Search found 17 matches

by OldVamp
Sat Oct 07, 2023 7:06 pm
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 11
Views: 4485

Re: Change train station already added to schedule

Bump for further consideration
Copy/Paste train settings, just change the stations.
train schedule upgrade.png
train schedule upgrade.png (1.36 MiB) Viewed 1635 times
by OldVamp
Sat May 06, 2017 7:34 pm
Forum: Ideas and Suggestions
Topic: Train Wait Condition: Loco Inventory Full
Replies: 8
Views: 3575

Re: Train Wait Condition: Loco Inventory Full

5 seconds of inactivity covers this condition
by OldVamp
Sat May 06, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: [0.15.9] [QOL] Requests
Replies: 0
Views: 677

[0.15.9] [QOL] Requests

Default logistic network connected inserters (and maybe other things) to less than < Copy recipe from assembly machine to inserter copies item to logistic compare box. Clicking the active or completed research icon centers the scroll window on that research, or opening the research window does this....
by OldVamp
Sat Apr 29, 2017 8:37 pm
Forum: Ideas and Suggestions
Topic: [0.15.4][QOL] Remember Scrollbar Location in Blueprint Books
Replies: 0
Views: 734

[0.15.4][QOL] Remember Scrollbar Location in Blueprint Books

When reordering, editing, inserting, blueprints in a book it jumps to the top when finished.
by OldVamp
Tue Apr 25, 2017 6:52 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1468

Re: [0.15.1] chests prioritized over building ghosts

I had plenty of resources. What I didn't have was enough furnaces, and I needed more furnaces to make more furnaces. The fixes were to: stop research to stop requests and wait for the chests to fill up or make them by had to bypass the chests or build a lower tier furnace to make higher tier ones (g...
by OldVamp
Tue Apr 25, 2017 6:37 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1468

Re: [0.15.1] chests prioritized over building ghosts

It caused a major slow down in my expansion, I was trying to get more steel to build more electric furnaces, but couldn't because they were being eaten by the existing processes.
Might be something to look at in a balancing pass.
by OldVamp
Tue Apr 25, 2017 6:25 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1468

[0.15.1] chests prioritized over building ghosts

I placed a bank of new electric furnaces via blueprint and they are not getting built. They are being made, but they are all going to the requester chests running science production packs. The new furnaces were eventually placed after the chests filled up. These should likely be distributed between ...
by OldVamp
Wed Jan 25, 2017 2:33 am
Forum: Tools
Topic: Image to tile script converter
Replies: 0
Views: 1741

Image to tile script converter

I have posted the tool and source code I made to make the logo on the sandbox scenario
viewtopic.php?f=36&t=40181
here
https://github.com/OldVamp/Factorio-Ima ... r/releases
by OldVamp
Sat Jan 21, 2017 9:02 am
Forum: Maps and Scenarios
Topic: LiteralSandbox Scenario
Replies: 0
Views: 5944

LiteralSandbox Scenario

I have made a Literal Sandbox Scenario for testing builds and tutorials. It features super rich resources factorio logo always day cheat mode all research all recipes (loaders, railgun) Enemy spawn settings are still respected, except for starting area size, which is always 'really-big' preview.png ...
by OldVamp
Thu Jan 05, 2017 6:30 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 1956

Re: Insert blueprints into blueprint-book

That did the trick. Thank you very much. player.insert{name="blueprint-book", count=1} local inventories = {player.get_inventory(defines.inventory.player_quickbar), player.get_inventory(defines.inventory.player_main)} for _, inv in pairs(inventories) do for i=1,#inv do local itemStack = in...
by OldVamp
Thu Jan 05, 2017 5:01 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 1956

Re: Insert blueprints into blueprint-book

Nexela wrote:You need to get the equipment grid for the item
That doesn't seem to work
Factorio 0.14.21 wrote:attempt to index field 'grid' (a nil value)
by OldVamp
Thu Jan 05, 2017 4:18 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 1956

Insert blueprints into blueprint-book

I am setting up a custom quick start scenario and would like to start players off with a full (blank) blueprint book. I cant seem to put together the right combination of words and functions to complete the task during the on_player_created event. This is what I have: player.insert{name="bluepr...
by OldVamp
Sat Jul 16, 2016 9:58 pm
Forum: Ideas and Suggestions
Topic: Merge requester chest settings on blueprint placement
Replies: 4
Views: 2632

Re: Merge requester chest settings on blueprint placement

maybe if it was a separate blueprint, say an "upgrade plan" you could slap over an old build to swap out to higher grade machines and modules, and mark other stuff for removal in the way. That could merge request and such. Like when upgrading from a 2 wide furnace with a placeholder belt t...
by OldVamp
Sat Jul 16, 2016 6:38 pm
Forum: Ideas and Suggestions
Topic: Improvment to Roboports Charging
Replies: 15
Views: 5066

Re: Inprovment to Roboports Charging

It seems like roboports should have more charging pads
they hold 350 bots, if it followed the same ratio as a personal roboport (1/5) it would have 70 charging pads
could they have at least 8-16?
by OldVamp
Sun Jul 03, 2016 12:48 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 37313

Re: Removing walls above resources

Code: Select all

if (deconstruct button/ mine button held)
    if (direction(s) key also held)
        if (resource type == ore)
            do nothing
        else
            deconstruct
        end if
    else
        deconstruct / mine
    end if
end if
by OldVamp
Tue Jun 28, 2016 1:16 am
Forum: Duplicates
Topic: [0.13.00] satellites not inserted into rockets
Replies: 1
Views: 805

[0.13.00] satellites not inserted into rockets

inserters don't seem to insert satellites into rockets anymore.
from assembling machine 3 to rocket silo
i tried various inserters.

tried from saves on 12.35 that worked previously

win 10
steam
13.00
by OldVamp
Fri May 27, 2016 1:15 am
Forum: Resolved Problems and Bugs
Topic: [12.34 ]player logistic slots
Replies: 2
Views: 1696

[12.34 ]player logistic slots

text over logistic slots reads
Unknown key:"gui-logistic.title"

Image

1 mod installed, none active
steam version

Go to advanced search