Search found 3 matches

by fireduck
Mon Dec 05, 2022 7:31 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 366927

Re: [MOD 0.13.17+] Rampant

I am using Rampant 3.1.2, Factorio 1.7.0 and just the normal Bob's mods. Save attached. There seem to be very few biter bases. Like a few to the south and the ones to the north I completely wiped out. There don't seem to be any new bases in unexplored areas. It seems like there should be much more a...
by fireduck
Thu May 26, 2016 9:12 pm
Forum: Ideas and Suggestions
Topic: Nuclear power plants
Replies: 5
Views: 3897

Re: Nuclear power plants

Also, since it doesn't produce electricity itself it should require a little (for the cooling pumps). If it doesn't get that, it should go critical or maybe just do a shutdown and require a few minutes of constant power to turn back on. Turning a nuclear plant on is no joke, I think in real life the...
by fireduck
Thu May 26, 2016 8:55 pm
Forum: Ideas and Suggestions
Topic: Nuclear power plants
Replies: 5
Views: 3897

Nuclear power plants

The game should have some more power options. As I understand it in real life, relatively dull ore is processed to gather the very small percent that is an unstable isotope on which nuclear reactions can (and do) happen. So I propose an in game mechanism that turns something like 300 stone into 1 ur...

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