running headless on ubuntu x64.
- Sat Sep 10, 2016 7:00 am
- Forum: Won't fix.
- Topic: Light goes west, shade goes east
- Replies: 1
- Views: 1487
Light goes west, shade goes east
More a design issue i guess... 
