Search found 92 matches

by Ackos
Sun Aug 21, 2016 4:53 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 98166

Re: [0.13.13] Modpack: Farlands v0.13.1

Finally finished my 12.35 map

232 hrs played ( i like a slow game)

Medium biters killed: 381,371
Medium spitters Killed: 316,187
Small spitters killed: 193,444

etc

I guess its time to down load 0.13
by Ackos
Sun Aug 14, 2016 8:49 am
Forum: General discussion
Topic: Second playthrough of the game?
Replies: 8
Views: 3410

Re: Second playthrough of the game?

Experimenting with some of the excellent mods is a good option.
by Ackos
Thu Aug 11, 2016 12:37 am
Forum: General discussion
Topic: An assembling machine for every item
Replies: 11
Views: 6610

Re: An assembling machine for every item

i use no hand crafting mod, so yes, everything must be buillt by factory.
by Ackos
Wed Jul 13, 2016 1:19 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 98166

Re: [0.12.34] Modpack: Farlands v0.1.13

Good pack! About 100 hrs in, plenty of bitter action keeping me busy. :mrgreen: Insane amounts of crushed stone (500,000) and unsorted gemstones (150,000) that i dont know what to do with. :lol:
by Ackos
Thu Jun 16, 2016 4:00 pm
Forum: General discussion
Topic: favourite factorio feature?
Replies: 16
Views: 5012

Re: favourite factorio feature?

High quality mods, which give the game replayability.
by Ackos
Mon Jun 13, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 110583

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

wahming wrote:So, is there any way to play this with RSO without resorting to 'Great Wall' strategies?
I would love to help you, but i am getting mauled right now. :oops:
by Ackos
Wed May 18, 2016 7:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 1.0.3

Does this mod work with Science cost overhaul? Has anyone been brave enough to try it with Science cost overhaul? :lol: Just started a game with the combo, cant say much about any issues yet. Science cost config set too: "sciencepackconfig"=vanilla (i am not using bobs), "difficulty ...
by Ackos
Wed May 18, 2016 4:46 pm
Forum: General discussion
Topic: What's your favorite play challenge?
Replies: 13
Views: 6395

Re: What's your favorite play challenge?

No hand crafting, often go with no solar

Must have mods:
RSO
Misanthrop/Marathon
by Ackos
Mon May 09, 2016 12:47 pm
Forum: Mods
Topic: [MOD 0.12.32] Prospect
Replies: 14
Views: 7273

Re: [MOD 0.12.32] Prospect

Would it be possible to add angels infinite ores?
by Ackos
Sun Mar 27, 2016 5:21 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 432805

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.6

Appears to work fine with misanthrope. Can be brutal if your not prepared. :shock:
by Ackos
Mon Mar 21, 2016 5:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 1.0.1

Want to buy....Oil and stone, paying well! Enquire at planet XJ-9.

:lol:
by Ackos
Thu Feb 04, 2016 2:52 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 110583

Re: MOD [0.12.20+] Misanthrope 0.2.1 -- Better Biter Mechanics

Error, on new map start up. V0.2.1

Misantrope/libs/biter_expansion.lua.124:attempt to get length of field 'harpa_list' (a nil value)
by Ackos
Tue Dec 01, 2015 3:57 pm
Forum: Off topic
Topic: What Indie/Less well known games do you play
Replies: 23
Views: 31582

Re: What Indie/Less well known games do you play

Aurora 4x
by Ackos
Wed Nov 18, 2015 1:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 0.5.4

This build was mostly to test out some ideas. so had it set up a little cheaty :oops: . Resource richness was turned up :oops: , many of my normal mods turned off (natural evolution, RSO, Bobs Enemy's), and didnt complete all the research. My next build is going to be tougher.
by Ackos
Tue Nov 17, 2015 10:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 0.5.4

Finally, Rocket launched @ 94hrs 11 mins. Copper Plates: 14,000+/min Iron Plates: 3400+/min Electronic Circuits: 245/min (could have used more) Advanced Circuits: 28/min (Awful) Peak Power Usage: 140MW 170 Steam Engines 1600+ Solar Panels 2600+ Basic Accumulators 183 Electric furnaces (I will probab...
by Ackos
Sat Oct 31, 2015 9:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 0.5.4

Not good, getting 105/min at 35 hrs. Still trying to work out a good design
by Ackos
Sat Oct 31, 2015 6:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.12.x] Marathon 0.5.4

Question:

How many green circuits per minute are you guys producing?
by Ackos
Fri Oct 09, 2015 8:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.11.x - 0.12.x] Marathon

Yea, pulled down some lasers. The problem was i was critically low on coal and oil for fuel. I finally went hunting and have taken out some of the problem nests, so i could develop a new coal field.
by Ackos
Fri Oct 09, 2015 6:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119537

Re: [MOD 0.11.x - 0.12.x] Marathon

Bitter evolution at 60%, getting attacked on multiple fronts. Laser (vanilla) fire has drained all my power. What a mess! :mrgreen:
by Ackos
Sat Oct 03, 2015 11:55 pm
Forum: Resolved Problems and Bugs
Topic: [12.10] Updater Failed
Replies: 11
Views: 8183

Re: [12.10] Updater Failed

Same here, both automatic and manual downloads. Went back to 12.09.

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