Search found 20 matches

by PKing Zombie Spy
Wed May 24, 2017 2:56 pm
Forum: Ideas and Suggestions
Topic: Darken miner on depleted deposit
Replies: 14
Views: 5380

Re: Darken miner on depleted deposit

TL;DR or anything to make them distinct from active miners. so player can spot them easier. I would like this in vanilla myself. It might be more Factorio-esque and in keeping with the existing alert system to make the visual cue more like a flashing alert icon akin to the one used to alert that a ...
by PKing Zombie Spy
Tue Oct 04, 2016 3:42 am
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 7212

Re: "Paving the ground is like Herpes"

Based on what you've reported, he was concerned about you reducing the pollution absorption of the natural landscape (which has some) by replacing it with stone or concrete (which has none). To the extent that the map has biter attacks triggered by spawners absorbing otherwise unabsorbed pollution, ...
by PKing Zombie Spy
Thu Sep 08, 2016 3:42 am
Forum: Show your Creations
Topic: Fun animated GIF from bad "There is no spoon" run
Replies: 3
Views: 2928

Re: Fun animated GIF from bad "There is no spoon" run

The steam engines + wind really make the gif Heh. Well, it certainly makes it in the sense that it probably makes up most of it, in terms of bytes. I take a look at the frames, and about half of each frame is capturing those silly things. I'm surprised but happy to hear you liked that part; I consi...
by PKing Zombie Spy
Thu Sep 08, 2016 1:47 am
Forum: Show your Creations
Topic: Fun animated GIF from bad "There is no spoon" run
Replies: 3
Views: 2928

Fun animated GIF from bad "There is no spoon" run

I most recently played a game expressly to get "There is no spoon" (win in 8 hours) and did so in a very cowardly way, by building my base at least "twice" with saves: every time I attempted an expansion I'd save, build what I wanted once (which took me a while as I figured out w...
by PKing Zombie Spy
Wed Sep 07, 2016 9:44 pm
Forum: General discussion
Topic: Lazy bastard mining speed
Replies: 11
Views: 6229

Re: Lazy bastard mining speed

Why wouldn't you craft the extra mining drill? You have enough extra crafts to make both a pick and an extra mining drill, so unless you are trying to complete it with minimal crafts, what else would you craft that speeds up or eases the challenge? It's not clear to me the drill by itself is worthw...
by PKing Zombie Spy
Sun Aug 14, 2016 3:50 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 91589

Re: Friday facts #151 - The plans for 0.14

I haven't such a construction just now, but i think, it can be interesting to design it. Could you please? So the reason why I'm asking is that there was a specific claim made that this would be easy to do, and would ruin the game. It's unclear to me that it is easy, and my suspicion is that you mi...
by PKing Zombie Spy
Sat Aug 13, 2016 11:13 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 91589

Re: Friday facts #151 - The plans for 0.14

You can build an assembler and two chest besides it: one for input to assembler and one for output from it. Also you can set an inserter that would move anything from output chest to input chest. Voila! you have a simple system, that can assemble almost anything (except recipes, that demands liquid...
by PKing Zombie Spy
Sat Aug 13, 2016 3:07 am
Forum: General discussion
Topic: Am I losing my mind? Iron Throne 2
Replies: 4
Views: 2841

Re: Am I losing my mind? Iron Throne 2

200k at that rate, or 200k total? I've produced 240k plates total this map. Then unless you only produced 40k prior to an hour ago, that will not do it. There has to be literally an hour where you produce 200k. You could not, for example, produce 56 in one second, or 3334 in one minute, and have th...
by PKing Zombie Spy
Sat Aug 13, 2016 3:02 am
Forum: General discussion
Topic: Science after all research is done.
Replies: 6
Views: 4044

Re: Science after all research is done.

Please point me to a tread or Friday Facts about this if it exists. My factory has become a bit boring now that all those science mechanics stopped. The closest I've seen to something official is FFF 129 , where they talked about infinite research in the section headed "The late game enhanceme...
by PKing Zombie Spy
Sat Jul 30, 2016 10:54 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 106966

Re: Lazy Bastard Achievement - No hand crafting challenge

Hardest part was that I did the "no logistic robots" achievement at the same time. Which means you do a lot of "grab this from there" There is no achievement for no logistic robots that I see, at least listed here . I believe what you may be thinking of is " Logistic networ...
by PKing Zombie Spy
Mon Jul 25, 2016 8:31 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] [rrrola] Right panel "jitter" on mouseover
Replies: 5
Views: 2261

