Finally finished my 12.35 map
232 hrs played ( i like a slow game)
Medium biters killed: 381,371
Medium spitters Killed: 316,187
Small spitters killed: 193,444
etc
I guess its time to down load 0.13
Search found 92 matches
- Sun Aug 21, 2016 4:53 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 98166
- Sun Aug 14, 2016 8:49 am
- Forum: General discussion
- Topic: Second playthrough of the game?
- Replies: 8
- Views: 3410
Re: Second playthrough of the game?
Experimenting with some of the excellent mods is a good option.
- Thu Aug 11, 2016 12:37 am
- Forum: General discussion
- Topic: An assembling machine for every item
- Replies: 11
- Views: 6610
Re: An assembling machine for every item
i use no hand crafting mod, so yes, everything must be buillt by factory.
- Wed Jul 13, 2016 1:19 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 98166
Re: [0.12.34] Modpack: Farlands v0.1.13
Good pack! About 100 hrs in, plenty of bitter action keeping me busy. Insane amounts of crushed stone (500,000) and unsorted gemstones (150,000) that i dont know what to do with.
- Thu Jun 16, 2016 4:00 pm
- Forum: General discussion
- Topic: favourite factorio feature?
- Replies: 16
- Views: 5012
Re: favourite factorio feature?
High quality mods, which give the game replayability.
- Mon Jun 13, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 110583
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
I would love to help you, but i am getting mauled right now.wahming wrote:So, is there any way to play this with RSO without resorting to 'Great Wall' strategies?
- Wed May 18, 2016 7:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 1.0.3
Does this mod work with Science cost overhaul? Has anyone been brave enough to try it with Science cost overhaul? :lol: Just started a game with the combo, cant say much about any issues yet. Science cost config set too: "sciencepackconfig"=vanilla (i am not using bobs), "difficulty ...
- Wed May 18, 2016 4:46 pm
- Forum: General discussion
- Topic: What's your favorite play challenge?
- Replies: 13
- Views: 6395
Re: What's your favorite play challenge?
No hand crafting, often go with no solar
Must have mods:
RSO
Misanthrop/Marathon
Must have mods:
RSO
Misanthrop/Marathon
- Mon May 09, 2016 12:47 pm
- Forum: Mods
- Topic: [MOD 0.12.32] Prospect
- Replies: 14
- Views: 7273
Re: [MOD 0.12.32] Prospect
Would it be possible to add angels infinite ores?
- Sun Mar 27, 2016 5:21 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 432805
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.6
Appears to work fine with misanthrope. Can be brutal if your not prepared.
- Mon Mar 21, 2016 5:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 1.0.1
Want to buy....Oil and stone, paying well! Enquire at planet XJ-9.
- Thu Feb 04, 2016 2:52 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 110583
Re: MOD [0.12.20+] Misanthrope 0.2.1 -- Better Biter Mechanics
Error, on new map start up. V0.2.1
Misantrope/libs/biter_expansion.lua.124:attempt to get length of field 'harpa_list' (a nil value)
Misantrope/libs/biter_expansion.lua.124:attempt to get length of field 'harpa_list' (a nil value)
- Tue Dec 01, 2015 3:57 pm
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 31582
- Wed Nov 18, 2015 1:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 0.5.4
This build was mostly to test out some ideas. so had it set up a little cheaty . Resource richness was turned up , many of my normal mods turned off (natural evolution, RSO, Bobs Enemy's), and didnt complete all the research. My next build is going to be tougher.
- Tue Nov 17, 2015 10:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 0.5.4
Finally, Rocket launched @ 94hrs 11 mins. Copper Plates: 14,000+/min Iron Plates: 3400+/min Electronic Circuits: 245/min (could have used more) Advanced Circuits: 28/min (Awful) Peak Power Usage: 140MW 170 Steam Engines 1600+ Solar Panels 2600+ Basic Accumulators 183 Electric furnaces (I will probab...
- Sat Oct 31, 2015 9:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 0.5.4
Not good, getting 105/min at 35 hrs. Still trying to work out a good design
- Sat Oct 31, 2015 6:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.12.x] Marathon 0.5.4
Question:
How many green circuits per minute are you guys producing?
How many green circuits per minute are you guys producing?
- Fri Oct 09, 2015 8:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.11.x - 0.12.x] Marathon
Yea, pulled down some lasers. The problem was i was critically low on coal and oil for fuel. I finally went hunting and have taken out some of the problem nests, so i could develop a new coal field.
- Fri Oct 09, 2015 6:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119537
Re: [MOD 0.11.x - 0.12.x] Marathon
Bitter evolution at 60%, getting attacked on multiple fronts. Laser (vanilla) fire has drained all my power. What a mess!
- Sat Oct 03, 2015 11:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.10] Updater Failed
- Replies: 11
- Views: 8183
Re: [12.10] Updater Failed
Same here, both automatic and manual downloads. Went back to 12.09.