Search found 85 matches

by Martc
Sat Mar 02, 2019 9:59 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.2] Campaign: Automated production: pm = per minute, not explained ... Newbie trap
Replies: 9
Views: 520

Re: [0.17.2] Campaign: Automated production: pm = per minute, not explained ... Newbie trap

I have same problem. I finished this goal by hand crafting and then got obliterated by biters. Because my base wasn't prepared for such swarm.
by Martc
Fri May 19, 2017 6:11 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 60669

Re: Friday Facts #191 - Gui improvements

I am supporting this changes, especially building ghosts from toolbar. It's very frustrating when bots take you last item, and you can't continue planing you factory.
by Martc
Fri Sep 02, 2016 10:36 am
Forum: Ideas and Suggestions
Topic: Train Full Cargo - Mixed loading
Replies: 8
Views: 2469

Re: Train Full Cargo - Mixed loading

I usually add another condition, that train will leave after 2 minutes of waiting. This isn't best solution but at least train is not deadlocked.
by Martc
Fri Sep 02, 2016 6:49 am
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 4781

Re: Train is too vulnerable versus green alien(Big problem!)

I agree this is very frustrating problem. On my map I was replacing destroyed loco every 10-30 minutes. Worst thing is that train with destroyed loco is not visible in train list, so if you miss the alert, you must first find out that some train is missing and then find where the rest of the train i...
by Martc
Thu Aug 25, 2016 6:55 am
Forum: Duplicates
Topic: [0.13.17]Train signal locking orange
Replies: 6
Views: 1001

Re: [0.13.17]Train signal locking orange

If you are able to reproduce deadlock on your crossing, please provide the savegame. Preferably before the deadlock around the start of your video. It will help developers to track down the issue.
by Martc
Fri Apr 15, 2016 3:59 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 67
Views: 20070

Re: Friday Facts #134 - Signal placement indicator

Ojelle wrote:To wich one is the one circled in red orientated? Since it has two possible rail connections. Don't remember how it is in vanila atm. But don't they link to one wich you cant choose? If yes, only show that line :)
You can switch between two possible placement by R key (rotation).
by Martc
Sat Apr 09, 2016 2:33 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 38472

Re: Friday Facts #133 - The train struggle

When you are improving the production statistics, it will be also nice to add battery charge graph (percentage) to power network statistics. Because now only way, how to check if your battery amount is sufficient, is to wait to daybreak.
by Martc
Fri Mar 04, 2016 5:21 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 107787

Re: Friday Facts #128 - Back down to earth

I like hopper/feeder idea. It will works like loader but it would have own storage, which needs to be filled/emptied with inserter. This way you can use inserter stack bonus for belts and you still needs some designing to saturate belt.
by Martc
Mon Feb 29, 2016 11:28 am
Forum: Resolved Problems and Bugs
Topic: [0.12.24 steam] [Martin]Changing mods and the game closes, but it doesn't start again sometimes.
Replies: 12
Views: 2595

Re: [0.12.24 steam] Changing mods and the game closes, but it doesn't start again sometimes.

I also noticed that cloud synchronization, after existing factorio, takes a while. I was unable to run another game and when i tried exit Steam, cloud synchronization dialog popup and it takes minute or two to complete. And I think it is not connected with mod change, I was only exiting factorio fro...
by Martc
Fri Feb 26, 2016 7:54 am
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 19917

Re: Steam Keys available

Factorio is now in top 10 most selling games on Steam. Congratulation!
I wonder, if keys from factorio page are also counting to that.
by Martc
Fri Jan 29, 2016 4:36 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 51346

Re: Friday Facts #123 - Better circuit network (Part 2)

I wonder, if smart inserter can be replaced by combination of Circuit Network Connector Writer and normal inserter. Because this way we could get long handed smart inserter without adding new entity.

Btw:
Posted by Robert on 2016-01-30
Message from the future!
by Martc
Wed Dec 16, 2015 5:08 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 31344

Re: Friday Facts #116 - Strategy Guide

Developers, are not lazy. This is alpha version, that mean it isn't feature complete and anything is subject to change. So making guide and tutorial is wasting of time. Beta stage is time for guide, because game is feature complete.
by Martc
Mon Dec 14, 2015 12:08 pm
Forum: Show your Creations
Topic: My transport belt construction.
Replies: 7
Views: 19661

Re: My transport belt construction.

Well it is compact, that's nice. Is one assembler for yellow belts enough for red belts, yellow splitters and yellow underground belts being produced at maximum speed? No, red belts have same crafting time as yellow belts, so one assembly machine is not enough. But main bottleneck of this setup are...
by Martc
Wed Dec 02, 2015 9:47 pm
Forum: Spread the Word
Topic: Vote for Factorio!!
Replies: 11
Views: 23421

Re: Vote for Factorio!!

kovarex wrote:I think that 2015 will be better year for that kind of stuff :)
2015 is here so we can vote http://www.indiedb.com/games/factorio
by Martc
Mon Nov 30, 2015 7:50 am
Forum: Ideas and Suggestions
Topic: Let all bots use the personal roboport to charge.
Replies: 9
Views: 13771

Re: Let all bots use the personal roboport to charge.

This is definitely not quality-of-life improvement. You maybe didn't notice, but personal roboport has quite slow recharge rate. It can't handle 10 robots continuously working, after a while recharging take much longer. And you didn't notice, because you are not using robots all the time. But with t...
by Martc
Tue Nov 24, 2015 2:36 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 41059

Re: Friday Facts #113 - Better rail building

kovarex wrote:Thanks for the notes about the double rail. Building double rail is very common thing, so I will probably try to find a way to make even double rail building possible.
Auto-placing signals after specified distance would be also nice. Especially on double rail track.
by Martc
Thu Nov 05, 2015 8:12 am
Forum: Modding help
Topic: Creating Dummy Players
Replies: 1
Views: 1856

Re: Creating Dummy Players

I am pretty sure that The Fat Controller is using dummy player, so you can look there.
by Martc
Fri Sep 18, 2015 10:24 am
Forum: Won't fix.
Topic: [0.12.8] [kovarex] Power Armors swap durability on Ctrl + Click.
Replies: 2
Views: 5999

[0.12.8] [kovarex] Power Armors swap durability on Ctrl + Click.

If you have two power armors with different durability and ctrl+click them to your equipment slot and back, they are swapping durability.

You can use this save https://forums.factorio.com/forum/dow ... hp?id=5476 for testing. Just ctrl+click equipped armor to inventory.
by Martc
Wed Sep 02, 2015 2:19 pm
Forum: Gameplay Help
Topic: Stuck with Oil Refinery
Replies: 8
Views: 14155

Re: Stuck with Oil Refinery

You are not feeding sulfuric acid production with sulfur, you must add some inserts to do that.

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