[0.13.10] [rrrola] Right panel "jitter" on mouseover

So, the right panel shows, from top to bottom, current research, a control bar, a mini-map, and finally properties of the moused-over entity. Some background: I generally use 3 efficiency 1 modules per assembly machine 3. Anyway, when I mouse over such a machine, the right panel "jitters,"...
by PKing Zombie Spy
Fri Jul 22, 2016 4:38 pm
Forum: General discussion
Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
Replies: 19
Views: 11193

Re: How to store 4 trillion square tiles of map in just 8 GB RAM

This isn't entirely right. If the player travels at 40 tiles/s then it takes him 2M / 40 = 50000 seconds to go from one side to the other side of the map. If the player has a vision of 5x5 chunks (meaning, 2.5 chunks in all directions) and a chunk is 32 tiles then he has to run back and forth from ...
by PKing Zombie Spy
Fri Jul 22, 2016 8:13 am
Forum: General discussion
Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
Replies: 19
Views: 11193

Re: How to store 4 trillion square tiles of map in just 8 GB RAM

So, does anyone have an idea how this is stored in ram in such a way that it is accessible in realtime? This prior post details some aspects of the world generation, as does this wiki page . It is procedurally generated using Perlin noise. (In principle they could have used any parameterizable loca...
by PKing Zombie Spy
Sun Jul 17, 2016 8:50 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 106966

Re: Lazy Bastard Achievement - No hand crafting challenge

you guys are extreme. Possibly. The early game certainly plays very differently. Past automation 2, it basically plays like any other game of Factorio, more or less. Do you have to rebind the craft keys to something else to avoid accidentally crafting something? For me, yes. I don't consider myself...
by PKing Zombie Spy
Wed Jul 13, 2016 6:31 am
Forum: Resolved Problems and Bugs
Topic: [0.13.8][Oxyd] With two alerts, click can focus on wrong one
Replies: 2
Views: 2652

[0.13.8][Oxyd] With two alerts, click can focus on wrong one

Factorio has the convenience that if you click on an alert, it will center the source of the alert on the map. Quite useful. Factorio also has the ability to display two simultaneous alerts. However, if there are multiple alerts, it seems like clicking on one of the alerts can sometimes behave as if...
by PKing Zombie Spy
Sat Jul 09, 2016 11:59 pm
Forum: Combinator Creations
Topic: Calculate Ο€ and e with combinators
Replies: 3
Views: 2661

Re: Calculate Ο€ and e with combinators

I also made e with my combinator computer: https://forums.factorio.com/viewtopic.php?f=8&t=28662 ,but with a different formula:(1+(1/n))^n as n goes to infinity. My e is nowhere as exact:2.6975, but that is probably because i used 10k instead because i need to do ^n and that means (a*b)/10k bas...
by PKing Zombie Spy
Sat Jul 09, 2016 10:51 pm
Forum: Combinator Creations
Topic: Calculate Ο€ and e with combinators
Replies: 3
Views: 2661

Calculate Ο€ and e with combinators

When 0.13 came out one thing I did was play more with circuits. Outputs of circuits can become (directly or indirectly) inputs to the same circuits, and with this you can do some useful things , but also some useless things like calculate recurrences or infinite sums. So I made a few machines to cal...
by PKing Zombie Spy
Sat Jul 09, 2016 3:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Twinsen] Constant combinator control updates to wrong value
Replies: 2
Views: 2472

[0.13.6] [Twinsen] Constant combinator control updates to wrong value

http://i48.photobucket.com/albums/f206/SZKP2021/Factorio/combinator-ui-no-update_zpsfidgkobv.gif So constant combinators appear to have the following UI behavior: when changing the value output on a particular signal, both the signal output value and the UI control that lets you set the constant va...
by PKing Zombie Spy
Sun Jul 03, 2016 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.13.3] [kovarex] Two-length trains end sometimes not unloadable
Replies: 4
Views: 3192

[0.13.3] [kovarex] Two-length trains end sometimes not unloadable

In 0.13 we had the absolutely lovely enhancement that cargo wagons were unloadable in six positions per side. This normally works great, but for reasons I find difficult to comprehend, my two length trains will sometimes not be "unloadable" from the sixth position of the second car. On the...
by PKing Zombie Spy
Tue Jun 28, 2016 5:47 am
Forum: Duplicates
Topic: Every time i load my save i get an unexpected error
Replies: 3
Views: 1577

Re: Every time i load my save i get an unexpected error

I believe I am suffering from the same problem in 0.13.0: see dropbox link , where you'll see three files. factorio-20160627-2217.log is the first logged failure. aurora1.zip is the save I was attempting to load. factorio-20160627-2220.log is a similar log from when I attempted to load an earlier au...

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