Search found 15 matches

by Krinkovic
Sun Jun 18, 2017 12:59 am
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

But yes, tested the blueprint now and that worked too :D Thank you!
Will need some more time to figure out how it works though :P
by Krinkovic
Sat Jun 17, 2017 8:23 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

Yay it worked...for some reason :P Haha the reason is "circuit magic" :) Glad it's working for you! Out of curiosity - what are you using it for? I meant that quoting you worked this time, for some reason. Have not actually tried your blueprint yet, but am going to do that now. Kinda forg...
by Krinkovic
Wed May 31, 2017 3:39 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

Let's Try Again Ok, got it! Thanks so much for the help. Don't fully understand by your description but I'll play around with it and figure it out :D Regular inserters get a stack size of 2 at maybe level 3 stack bonus research, and a stack size of 3 at max stack bonus research. Oh yeah, you're righ...
by Krinkovic
Tue May 30, 2017 10:12 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

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by Krinkovic
Tue May 30, 2017 10:11 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

Don't know what I am doing wrong, but when I try to quote you I get an SQL error...
by Krinkovic
Thu May 25, 2017 4:23 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Re: Keep exact # of items in remote chest with circuit network

I'm not 100% sure this is where your +1 comes from, but you may want to enable "set stack size" on the left inserter. Assuming you have a stack bonus, it will always pick up 2 (or 3) items even if the circuit says it only wants 1. To make that work you will need to invert all your signals...
by Krinkovic
Thu May 25, 2017 3:31 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 8252

Keep exact # of items in remote chest with circuit network

Without boring you with to much detail of what exactly I want to use it for, I want a chest in a remote location to keep a specified amount of a certain item, without having a belt full of the stuff all the way there. In other words I want an inserter at my iron plate production to send 20, and only...
by Krinkovic
Fri Apr 28, 2017 1:10 pm
Forum: Implemented Suggestions
Topic: Multiplayer pointer
Replies: 6
Views: 3403

Re: Multiplayer pointer

zabszk wrote:It's already implemented in mod called "Map Ping" and it would be nice to see it in vanilla.
Thank you, tried finding a mod yesterday but failed. However it is sadly currently not available for 0.15 :'(
by Krinkovic
Thu Apr 27, 2017 11:49 am
Forum: Implemented Suggestions
Topic: Multiplayer pointer
Replies: 6
Views: 3403

Re: Multiplayer pointer

Yes! This would be extremely useful, especially when introducing new players to the game, so they can easily tell wich building/part of building you are talking about. I hate having to run around and standing next to what im talking about.
by Krinkovic
Fri Jul 01, 2016 3:00 pm
Forum: Gameplay Help
Topic: Circuit network help?
Replies: 10
Views: 8259

Re: Circuit network help?

You can count the number of items going into the belt and the number of items the inserters load into the supply chests. So a counter getting a +1 pulse for each item entering the belt and a -1 pulse (using a arithmetic combinator) for each item the loading inserters pick up would output all items ...
by Krinkovic
Wed Jun 29, 2016 6:46 am
Forum: Gameplay Help
Topic: Circuit network help?
Replies: 10
Views: 8259

Circuit network help?

I'm trying to better understand the circuit network, so I am trying out different solutions for problems in my base. One such was that (before i updated to laser turrets) I had belts with ammo going from a factory in the center, out all around the base, resulting in alot of ammo just lying there not...
by Krinkovic
Sat May 28, 2016 5:54 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 67893

Re: Friday Facts #140 - Soon

I really liked to see filter stack inserter. However I haven't noticed it right away, 'cause it has quite similar graphics to regular smart inserter (guessing it's a placeholder) I believe the smart inserters will be replaced with these stack filter inserters, just as the smart chests will be remov...
by Krinkovic
Sat May 28, 2016 12:03 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 67893

Re: Friday Facts #140 - Soon

Ok so I am a total newb when it comes to the circuit network. I have played around with similar systems in other games but always have a hard time wrapping my head around it. I think I understand how the example in the expansion base works, but what is new that allows it to work, that wasn't there b...

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