Hello,
I create a custom assembling machine. This machine is placed in "script.on_event(defines.events.on_chunk_generated)" event with :
game.surfaces[1].create_entity({
name=object,
position = {x,y},
force = game.forces.neutral
})
All works fine but possible crafts never updates with tech. Here ...
Search found 3 matches
- Tue May 23, 2017 1:12 pm
- Forum: Modding help
- Topic: Technologies not updates recipes on custom machine [SOLVED]
- Replies: 0
- Views: 775
- Sun Jun 05, 2016 1:18 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Hi, cool stuff, it is possible to add an emission of pollution (big one i think) ?
edit : fr local
[item-name]
reactor-plate = Plaque de Reacteur
deuterium-capsule = Capsule de Deuterium
big-fusion-reactor = Reacteur a Fusion
[fluid-name]
deuterium-fluid = Deuterium
[entity-name]
big-fusion ...
edit : fr local
[item-name]
reactor-plate = Plaque de Reacteur
deuterium-capsule = Capsule de Deuterium
big-fusion-reactor = Reacteur a Fusion
[fluid-name]
deuterium-fluid = Deuterium
[entity-name]
big-fusion ...
- Thu May 26, 2016 4:15 pm
- Forum: Mods
- Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
- Replies: 9
- Views: 23540
Re: [MOD 0.12.22+] Vanilla Plus (1.0.6 small fix)
I just try it and need to stop due to an error. In your recipe of steel furnace, you call it "steel-furnace2" so you need to delete the "2".
edit : I figured out what is wrong. Compatibility mods problems, sorry. But i have an other problem now, more hard to resolve : lot of others electric ...
edit : I figured out what is wrong. Compatibility mods problems, sorry. But i have an other problem now, more hard to resolve : lot of others electric ...