Search found 3 matches
- Mon Dec 05, 2022 7:31 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 358895
Re: [MOD 0.13.17+] Rampant
I am using Rampant 3.1.2, Factorio 1.7.0 and just the normal Bob's mods. Save attached. There seem to be very few biter bases. Like a few to the south and the ones to the north I completely wiped out. There don't seem to be any new bases in unexplored areas. It seems like there should be much more a...
- Thu May 26, 2016 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear power plants
- Replies: 5
- Views: 3814
Re: Nuclear power plants
Also, since it doesn't produce electricity itself it should require a little (for the cooling pumps). If it doesn't get that, it should go critical or maybe just do a shutdown and require a few minutes of constant power to turn back on. Turning a nuclear plant on is no joke, I think in real life the...
- Thu May 26, 2016 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear power plants
- Replies: 5
- Views: 3814
Nuclear power plants
The game should have some more power options. As I understand it in real life, relatively dull ore is processed to gather the very small percent that is an unstable isotope on which nuclear reactions can (and do) happen. So I propose an in game mechanism that turns something like 300 stone into 1 ur...