Bump for further consideration
Copy/Paste train settings, just change the stations.
Search found 17 matches
- Sat Oct 07, 2023 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 11
- Views: 4485
- Sat May 06, 2017 7:34 pm
- Forum: Ideas and Suggestions
- Topic: Train Wait Condition: Loco Inventory Full
- Replies: 8
- Views: 3575
Re: Train Wait Condition: Loco Inventory Full
5 seconds of inactivity covers this condition
- Sat May 06, 2017 7:24 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.9] [QOL] Requests
- Replies: 0
- Views: 677
[0.15.9] [QOL] Requests
Default logistic network connected inserters (and maybe other things) to less than < Copy recipe from assembly machine to inserter copies item to logistic compare box. Clicking the active or completed research icon centers the scroll window on that research, or opening the research window does this....
- Sat Apr 29, 2017 8:37 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.4][QOL] Remember Scrollbar Location in Blueprint Books
- Replies: 0
- Views: 734
[0.15.4][QOL] Remember Scrollbar Location in Blueprint Books
When reordering, editing, inserting, blueprints in a book it jumps to the top when finished.
- Tue Apr 25, 2017 6:52 pm
- Forum: Not a bug
- Topic: [0.15.1] chests prioritized over building ghosts
- Replies: 4
- Views: 1468
Re: [0.15.1] chests prioritized over building ghosts
I had plenty of resources. What I didn't have was enough furnaces, and I needed more furnaces to make more furnaces. The fixes were to: stop research to stop requests and wait for the chests to fill up or make them by had to bypass the chests or build a lower tier furnace to make higher tier ones (g...
- Tue Apr 25, 2017 6:37 pm
- Forum: Not a bug
- Topic: [0.15.1] chests prioritized over building ghosts
- Replies: 4
- Views: 1468
Re: [0.15.1] chests prioritized over building ghosts
It caused a major slow down in my expansion, I was trying to get more steel to build more electric furnaces, but couldn't because they were being eaten by the existing processes.
Might be something to look at in a balancing pass.
Might be something to look at in a balancing pass.
- Tue Apr 25, 2017 6:25 pm
- Forum: Not a bug
- Topic: [0.15.1] chests prioritized over building ghosts
- Replies: 4
- Views: 1468
[0.15.1] chests prioritized over building ghosts
I placed a bank of new electric furnaces via blueprint and they are not getting built. They are being made, but they are all going to the requester chests running science production packs. The new furnaces were eventually placed after the chests filled up. These should likely be distributed between ...
- Wed Jan 25, 2017 2:33 am
- Forum: Tools
- Topic: Image to tile script converter
- Replies: 0
- Views: 1741
Image to tile script converter
I have posted the tool and source code I made to make the logo on the sandbox scenario
viewtopic.php?f=36&t=40181
here
https://github.com/OldVamp/Factorio-Ima ... r/releases
viewtopic.php?f=36&t=40181
here
https://github.com/OldVamp/Factorio-Ima ... r/releases
- Sat Jan 21, 2017 9:02 am
- Forum: Maps and Scenarios
- Topic: LiteralSandbox Scenario
- Replies: 0
- Views: 5944
LiteralSandbox Scenario
I have made a Literal Sandbox Scenario for testing builds and tutorials. It features super rich resources factorio logo always day cheat mode all research all recipes (loaders, railgun) Enemy spawn settings are still respected, except for starting area size, which is always 'really-big' preview.png ...
- Thu Jan 05, 2017 6:30 am
- Forum: Modding help
- Topic: Insert blueprints into blueprint-book
- Replies: 4
- Views: 1956
Re: Insert blueprints into blueprint-book
That did the trick. Thank you very much. player.insert{name="blueprint-book", count=1} local inventories = {player.get_inventory(defines.inventory.player_quickbar), player.get_inventory(defines.inventory.player_main)} for _, inv in pairs(inventories) do for i=1,#inv do local itemStack = in...
- Thu Jan 05, 2017 5:01 am
- Forum: Modding help
- Topic: Insert blueprints into blueprint-book
- Replies: 4
- Views: 1956
Re: Insert blueprints into blueprint-book
That doesn't seem to workNexela wrote:You need to get the equipment grid for the item
Factorio 0.14.21 wrote:attempt to index field 'grid' (a nil value)
- Thu Jan 05, 2017 4:18 am
- Forum: Modding help
- Topic: Insert blueprints into blueprint-book
- Replies: 4
- Views: 1956
Insert blueprints into blueprint-book
I am setting up a custom quick start scenario and would like to start players off with a full (blank) blueprint book. I cant seem to put together the right combination of words and functions to complete the task during the on_player_created event. This is what I have: player.insert{name="bluepr...
- Sat Jul 16, 2016 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Merge requester chest settings on blueprint placement
- Replies: 4
- Views: 2632
Re: Merge requester chest settings on blueprint placement
maybe if it was a separate blueprint, say an "upgrade plan" you could slap over an old build to swap out to higher grade machines and modules, and mark other stuff for removal in the way. That could merge request and such. Like when upgrading from a 2 wide furnace with a placeholder belt t...
- Sat Jul 16, 2016 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Improvment to Roboports Charging
- Replies: 15
- Views: 5066
Re: Inprovment to Roboports Charging
It seems like roboports should have more charging pads
they hold 350 bots, if it followed the same ratio as a personal roboport (1/5) it would have 70 charging pads
could they have at least 8-16?
they hold 350 bots, if it followed the same ratio as a personal roboport (1/5) it would have 70 charging pads
could they have at least 8-16?
- Sun Jul 03, 2016 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 37313
Re: Removing walls above resources
Code: Select all
if (deconstruct button/ mine button held)
if (direction(s) key also held)
if (resource type == ore)
do nothing
else
deconstruct
end if
else
deconstruct / mine
end if
end if
- Tue Jun 28, 2016 1:16 am
- Forum: Duplicates
- Topic: [0.13.00] satellites not inserted into rockets
- Replies: 1
- Views: 805
[0.13.00] satellites not inserted into rockets
inserters don't seem to insert satellites into rockets anymore.
from assembling machine 3 to rocket silo
i tried various inserters.
tried from saves on 12.35 that worked previously
win 10
steam
13.00
from assembling machine 3 to rocket silo
i tried various inserters.
tried from saves on 12.35 that worked previously
win 10
steam
13.00
- Fri May 27, 2016 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [12.34 ]player logistic slots
- Replies: 2
- Views: 1696
[12.34 ]player logistic slots
text over logistic slots reads
Unknown key:"gui-logistic.title"
1 mod installed, none active
steam version
Unknown key:"gui-logistic.title"
1 mod installed, none active
steam version