entity.map_color of loaders dont match color of belt, underground_belts and splitter.
for example red belts splitter and underground_belts displayed yellow on map.
mod-list:
base
deadlocks-compact-loaders
Search found 6 matches
- Wed Apr 25, 2018 4:45 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 281472
- Fri Apr 06, 2018 5:03 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 281472
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
loader snapping stoped working after version 1.5.0
modlist:
"DeadlockLoaders",
"even-distribution",
btw, thx for ur great mods.
edit: including version 1.5.0 (snapping worked in 1.4.1 and dont work after upgrade > 1.4.1)
modlist:
"DeadlockLoaders",
"even-distribution",
btw, thx for ur great mods.
edit: including version 1.5.0 (snapping worked in 1.4.1 and dont work after upgrade > 1.4.1)
- Thu Sep 21, 2017 5:10 am
- Forum: Already exists
- Topic: energy_production_statistics like item_production_statistics
- Replies: 1
- Views: 1549
energy_production_statistics like item_production_statistics
hello,
iam trying to export energy stats to a file for controling my led strip.
my current approch: https://forums.factorio.com/viewtopic.php?f=25&t=52767&p=308638#wrap :
on load i go over the whole map and search for {"generator", "solar-panel", "reactor", "accumulator"} and store them in a ...
iam trying to export energy stats to a file for controling my led strip.
my current approch: https://forums.factorio.com/viewtopic.php?f=25&t=52767&p=308638#wrap :
on load i go over the whole map and search for {"generator", "solar-panel", "reactor", "accumulator"} and store them in a ...
- Thu Sep 21, 2017 5:01 am
- Forum: Modding help
- Topic: export energy stats to file
- Replies: 4
- Views: 2509
Re: export energy stats to file
thx for ur reply.
adding new generators didnt work, cause "global.energy_sources[entity.type]" has the keys 1 2 3 4 changed to global.energy[entity.type]
HUGE thx, using entity.unit_number resolved the performance problem, next: stupid solar panels ;)
attached my current version, if interrested.
adding new generators didnt work, cause "global.energy_sources[entity.type]" has the keys 1 2 3 4 changed to global.energy[entity.type]
HUGE thx, using entity.unit_number resolved the performance problem, next: stupid solar panels ;)
attached my current version, if interrested.
- Wed Sep 20, 2017 8:31 pm
- Forum: Modding help
- Topic: export energy stats to file
- Replies: 4
- Views: 2509
export energy stats to file
hello,
i try to export energy stats to file (so i can use them for my led strip), i want something like a satisfaction bar in reallive ;).
unfortunately my solution causes fpsdrops (1 each 60 tick).
do u know a "better" method to read values like produced energy and "used" energy?
i have only 2 ...
i try to export energy stats to file (so i can use them for my led strip), i want something like a satisfaction bar in reallive ;).
unfortunately my solution causes fpsdrops (1 each 60 tick).
do u know a "better" method to read values like produced energy and "used" energy?
i have only 2 ...
- Fri May 27, 2016 5:15 am
- Forum: Ideas and Suggestions
- Topic: allow independent continue of multiplayrgame
- Replies: 0
- Views: 736
allow independent continue of multiplayrgame
Hello,
i just bought the game and plaed a bit (9houers fist session ;)) with friends.
We used the peer2peer mode which allowed us to play without the starting host (left after 2 houres).
As i read ur going to remove peer2peer in 0.13.x i found out that withoout the peer2peer option the clients cant ...
i just bought the game and plaed a bit (9houers fist session ;)) with friends.
We used the peer2peer mode which allowed us to play without the starting host (left after 2 houres).
As i read ur going to remove peer2peer in 0.13.x i found out that withoout the peer2peer option the clients cant ...